Editing Stockpile

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RE}}
'''Stockpile''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]''.
{{Ratings}}
{{New Content}}
[[File:Stockpile Gametype.jpg|thumb|310px|Stockpile gameplay.]]
'''Stockpile''' is a gametype in [[Halo: Reach Multiplayer Beta]].<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=0&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref>


==Overview==
==Overview==
===Halo: Reach===
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to [[Capture the Flag]]. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.<ref name="1UP"/> The team that scores 10 flags first or the most flags in the 10 minute time limit wins.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_041610 '''Bungie Weekly Update''': ''Bungie Weekly Update: 04.16.10'']</ref>
Stockpile is a team-based gametype where two teams fight for four neutral flags which appear randomly throughout the map and return them to their respective capture points, making it somewhat similar to [[Capture the Flag]]. Points are not awarded instantly when the flag carrier drops the flag on the capture points; there is a timed countdown of sixty seconds on each capture point and successfully holding the capture point as well as the flag after the countdown will award the winning team points.The team that scores 10 flags first or the most flags in the 10 minute time limit wins.{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_041610|Site=Bungie.net|Page=Bungie Weekly Update: 04.16.10}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25864|Site=Bungie.net|Page=Halo: Reach project page}}
==Team Strategy==
 
*A good strategy is to wait until about 20 or less seconds is left in the oppenents score zone and to go inside with another team member and designate one person to remove the defenses while the other removes and throws the flag out of the score zone
===Halo Infinite===
==Trivia==
Stockpile in ''Halo Infinite'' is a [[Big Team Battle]] gametype, where two teams compete for [[power seed]]s that spawn in the middle of the map. Players need to deposit power seeds at their bases to score.
*The only known maps that support this gametype are Powerhouse, Swordbase and Zealot
====Collecting Power Seeds====
At the start of the game, a group of power seeds (nine by default) spawn at a neutral area between the two bases. Players from both teams must compete to bring the power seeds back to their bases, where there is a station for players to deposit power seeds. Players can steal power seeds from the opposing team's station, but there is a lengthy interaction time (7 seconds by default) to steal a power seed from a station. Players in the opposing team are also notified of any power seeds being stolen from the station.
 
While carrying a power seed, a player cannot fire their weapons or sprint, but they can throw the power seed. Players can move power seeds on the ground using the [[Repulsor]] or pick one up from afar using the [[Grappleshot]]. Furthermore, two power seeds can be attached to the back of the [[M15 Razorback]]. Any power seeds that have fallen off the map or have been untouched for too long would return to it initial spawn location.
 
====Scoring====
Upon depositing five power seeds, the power seeds in the station disappear, "powering up" the base and scoring a point the team. Additional power seeds (six by default) then spawn at another neutral area on the map, allowing both teams to compete for more power seeds.
 
====Victory Condition====
By default, Stockpile games are 15 minutes long, and the team with the most points at the end wins. If there is a tie, the game enters overtime, and the team that first scores the next point wins the game.
 
==Supported maps==
===Halo: Reach===
Stockpile is supported on all ''Halo: Reach'' multiplayer maps.
 
===Halo Infinite===
Stockpile is intended as a Big Team Battle game mode. Subsequently, it is supported by the following maps:
*[[Deadlock (Halo Infinite)|Deadlock]]
*[[Fragmentation]]
*[[Highpower]]
 
==Unlocks and rewards==
===Halo: Reach===
====Medals====
{{Main|List of Halo: Reach medals}}
The following medals can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | Icon
! scope="col" style="width:175px;height:20px;text-align:center;" | Name
! scope="col" style="width:350px;height:20px;text-align:center;" | Requirement
|-
|[[File:Flag Kill!.png|70px]]
|[[Flag Kill]]
|Kill an opponent with a melee attack using a flag.
|}
 
====Achievements====
{{Main|Achievements (Halo: Reach)}}
The following achievements can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement You Ate All the Chips.png|center|65px]]
|<center>'''[[You Ate All the Chips]]'''</center>
|Collect all of the flags in a matchmade Stockpile game.
|<center>''[[Halo: Reach]]'' {{C|[[Noble Map Pack]]}}</center>
|-
|[[File:HR Achievement Candy from a Baby.png|center|65px]]
|<center>'''[[Candy From a Baby]]'''</center>
|Capture two flags from an enemy capture zone in a matchmade Stockpile game.
|<center>''[[Halo: Reach]]'' {{C|[[Defiant Map Pack]]}}</center>
|}
 
===Halo Infinite===
====Medals====
{{Main|List of Halo Infinite medals}}
The following medals can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | Icon
! scope="col" style="width:175px;height:20px;text-align:center;" | Name
! scope="col" style="width:350px;height:20px;text-align:center;" | Requirement
|-
|[[File:HINF Medal AllThatJuice.png|70px]]
|[[All That Juice]]
|Secure 3 Power Seeds in quick succession.
|-
|[[File:HINF Medal PowerOutage.png|70px]]
|[[Power Outage]]
|Steal 3 Power Seeds in quick succession.
|}
 
====Achievements====
{{Main|Achievements (Halo Infinite)}}
The following achievements can be unlocked in the Stockpile gamemode.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''Xbox'''
! scope="col" style="width:135px;text-align:center;" |'''Steam'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
|-align="center"
|[[File:HINF Achievement StraighttotheBank.png|114px]]
|[[File:HINF Achievement Multiplayer Steam.jpg|64px]]
|[[Straight to the Bank]]
|Deposit 5 Power Seeds in a matchmade Stockpile game.
|}
 
==Gallery==
===''Halo: Reach''===
<gallery>
File:HR Stockpile Gametype.jpg|A blue Spartan defends a Stockpile.
File:HRMPB Swordbase stockpile swordbase flag carrier.jpg|A red Spartan attacking a Flag carrier.
File:HRMPB SwordbaseStockpile.jpg|A blue Spartan attack a Stockpile.
</gallery>
 
===''Halo Infinite''===
<gallery>
File:HINF-Seeeeeeeds.jpg|Image used for Stockpile.
File:HINF-SEEEEDS.png|A group of power seeds spawning in a game of Stockpile.
File:HINF-Razorseeds.png|2 power seeds loaded onto the back of a [[Razorback]].
File:HINF-Zvezda&Seed.png|A Spartan carrying a seed back to base.
File:HINF-OneSeed.png|A single seed deposited into the crucibles.
File:HINF-Prepareyeet.png|A Spartan preparing to throw a power seed.
File:HINF-Yeet.png|A Spartan throwing a power seed.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Multiplayer]]
{{Gametype}}
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo: Reach gametypes]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.