Super Sentinel: Difference between revisions

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The '''Super Sentinel''' is a variant of the basic [[Sentinel]] design, but considerably larger. As with [[Sentinels]], they are trained at a [[Sentinel Shop]], and usable by players. Intended for anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular Sentinel escorts for aerial protection.<ref>''[[Halo Wars]]''</ref>
The '''Super Sentinel''' is a variant of the basic [[Sentinel]] design, but considerably larger. As with [[Sentinels]], they are trained at a [[Sentinel Shop]], and usable by players. Intended for anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular Sentinel escorts for aerial protection.<ref>''[[Halo Wars]]''</ref>
They require 250 resource points and a minimum tech level of 2 to be produced and count as 2 population.
They require 250 resource points and a minimum tech level of 2 to be produced and count as 2 population. They are able to create a beam of energy capable of temporarily disabling enemy vehicles.


[[Image:Forerunner Sentinel Boss.jpg|250px|left|thumb|The concept art of the {{PAGENAME}}.]]
[[Image:Forerunner Sentinel Boss.jpg|250px|left|thumb|The concept art of the {{PAGENAME}}.]]

Revision as of 21:31, April 10, 2009

Template:Ratings Template:Forerunner Infobox

The Super Sentinel is a variant of the basic Sentinel design, but considerably larger. As with Sentinels, they are trained at a Sentinel Shop, and usable by players. Intended for anti-vehicle and anti-infantry operations, they are unable to engage aircraft, and require regular Sentinel escorts for aerial protection.[1] They require 250 resource points and a minimum tech level of 2 to be produced and count as 2 population. They are able to create a beam of energy capable of temporarily disabling enemy vehicles.

File:Forerunner Sentinel Boss.jpg
The concept art of the Super Sentinel.

References

Template:Forerunner2