Editing Siege turret
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*'''Additional Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}} (For the extra cost of each Siege Turret). | *'''Additional Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}} (For the extra cost of each Siege Turret). | ||
Siege turrets are effective at engaging enemy ground units at range, but cannot fire at units nearby or aircraft. [[Avery Johnson]] is able to call in a siege turret anywhere on the battlefield. [[Ellen Anders]]' siege turrets are able to spawn swarms of [[Aggressor Sentinel]]s. [[Serina]]'s siege turrets are able to [[Cryo|freeze]] enemy ground units. Due to enemies largely ignoring players' firebases in [[Terminus Firefight]], siege turrets are a popular choice in place of standard [[ | Siege turrets are effective at engaging enemy ground units at range, but cannot fire at units nearby or aircraft. [[Avery Johnson]] is able to call in a siege turret anywhere on the battlefield. [[Ellen Anders]]' siege turrets are able to spawn swarms of [[Aggressor Sentinel]]s. [[Serina]]'s siege turrets are able to [[Cryo|freeze]] enemy ground units. Due to enemies largely ignoring players' firebases in [[Terminus Firefight]], siege turrets are a popular choice in place of standard [[base turret]]s. The siege turret's base function is similar to the [[M400 Kodiak]]'s artillery turret complement, where it cannot attack at close range but it deals high damage to all units except air units. | ||
The cost, however, increased constantly as every additional Siege Tower requested, the player will be charged with additional 150 Supplies and 150 Power. On Campaign, however, the price was fixed to 900 Supplies and 0 Power and the player can requisite it first-time during [[Hold the Line]] mission. | The cost, however, increased constantly as every additional Siege Tower requested, the player will be charged with additional 150 Supplies and 150 Power. On Campaign, however, the price was fixed to 900 Supplies and 0 Power and the player can requisite it first-time during [[Hold the Line]] mission. |