Editing Sacred Icon

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===Glitches===
===Glitches===
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die, so it is virtually impossible to bypass it going this way. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will appear red in the reticule and will attack the player. This trick also prevents the next waves of Flood and Sentinels from spawning in the rest of this room.
*It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. However, once the player approaches their locations, the Marines will drop dead. It is possible, with some practice and the Sputnik Skull, to grenade jump across the chasm and land next to the Marines. They will show red on the reticule and will attack the player even when the player does not attack them. If they are kept alive, the remaining waves of Flood and Sentinels in this room will not spawn.
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.

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