Editing Ruwaa-pattern Shadow
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{{ | {{Ratings}} | ||
{{ | {{Era|H2|HGN}} | ||
{{Ship | |||
{{ | |name=Shadow | ||
|name= | |image=[[Image:Shadow01.jpg|300px]] | ||
|image=[[ | |manufacturer=[[Covenant]] | ||
|manufacturer=[[ | |||
|line= | |line= | ||
|model= | |model= | ||
| | |class=Armored Personnel Transport | ||
|length= | |length= 13.8 meters (45.3 feet) | ||
|width= | |width=2.1 meters (8 ft. 6 in.) | ||
|height= | |height=3.3 meters (13 ft. 8 in.) | ||
| | |mass=8 tons (16,000 pounds) | ||
| | |max accel= | ||
| | |max speed space= | ||
|max speed air= | |||
|engine= | |||
|slipspace drive= | |||
|slipspace speed= | |||
|poweroutput= | |||
|power= | |||
|shield gen= | |||
|hull= | |hull= | ||
|armament= | |sensor= | ||
|crew=*1 | |target= | ||
*1 | |navigation= | ||
| | |avionics= | ||
*8 | |countermeasures= | ||
|armament=[[Shade|Plasma Turret]] (1) | |||
|complement= | |||
|crew= *(1) Driver | |||
*(1) Gunner | |||
|skeleton= | |||
|passengers=*1 [[Ghost]] ''or'' | |||
*8 infantrymen | |||
**Grunts | |||
**Jackals | |||
**Elites | |||
**Brutes | |||
|capacity= | |||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
|firstuse | |firstuse= | ||
| | |role=Ground Transport | ||
| | |counterpart= | ||
|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
The | The '''Shadow''' is a [[Covenant]] heavy ground transport vehicle. It is exclusive to Halo 2. | ||
== | == Introduction== | ||
The Shadow is a dedicated troop transport, similar to an [[M12 Warthog Armored Personnel Carrier|Armored Personnel Carrier]]. As such it is not an offensive vehicle. It is slow and cumbersome, but has a very fast boosting ability. Although it possesses a powerful defensive cannon the vehicle itself can be easily outmaneuvered by smaller vehicles such as the [[Warthog]] or [[Ghost (Vehicle)|Ghost]]. Its heavy armor is its best defense. | |||
The Shadow is | |||
The vehicle itself is almost always manned by an [[Elite]] driver and an [[Elite]] gunner. Shadows thus far encountered have been observed transporting unmanned [[Ghost]]s and therefore had a crew complement of only two. Infantry transport versions are able to carry a maximum of 8 warriors (depending on the species) although the transport bay is exposed, it is unknown if these passengers could lend their own firepower to the Shadow's defense. | |||
== | == Operation == | ||
Shadows are the [[Covenant]]'s main method of moving large numbers of troops around ground based battlefields. They have one driver, a gunner, and up to eight occupants, depending on the species of the passengers. | |||
The Shadow also doubles as a small vehicle transporter and is outfitted to carry [[Ghosts]]. However, their main purpose is to deploy infantry; mainly [[Elites]], [[Brutes]], [[Grunts]], and [[Jackals]]; straight into the fight. For point defense, they are equipped with a heavy Plasma Cannon<ref>Halo 2 Instruction Manual</ref> which appears to be of the same design as the [[Shade]] turret in ''[[Halo: Combat Evolved]]'' but fires Plasma bolts identical to those of the [[Shielded Plasma Cannon]] in [[Halo 2]] but faster. | |||
Unlike the Shielded Plasma Cannon, this mounted [[plasma]] version seems to need a period of time to 'cycle up' to maximum firing rate (similar to the [[M41 Light Anti-Aircraft Gun]] on the [[Warthog]]). This maximum fire rate is superior to that of both the portable [[Plasma Cannon]] and the [[Shielded Plasma Cannon]] turret. It can lay down a torrent of plasma fire that is deadly to infantry and vehicles alike. | |||
Through modding (or just paying attention through simple run through) the Shadow also has a boost much like the [[Ghost (vehicle)|Ghost]] and [[Spectre]]. And often has a hard time stopping after deployed for a few seconds. Akin to the Ghost and especially the [[Spectre]], it also can pop "wheelies" through the A button. | |||
== Shadow in Combat == | |||
[[Image:Shadow02.jpg|200px|left|thumb|Shadow in a highway.]] | |||
The Shadow is a bulky, heavily armored vehicle and as such is able to take an immense amount of punishment before succumbing to damage. The Shadow may exhibit multiple internal explosions that rock its entire chassis or lift it from the floor by quite a distance whilst under intense fire. However, it will continue moving in spite of this. | |||
As a consequence it is advisable to focus all attentions on the driver of the Shadow, after all an [[Elite]] can only take so much punishment. Often the gunner must be dealt with first but due to the exposed nature of its position this will pose little problem (the Shadow's gunner will fire at a slow rate, though if you hop in the gunner seat, the rate of fire is increased dramatically if you continue to fire over a period of time). | |||
Once incapacitated the Shadow will drop it's load to the ground. Like all [[Covenant]] vehicles the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any [[Covenant]] vehicle, resulting in an immense explosion that has the ability to catapult the vehicle into the air. | |||
== In-Game Limitations == | |||
[[Image:Passengershadow.JPG|170px|right|thumb|Passenger Bay of a Shadow]] | |||
[[Image:117inshadow.JPG|170px|right|thumb|Master Chief shown using his unused Shadow animation]] | |||
Unlike almost all other land-based vehicles in ''[[Halo 2]]'', the Shadow is not a pilot-able (apart from the turret) vehicle for the player. This makes it only good as a placed turret, albeit a very powerful one. The Shadow is exclusive to the level [[Outskirts]], where [[John-117]] must destroy a convoy of them. | |||
The Shadows in ''Halo 2'' are always seen transporting [[Ghost (Vehicle)|Ghosts]], never infantry, but the seat bearing Shadows can be unlocked via a modded Xbox. It was discovered to be a drivable vehicle in the Halo 3 beta code, although no Shadows are never seen in the final version of Halo 3. | |||
== Character Compatibility == | |||
*[[Elites]] | |||
*[[Grunts]] have animation, but it is not used in actual gameplay. Although, they can be seen in Halo 2 E3 2003 Demo. | |||
*[[Jackals]] have animation, but not used in actual gameplay. | |||
*[[Brutes]] don't have any animations since they don't appear on same map that Shadow does, but they were meant to. | |||
*[[Spartans]] have the animation, but the game disables entry into seat without modding the .map file. | |||
==Trivia== | ==Trivia== | ||
*The Shadow was said to be in the Halo 3 beta code. | |||
*The shadow was originally going to be in [[Halo: Combat Evolved]] as a covenant version of the [[warthog]]. but was cut when the game be a 1st person shooter. | |||
== See Also == | |||
*[[Elephant]]- UNSC equivalent | |||
* | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{Covenant | {{Covenant Vehicles}} | ||
[[Category:Covenant | [[Category:The Covenant]] | ||
[[Category:Vehicles]] |