Editing REAPER-class Mjolnir
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===Development history=== | ===Development history=== | ||
Design features sourced from the remnants of [[Forerunner]] [[Combat skin|combat skins]] have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed. This means the maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.{{Ref/Reuse|H5}} | Design features sourced from the remnants of [[Forerunner]] [[Combat skin|combat skins]] have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed. This means the maximum potential of the REAPER will only be unlocked after substantial improvements are made to the base Mjolnir techsuit.{{Ref/Reuse|H5}} | ||
==Design== | |||
In [[2555]] Reaper was considered an early work-in-progress by [[Hannibal Weapon Systems]]' design team; it still requires substantial refactoring of its interface system and stabilization of the tactical pack power feeds. Even the early versions of the armor drew considerable praise from the testers at [[Anvil Station]].<ref>[http://www.haloarchive.com/forum/topic/333-halo-online-closed-beta-launching-in-russia/?do=findComment&comment=8090 '''Halo Archive Forums''' - ''Halo: Online (Closed Beta launching in Russia) - Page 2'']</ref> | |||
==In-game information== | ==In-game information== |