Editing New Alexandria/Walkthrough
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===It's Like Nakatomi, Only Without Hans Gruber=== | ===It's Like Nakatomi, Only Without Hans Gruber=== | ||
Now the final jammer. There are a couple of Shades on the platform here before you land you can take them out, and lay down some fire into the interior lobby of the building. You should be able to lay some damage on the enemies in there and even take some of them out. Once you land, move into the interior being careful of the Brute Minors that will inevitably appear. On the upper right a Skirmisher will pop out with a [[Type-52 Special Applications Rifle|Focus Rifle]]. Headshot him and finish off the Brute Minors. On the upper levels near the elevator there will be a Brute Captain with a Concussion Rifle. Use the Focus Rifle to quickly end his reign and move to the elevators. Once you are upstairs you need to move to the back of the floor to get the jammer, but first somewhere in the middle of the floor there is an [[Armor Abilities#Active Camo|Active Camouflage]], grab it, it makes the rest of this area a cake walk. Also, if you haven't gone to Club Errera yet and you want to have some fun with the Hunters, grab the Rocket Launcher located on the left side of the main corridor in the lower floors. It is hidden away in the corner, so watch your left. There is also a rocket case near the elevator in ''[[Reflection]]'', so take that too. When you deactivate the Jammer you're going to receive a message about [[Yanme'e|Drones/buggers]]. Now you could waste time plinking of the annoying little pests, but it's much easier and time efficient to simply activate the Active Camo and slowly make your way to the elevator. You'll probably have to stop somewhere quiet to recharge, but once done you'll probably be happy you didn't have to deal with it. Activate the elevator and get the hell out. Once your downstairs run to your Falcon and proceed on mission. | Now the final jammer. There are a couple of Shades on the platform here before you land you can take them out, and lay down some fire into the interior lobby of the building. You should be able to lay some damage on the enemies in there and even take some of them out. Once you land, move into the interior being careful of the Brute Minors that will inevitably appear. On the upper right a Skirmisher will pop out with a [[Type-52 Special Applications Rifle|Focus Rifle]]. Headshot him and finish off the Brute Minors. On the upper levels near the elevator there will be a Brute Captain with a Concussion Rifle. Use the Focus Rifle to quickly end his reign and move to the elevators. Once you are upstairs you need to move to the back of the floor to get the jammer, but first somewhere in the middle of the floor there is a an [[Armor Abilities#Active Camo|Active Camouflage]], grab it, it makes the rest of this area a cake walk. Also, if you haven't gone to Club Errera yet and you want to have some fun with the Hunters, grab the Rocket Launcher located on the left side of the main corridor in the lower floors. It is hidden away in the corner, so watch your left. There is also a rocket case near the elevator in ''[[Reflection]]'', so take that too. When you deactivate the Jammer you're going to receive a message about [[Yanme'e|Drones/buggers]]. Now you could waste time plinking of the annoying little pests, but it's much easier and time efficient to simply activate the Active Camo and slowly make your way to the elevator. You'll probably have to stop somewhere quiet to recharge, but once done you'll probably be happy you didn't have to deal with it. Activate the elevator and get the hell out. Once your downstairs run to your Falcon and proceed on mission. | ||
==Last One Out, Turn Out The Lights== | ==Last One Out, Turn Out The Lights== |