Editing Mgalekgolo/Gameplay

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*The Assault cannon is similar to its original appearance in ''Halo: Combat Evolved'', firing an incendiary blob of gel that explodes on impact.  
*The Assault cannon is similar to its original appearance in ''Halo: Combat Evolved'', firing an incendiary blob of gel that explodes on impact.  
*Armor is more detailed and have small lights near their face.
*Armor is more detailed and have small lights near their face.
*The [[M6/V Spartan Laser]] is a very effective weapon, scoring a one-hit kill if aimed correctly.
*The [[M6V Spartan Laser]] is a very effective weapon, scoring a one-hit kill if aimed correctly.
*The Energy Sword is highly effective against Hunters, as each slash will stun them and a slash to the back kills them instantly on any difficulty.
*The Energy Sword is highly effective against Hunters, as each slash will stun them and a slash to the back kills them instantly on any difficulty.
Hunters are even more dangerous than in previous games. Their Assault cannon is similar to the one for Halo: Combat Evolved. They will rarely aim directly at the player, instead shooting at their feet, relying more on the splash damage then the actual projectile. Melee attacks by Hunters are much faster and more powerful, making them much more difficult to engage in close quarters. In addition Armor Lock is disabled if struck by a Hunter. Hunters will also use their shields more efficiently than in previous games. They will often use their shield to protect their exposed midsection and necks when attacked, making attacks on the back section the only viable option to kill them. However attacks on their backs are difficult to accomplish if detected by the Hunter due to their high speed. Their increased health makes successful attacks on their back less damaging. They display much greater resistance to most forms of damage, capable of surviving rockets and Spartan Laser hits head-on on Heroic difficulty and higher. They are encountered rarely, but they are extremely dangerous on any difficulty. Furthermore, with Reach's revamped physics system, splattering them is near impossible, unlike in previous games.
Hunters are even more dangerous than in previous games. Their Assault cannon is similar to the one for Halo: Combat Evolved. They will rarely aim directly at the player, instead shooting at their feet, relying more on the splash damage then the actual projectile. Melee attacks by Hunters are much faster and more powerful, making them much more difficult to engage in close quarters. In addition Armor Lock is disabled if struck by a Hunter. Hunters will also use their shields more efficiently than in previous games. They will often use their shield to protect their exposed midsection and necks when attacked, making attacks on the back section the only viable option to kill them. However attacks on their backs are difficult to accomplish if detected by the Hunter due to their high speed. Their increased health makes successful attacks on their back less damaging. They display much greater resistance to most forms of damage, capable of surviving rockets and Spartan Laser hits head-on on Heroic difficulty and higher. They are encountered rarely, but they are extremely dangerous on any difficulty. Furthermore, with Reach's revamped physics system, splattering them is near impossible, unlike in previous games.

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