Editing Merg Vol

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 40: Line 40:
Merg Vol appears as the final boss fight of [[Operation E: Frostbite|Operation E]] [[Mission 25: Battle for the Moon|Mission 5]]. Until the release of [[Operation F: Hydra]], this was the concluding fight of the game.{{Ref/Reuse|battle}}
Merg Vol appears as the final boss fight of [[Operation E: Frostbite|Operation E]] [[Mission 25: Battle for the Moon|Mission 5]]. Until the release of [[Operation F: Hydra]], this was the concluding fight of the game.{{Ref/Reuse|battle}}


After the player defeats three waves of Covenant infantry, Merg Vol appears armed with [[Anskum-pattern plasma grenade|plasma grenades]] and a [[Type-25 plasma pistol|plasma pistol]], which he fires overcharged at the player. Upon immediately emerging, Merg Vol stands near a control pillar in the center of the area for a brief time which contains a constantly respawning plasma grenade that the player can grab to attack with. While he is busy at the pillar, the player can take the opportunity to fire on Vol with their weapon of choice, damaging his shields somewhat before Vol has the chance to begin fighting back. After the player lowers one of Vol's shields he retreats to one of four pads to recharge, distracting the player with holographic decoys on the other three pads, activating the pads using the control pillar in the center of the area. While he is activating the pads, the player can fire on Vol, but it will not result in his death or stop him in any way. The player must also be careful not to get too close as Vol will attack with his energy swords if the player gets too close to him at the control pillar. Once Vol's shields are recharged, he will attack the player using [[active camouflage]] and [[dual wielding]] [[Type-1 energy sword|energy swords]] which makes him hard to hit with both conventional weapons and grenades.{{Ref/Reuse|battle}}
After the player defeats three waves of Covenant infantry, Merg Vol appears armed with [[Type-1 Anskum-pattern plasma grenade|plasma grenades]] and a [[Type-25 plasma pistol|plasma pistol]], which he fires overcharged at the player. Upon immediately emerging, Merg Vol stands near a control pillar in the center of the area for a brief time which contains a constantly respawning plasma grenade that the player can grab to attack with. While he is busy at the pillar, the player can take the opportunity to fire on Vol with their weapon of choice, damaging his shields somewhat before Vol has the chance to begin fighting back. After the player lowers one of Vol's shields he retreats to one of four pads to recharge, distracting the player with holographic decoys on the other three pads, activating the pads using the control pillar in the center of the area. While he is activating the pads, the player can fire on Vol, but it will not result in his death or stop him in any way. The player must also be careful not to get too close as Vol will attack with his energy swords if the player gets too close to him at the control pillar. Once Vol's shields are recharged, he will attack the player using [[active camouflage]] and [[dual wielding]] [[Type-1 energy sword|energy swords]] which makes him hard to hit with both conventional weapons and grenades.{{Ref/Reuse|battle}}


When the player removes Vol's shields a second time, he will recharge yet again. This time he reemerges with a [[Z-90 hardlight shield|hardlight shield]], which the player must find a way around. At this point, he is particularly vulnerable to plasma grenades. Throughout all of this, he is aided by [[Kig-Yar]] forces. Once the player removes his shields one last time, Merg Vol will convulse and collapse, at which point the player will be prompted to execute him with Palmer's [[M6H magnum]] sidearm.{{Ref/Reuse|battle}}
When the player removes Vol's shields a second time, he will recharge yet again. This time he reemerges with a [[Z-90 hardlight shield|hardlight shield]], which the player must find a way around. At this point, he is particularly vulnerable to plasma grenades. Throughout all of this, he is aided by [[Kig-Yar]] forces. Once the player removes his shields one last time, Merg Vol will convulse and collapse, at which point the player will be prompted to execute him with Palmer's [[M6H magnum]] sidearm.{{Ref/Reuse|battle}}

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.