Editing Long Night of Solace (level)/Walkthrough

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The bridge room is divided into two decks and shaped roughly like an upside-down Reclaimer symbol. Surrounding the room on the lower deck are four consoles that may be manned by Grunts. On the inner deck are three Spec Ops Elites, two of which are typing on consoles and one of which is pacing around a holographic globe of Reach. A BOB may be typing on another console nearby. Also pacing is an Elite General, who will stop by the globe, on either side of the inner deck facing in, or past all the decks to look out the window. Whether you can beat this room with perfect stealth, though, depends on the Grunts. Up to two may be with the Spec Ops Elite watching the globe. If there’s none, it’s almost guaranteed. If there’s one, it’s harder but still possible. If there’s two, then it’s not worth trying. For one or none, here’s how.
The bridge room is divided into two decks and shaped roughly like an upside-down Reclaimer symbol. Surrounding the room on the lower deck are four consoles that may be manned by Grunts. On the inner deck are three Spec Ops Elites, two of which are typing on consoles and one of which is pacing around a holographic globe of Reach. A BOB may be typing on another console nearby. Also pacing is an Elite General, who will stop by the globe, on either side of the inner deck facing in, or past all the decks to look out the window. Whether you can beat this room with perfect stealth, though, depends on the Grunts. Up to two may be with the Spec Ops Elite watching the globe. If there’s none, it’s almost guaranteed. If there’s one, it’s harder but still possible. If there’s two, then it’s not worth trying. For one or none, here’s how.


Enter the room; the troopers will keep quiet and hang back until you or the Covies open fire. Your first target is the Spec Ops Elite watching the globe; your last is (likely) the Elite General. When the General leaves and the Spec Ops Elite starts walking, punch the Spec Ops in the back. Make sure it's a beatdown, not an assassination, or the other enemies will hear you. If there's a Grunt with him, kill the Grunt then him while he's walking. After he's dead, beatdown the next Spec Ops Elite typing on a console to the right of the globe. Once he's down, look for the General. If he's at the inner deck's edges looking in, round a small barrier on its edge so he doesn't see, then carefully beatdown him before getting the others. If he's on the outer deck looking out the window, go up to the consoles on the north, beatdown the BOB, then the Spec Ops, then lastly the Elite General. At this point the Grunts will usually come alert and attack. Take them out with your needle rifle or DMR; your allies will pitch in and help you.
Enter the room; the troopers will keep quiet and hang back until you or the Covies open fire. Your first target is the Spec Ops Elite watching the globe; your last is (likely) the Elite General. When the General leaves and the Spec Ops Elite starts walking, punch the Spec Ops in the back. Make sure it's a beatdown, not an assassination, or the other enemies will hear you. If there's a Grunt with him, kill the Grunt then him while he's walking. After he's dead, beatdown the next Spec Ops Elite typing on a console to the right of the globe. Once he's down, look for the General. If he's at the inner deck's edges looking in, round a small barrier on its edge so he doesn't see, then carefully beatdown him before getting the others. If he's on the outer deck looking out the window, go up to the consoles on the north, beatdown the BOB, then the Spec Ops, then lastly the Elite General. At this point the Grunts will usually come alert and attack. Take them out with your needle rifle; your allies will pitch in and help you.


If it's too hard to do this room by stealth, then stick by the outer deck using the barriers for cover. Your needle rifle or DMR will handle Grunts, but the cloaking Spec Ops Elites will be more tricky. They'll be three with plasma rifles on Heroic; on Legendary one of them has an energy sword. Keep an eye on your radar to spot them, especially if they're charging, then try for a noob combo. If they drop your shield, you have a bubble shield. The Elite General will stay in the inner deck and blast you with the concussion rifle. He also likes to throw grenades, so stay aware and dodge his shots. To close the gap with him, spam your needle rifle; he'll dodge the shots like plague or go into armor lock. Use his panic to get closer and then noob combo him. If you need another plasma pistol, the Grunts may have some.
If it's too hard to do this room by stealth, then stick by the outer deck using the barriers for cover. Your needle rifle will handle Grunts, but the cloaking Spec Ops Elites will be more tricky. They'll be three with plasma rifles on Heroic; on Legendary one of them has an energy sword. Keep an eye on your radar to spot them, especially if they're charging, then try for a noob combo. If they drop your shield, you have a bubble shield. The Elite General will stay in the inner deck and blast you with the concussion rifle. He also likes to throw grenades, so stay aware and dodge his shots. To close the gap with him, spam your needle rifle; he'll dodge the shots like plague or go into armor lock. Use his panic to get closer and then noob combo him. If you need another plasma pistol, the Grunts may have some.


Once they're all dead the bridge is yours. Before you press the console button like Holland radios in to tell you to, you want to prepare your troopers for the next encounter. Around the deck are crates with needle rifles, concussion rifles, and dropped plasma rifles from dead Elites. Arm your troopers with the needle rifles and plasma rifles. Since you can have four troopers max, go for an even mix. Take one yourself if your DMR is low, and grab a plasma pistol too.
Once they're all dead the bridge is yours. Before you press the console button like Holland radios in to tell you to, you want to prepare your troopers for the next encounter. Around the deck are crates with needle rifles, concussion rifles, and dropped plasma rifles from dead Elites. Arm our troopers with the needle rifles and plasma rifles. Since you can have four troopers max, go for an even mix. Take one yourself if your DMR is low, and grab a plasma pistol too.


===Back to the Hangar===
===Back to the Hangar===

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