Editing Library Suite

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The first section (0:00-1:08; duration of 1:08) features slow bell chimes accompanied by eerie synth ambiance. The ambiance repeats before fading out. This section first plays in the level ''[[The Truth and Reconciliation]]'', when [[John-117]] and [[Fire Team Charlie]] first boarded the [[Truth and Reconciliation|eponymous ship]]. It plays again in the level ''[[The Silent Cartographer]]'', when John-117 approaches the passage to the security control. It plays for a third and final time in the level ''[[Keyes]]'', at the beginning, when John-117 reaches the hole at the hangar bay.
The first section (0:00-1:08; duration of 1:08) features slow bell chimes accompanied by eerie synth ambiance. The ambiance repeats before fading out. This section first plays in the level ''[[The Truth and Reconciliation]]'', when [[John-117]] and [[Fire Team Charlie]] first boarded the [[Truth and Reconciliation|eponymous ship]]. It plays again in the level ''[[The Silent Cartographer]]'', when John-117 approaches the passage to the security control. It plays for a third and final time in the level ''[[Keyes]]'', at the beginning, when John-117 reaches the hole at the hangar bay.


The second section (1:09-2:41; duration of 1:32) fades in with a light synth ambiance piece, featuring the [[wikipedia:Shepard tone|Shepard tone]] (2:02-2:20) followed by various digital effects overlaid on top of each other. They build up to a climax before fading out. This section plays in the level ''[[The Library]]'', after John-117 has passed through the third floor of the Library's [[index chamber]], and entered another hallway with blue monitors, up until the point where he reaches the final door on the fourth floor, which leads to the index chamber. The track was briefly mixed with the earlier track ''[[Devils... Monsters...]]'', when John-117 is waiting for [[343 Guilty Spark]] to unlock the door at one of the hallways on the third floor.
The second section (1:09-2:41; duration of 1:32) fades in with a light synth ambiance piece, featuring the [[wikipedia:Shepard tone|Shepard tone]] (2:02-2:20) followed by various digital effects overlaid on top of each other. They build up to a climax before fading out. This section plays in the level ''[[The Library]]'', after John-117 has passed through the third floor of the Library's [[index chamber]], up until the point where he reaches the final door, which leads to the fourth floor of the index chamber. A version, mixed with the earlier track ''[[Devils... Monsters...]]'', plays when John-117 is waiting for [[343 Guilty Spark]] to unlock a door in one of the hallways on the third floor.


The third section (2:42-4:07; duration of 1:25) fades in, featuring a high synth ambiance accompanied by digital chimes and a low synth in the background. This section plays in the level ''[[The Library]]'', when John-117 enters the first hallway with the blue monitors on the first floor of the Library, after passing through the first door from the index chamber, up until the point where 343 Guilty Spark leaves John-117 at a locked door on the second floor to reset the backup unit for a drone control subsystem.
The third section (2:42-4:07; duration of 1:25) fades in, featuring a high synth ambiance accompanied by digital chimes and a low synth in the background. This section plays in the level ''[[The Library]]'', when John-117 takes the elevator from the first floor to the second floor of the Library, up until the point where 343 Guilty Spark leaves John-117 at a locked door to reset the backup unit for a drone control subsystem.


The fourth section (4:08-5:03; duration of 0:55) cuts in with a muted chord, muffling the synth ambiance. The high synth ambiance returns with a progression, joined by digital chimes, and together they play in repeat, sometimes interjected by the muted chord. This section first plays in the level ''The Library'', when John-117 waits for 343 Guilty Spark at the first locked door on the first floor of the Library, up until the point where he enters the first hallway with blue monitors on the same floor. It plays again in ''The Library'' when John-117 is passing through the second floor of the Library's [[index chamber]], up until the point where he exits a small tunnel in the second floor. A version, mixed with the siren sounds from the later track ''[[Shadows (music)|Shadows]]'', plays in ''The Library'' when John-117 is defending his position at the locked door leading into the third floor of the index chamber. It continues, without the siren sound effects, when he passes that locked door, up until the point where John-117 enters another hallway with blue monitors after passing through the third floor of the index chamber.
The fourth section (4:08-5:03; duration of 0:55) cuts in with a muted chord, muffling the synth ambiance. The high synth ambiance returns with a progression, joined by digital chimes, and together they play in repeat, sometimes interjected by the muted chord. This section first plays in the level ''The Library'', when John-117 waits for 343 Guilty Spark at the first locked door on the first floor of the Library. It plays again in ''The Library'' when John-117 is passing through the second floor of the Library's [[index chamber]], up until the point where he exits a small tunnel in the second floor. A version, mixed with the siren sounds from the later track ''[[Shadows (music)|Shadows]]'', plays in ''The Library'' when John-117 is defending his position at the locked door leading into the third floor of the index chamber. It continues, without the siren sound effects, when he passes that locked door, up until the point where  


The fifth section (5:04-6:47; duration of 1:43) features muffled ambiance, joined by various eerie ambient instruments. A light synth returns before fading out together. A shorter version plays in the main menu of ''[[Halo: Combat Evolved]]'', and during ''[[Halo: Reach]]'' matchmaking.
The fifth section (5:04-6:47; duration of 1:43) features muffled ambiance, joined by various eerie ambient instruments. A light synth returns before fading out together. A shorter version plays in the main menu of ''[[Halo: Combat Evolved]]'', and during ''[[Halo: Reach]]'' matchmaking.

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