Editing Let 'Volir/Gameplay

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{{Status|Gameplay}}
==''Halo Wars 2''==
===''Skirmish/Multiplayer''===
{{Quote|The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes.|In-game description of Let 'Volir.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
{{Quote|The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes.|In-game description of Let 'Volir.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
*'''Unique Units''': [[Sangheili Honor Guardsman]] {{C|Hero unit}}
*'''Unique Units''': [[Sangheili Honor Guardsman]] {{C|Hero unit}}
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**'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight.
**'''Banished Raid I''': Increases capture speed for all units. Increases infantry line of sight.
**'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight.
**'''Banished Raid II''': Allows Ghosts to capture points. Increases vehicle line of sight.
**'''Banished Raid III''': Increases movement speed for Ghosts, [[Eklon'Dal Workshop Wraith]]s, and [[Eklon'Dal Workshop Marauder]]s.
**'''Banished Raid III''': Increases movement speed for Ghosts, [[Banished Wraith]]s, and [[Marauder]]s.
**'''[[Teleport]] I''': Teleports own units to any location within range.
**'''[[Teleport]] I''': Teleports own units to any location within range.
***Population Cost: N/A
***Population Cost: N/A
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 350
***Supply Cost: 300
***Power Cost: 150
***Power Cost: 200
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 450
***Supply Cost: 400
***Power Cost: 250
***Power Cost: 300
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 550
***Supply Cost: 500
***Power Cost: 350
***Power Cost: 400
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Klavbrig Workshop Shroud]]s. Marauders gain [[active camouflage]] ability.
**'''Advanced Cloaking I''': Reduces costs for [[Cloaking Generator]] and [[Shroud]]s. Marauders gain [[active camouflage]] ability.
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field
**'''Advanced Cloaking II''': Increases duration of all cloaking abilities. Increases size of Shroud’s cloaking field
*'''Tier 4 Leader Powers'''
*'''Tier 4 Leader Powers'''
**'''[[Dextro Xur-pattern Spirit|Spirit]] Support''': Deploys one squad of [[Sangheili Ranger]]s, one [[Mgalekgolo]] pair, and two [[Huragok]]. Spirit provides prolonged cover fire.
**'''[[Type-25 Spirit|Spirit]] Support''': Deploys one squad of [[Sangheili Ranger]]s, one [[Mgalekgolo]] pair, and two [[Huragok]]. Spirit provides prolonged cover fire.
***Population Cost: 14
***Population Cost: 14
***Supply Cost: 850
***Supply Cost: 850
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***Supply Cost: N/A
***Supply Cost: N/A
***Power Cost: 500
***Power Cost: 500
***Cooldown: 280 seconds
***Cooldown: 480 seconds
*'''Tier 5 Leader Powers'''
*'''Tier 5 Leader Powers'''
**'''Mass Cloaking''':  Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect.
**'''Mass Cloaking''':  Cloaks all own deployed units. While cloaked, units gain a speed boost and a small siphon effect.
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***Power Cost: 800
***Power Cost: 800
***Cooldown: 300 seconds
***Cooldown: 300 seconds
===''Blitz''===
Starting Army:
*'''Scout'''
**3 Ghosts
*'''Assassin'''
**2 Prowling Marauders
**1 Prowling Reaver
===Strategy===
====General====
*Use '''Extraction''' Leader Power when necessary, as it was your only Leader Power that can heals you.
*'''Tactical Gateway''' is very beneficial for Let 'Volir as he can launch an immediate surprise attack on the enemy's base or their army's location.
*'''Banished Raid''' is very useful at capturing any Control Node and Power Node without needing to defeat the enemy [[Aggressor Sentinel]] that patrols around it, since it can fasten your capture down to 4 seconds or 8 seconds for de-capture enemy Nodes and capturing it.
*Use the Cloaking Leader Power only when you remove the enemy's stealth detector unit. Cloaking Leader Power is practically not useful against bases that have cloaking detection capability such as UNSC's Watchtower or Banished's Sensor Tower, or any units that have Stealth Detection ability.
====Allies====
*Use '''Tactical Gateway''' if you want to launch a surprise attack to the enemy bases along with your allies.
**Be mindful that '''Tactical Gateway''' can be used by the enemies as well. Pick a suitable place for entry and exit point.
====Enemies====
*Stealth Detection Units is practically a nightmare for Let 'Volir. Destroy it first to gain a tactical advantage.
*Be careful of '''Tactical Gateway''' as other players may use it for a surprise attack. Keep your guard on at all times.


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

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