Editing John Forge/Gameplay
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==''Halo Wars''== | ==''Halo Wars''== | ||
[[File:HWguide Forge.png|270px|thumb|Forge's abilities in ''Halo Wars''.]] | [[File:HWguide Forge.png|270px|right|thumb|Forge's abilities in ''Halo Wars''.]] | ||
;Abilities | ;Abilities | ||
*'''"[[Hero Unit]] Ability'''": {{C|Campaign only}} | *'''"[[Hero Unit]] Ability'''": {{C|Campaign only}} | ||
**Ram — Forge initially mounts | **Ram — Forge initially mounts a [[M12G1 Gauss Warthog]] which has the ability to ram enemies | ||
**Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an [[M90 shotgun]] | **Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an [[M90 shotgun]] which he can unload quickly upon a target until empty. | ||
*'''"Leader Power'''": [[Carpet Bomb]] — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1. | *'''"Leader Power'''": [[Carpet Bomb]] — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1. | ||
*'''"Unique Unit'''": [[Cyclops]] — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings. | *'''"Unique Unit'''": [[Cyclops]] — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings. | ||
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*'''Carpet Bomb Upgrades''': Medium Carpet Bomb (700 resources and a tech level of 2), Large Carpet Bomb (1,000 resources and a tech level of 3), and Super Carpet Bomb (1,400 resources and a tech level of 4). | *'''Carpet Bomb Upgrades''': Medium Carpet Bomb (700 resources and a tech level of 2), Large Carpet Bomb (1,000 resources and a tech level of 3), and Super Carpet Bomb (1,400 resources and a tech level of 4). | ||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
*'''Unique Units''': Forge's Warthog and M850 Grizzly {{C|Replaces [[M808S Scorpion]]}} | |||
*'''Unique Units''': Forge's Warthog | |||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**'''Rolling Economy I''': Reduces costs and build times for Supply Pads, Generators, and their upgrades. | **'''Rolling Economy I''': Reduces costs and build times for Supply Pads, Generators, and their upgrades. | ||
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***Cooldown: 180 seconds | ***Cooldown: 180 seconds | ||
*'''Tier 2 Leader Powers''' | *'''Tier 2 Leader Powers''' | ||
**''' | **'''Accelerated Assembly I''': Reduces costs and build times for vehicle production. | ||
** | **'''Accelerated Assembly I''': Further reduces costs and build times for vehicle production. | ||
**'''Pelican Transport''': Transports own units anywhere in range. | **'''Pelican Transport''': Transports own units anywhere in range. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 150 Seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''Scatter Bomb I''': Drops a scattered salvo of bombs. | **'''Scatter Bomb I''': Drops a scattered salvo of bombs. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 175 | ||
***Power Cost: | ***Power Cost: 175 | ||
***Cooldown: | ***Cooldown: 195 seconds | ||
**'''Scatter Bomb II''': Increases damage and number of bombs fired by Scatter Bomb | **'''Scatter Bomb II''': Increases damage and number of bombs fired by Scatter Bomb | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 300 | ||
***Cooldown: | ***Cooldown: 195 seconds | ||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 200 | ***Supply Cost: 200 | ||
***Power Cost: 50 | ***Power Cost: 50 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones II''': Increases power of Restoration drones | **'''Restoration Drones II''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 70 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones III''': Increases power of Restoration drones | **'''Restoration Drones III''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Vehicle Drop I''': Deploys a veteran [[M400 Kodiak]] from a [[G77S Pelican]]. | **'''Vehicle Drop I''': Deploys a veteran [[M400 Kodiak]] from a [[G77S Pelican]]. | ||
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***Power Cost: N/A | ***Power Cost: N/A | ||
***Cooldown: 180 seconds | ***Cooldown: 180 seconds | ||
**''' | **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units | ||
** | ***Population Cost: N/A | ||
***Supply Cost: 25 | |||
***Power Cost: 100 | |||
***Cooldown: 105 seconds | |||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed | **'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 1, | ***Supply Cost: 1,000 | ||
***Power Cost: | ***Power Cost: 500 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
**'''Grizzly Battalion''': G77S | **'''Grizzly Battalion''': G77S Pelican drops off three veteran Grizzlies. | ||
***Population Cost: | ***Population Cost: 33 | ||
***Supply Cost: 2, | ***Supply Cost: 2,000 | ||
***Power Cost: | ***Power Cost: 400 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
===Forge's Warthog=== | ===Forge's Warthog=== | ||
*'''Info:''' Improved Warthog, Unique to Forge | *'''Info:''' Improved Warthog, Unique to Forge | ||
*'''Tier:''' 1 | *'''Tier:''' 1 | ||
*'''Cost:''' Population 0, Supplies | *'''Cost:''' Population 0, Supplies 500, Power 400 | ||
*'''Forge's Warthog upgrade: Anvil Round''' | *'''Forge's Warthog upgrade: Anvil Round''' | ||
**'''Info:''' Fires an EMP round, Slows enemy vehicles | **'''Info:''' Fires an EMP round, Slows enemy vehicles | ||
**'''Tier:''' 1 | **'''Tier:''' 1 | ||
**'''Cost:''' Supplies 0, Power | **'''Cost:''' Supplies 0, Power 450 | ||
*'''Forge's Warthog upgrade: Defensive Aura''' | *'''Forge's Warthog upgrade: Defensive Aura''' | ||
**'''Info:''' Improved [[Nanotechnology|Nanobot]]s, Increase nearby allies speed | **'''Info:''' Improved [[Nanotechnology|Nanobot]]s, Increase nearby allies speed | ||
**'''Tier:''' 2 | **'''Tier:''' 2 | ||
**'''Cost:''' Supplies 0, Power | **'''Cost:''' Supplies 0, Power 650 | ||
*'''Forge's Warthog upgrade: Gauss Overcharge''' | *'''Forge's Warthog upgrade: Gauss Overcharge''' | ||
**'''Info:''' Upgraded Anvil Round ability | **'''Info:''' Upgraded Anvil Round ability | ||
**'''Tier:''' 3 | **'''Tier:''' 3 | ||
**'''Cost:''' Supplies 0, Power | **'''Cost:''' Supplies 0, Power 850 | ||
Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. | Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |