Editing Jiralhanae/Gameplay
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{{Main|Jiralhanae_Chieftain#Gameplay}} | {{Main|Jiralhanae_Chieftain#Gameplay}} | ||
[[File:H3 CethegusCharging.png|thumb|250px|A Chieftain charging [[Master Chief]].]] | [[File:H3 CethegusCharging.png|thumb|250px|A Chieftain charging [[Master Chief]].]] | ||
By far the most dangerous Brutes are Chieftains. Appearing first in ''Halo 3'', these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as [[Hunters]] and [[Sangheili General|Elite Generals]]. Chieftains are usually armed either with the [[Gravity | By far the most dangerous Brutes are Chieftains. Appearing first in ''Halo 3'', these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as [[Hunters]] and [[Sangheili General|Elite Generals]]. Chieftains are usually armed either with the [[Gravity Hammer]], with heavy explosive weapons, of with detached [[turrets]]. They always have some form of head protection and [[energy shielding]], on top of their very large health pool. To top it all off, they are never alone, often accompanied by a large number of other Brutes. | ||
Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot. | Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot. |