Editing Halo 3: ODST

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{{Title|''Halo 3: ODST''}}
{{Title|''Halo 3: ODST''}}
{{Status|RealWorld}}
{{Status|RealWorld}}
{{disambig header|the video game|other articles including "ODST"|ODST (disambiguation)}}
{{Game infobox
{{Game infobox
|name= ''Halo 3: ODST''
|name= ''Halo 3: ODST''
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|publisher= [[Microsoft Game Studios]]
|publisher= [[Microsoft Game Studios]]
|engine=[[Blam engine]]
|engine=[[Blam engine]]
|writer=[[Joseph Staten]]
|platform= [[Xbox 360]],[[PC]],[[Xbox One]]
|composer=[[Martin O'Donnell]]<br>[[Michael Salvatori]]
|platform= [[Xbox 360]], [[PC]], [[Xbox One]]
|releasedate= *September 22, 2009 {{C|Original game}}
|releasedate= *September 22, 2009 {{C|Original game}}
*May 30, 2015 {{C|''Halo: The Master Chief Collection''}}
*May 30, 2015 {{C|''Halo: The Master Chief Collection''}}
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==Synopsis==
==Synopsis==
===Characters and setting===
===Characters and setting===
[[File:The Squad.jpg|thumb|200px|The main cast of ''ODST''.]]
[[File:The Squad.jpg|thumb|right|200px|The main cast of ''ODST''.]]
Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines led by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission.
Taking place in the [[Kenya]]n port city of [[New Mombasa]], ''ODST'' follows [[Alpha-Nine|a squad]] of elite [[UNSC Marine Corps|Marine]] [[Orbital Drop Shock Trooper]]s during the [[Battle of Earth|Covenant invasion of Earth]] on [[2552#October|October 20th, 2552]].The ODSTs were knocked off course due to the [[Battle of Mombasa|Mombasa Slipspace Incident]], these five Marines lead by an ONI officer fight through the waste-filled, destroyed streets in order to link up with each other, evade the Covenant, and execute a top secret mission.


The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa.
The game occurs directly after the events of the ''[[Halo 2]]'' level, [[Metropolis]], when the [[Prophet of Regret]] performs a [[slipstream space|slipspace jump]] in New Mombasa.
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[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]]  
[[File:H3ODST Campaign 1stPersonVISR02.jpg|250px|thumb|left|VISR Mode.]]  


''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''. Each level therefore consists of two halves, the first of which features the Rookie, and the second of which follows one of the other squad members.
''ODST'' has the main protagonist, the Rookie, searching for beacons across the city of New Mombasa.<ref name = "Game Informer December '08 page 3">''Game Informer: December 2008'', page 3</ref> It is up to the player on how to get to any specific location, giving an open-world feeling to the game; this is in contrast to the main trilogy, which has a more linear gameplay style. The "beacons" are various objects, each linked to a particular squad mate in some way. Finding one of these objects sends the player back in the game to find out what happened to one of his five squadmates ([[Edward Buck|Buck]], [[Veronica Dare|Dare]], [[Taylor H. Miles|Dutch]], [[Kojo Agu|Romeo]], and [[Michael Crespo|Mickey]]).<ref name = "Game Informer December '08 page 3"/> Once you go back in time for a short period, you will take control of the player for a single mission, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of ''Halo''.


Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. Enemy fire on the player therefore causes actual injury and pain rather than shield damage as in most Halo games, although as with the shield, the injury appears to be healed after a period of time similar to how long it takes the shield to regenerate the shield in the other games, if the player stands still. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''.
Due to the fact the player is an [[Orbital Drop Shock Trooper]], the motion tracker and shielding featured in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] battle armor suit are not available and the player must instead rely on a more traditional health bar/medkit system. The shielding is replaced with stamina through breathing intervals but it can still take damage from falling down from heights naturally. On some levels, the player is able to receive energy shielding on top of their stamina and health bar if they are close enough to the [[Huragok]] [[Quick to Adjust|Vergil]], similar to ''[[Halo: Reach]]'' where Huragok provide the [[Sangheili]] extra shielding aside from their own energy shield. The Rookie and his squadmates are not able to dual-wield weapons, such as the [[M7/Caseless Submachine Gun]] and the {{Pattern|Okarda'phaa|plasma rifle}}. They also cannot use the [[equipment|deployable equipment]] featured in ''Halo 3''.


On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob.
On the other hand, the player receives a helmet-integrated data management system known as the [[Visual Intelligence System, Reconnaissance]] (or VISR), which includes a low-light vision mode which identifies allies and enemies through the HUD on his helmet's visor by illuminating and classifying objects; green outline for allies, red outline for enemies, blue for scavengable weapons, vehicles, ammo and grenades, and a thick yellow outline for important objects. Outlines of scenery and objects that will block weapons-fire have a thinner yellow outline. The VISR can also be used to manage waypoints, mission objectives, and information which will help the player. The squad has two new weapons, the [[M7S Caseless Submachine Gun|M7S Submachine Gun]] and the [[M6C/SOCOM]], which the protagonist and most of his comrades land with in Mombasa during the initial drop. Also, the grenade limit has been increased to 3 per grenade type. Crouching now causes the player's camera to slightly bob.


Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG.
Each playable character has their own default loadout which cannot be progressed through different level, with exception of the Rookie. For their default loadout, the Rookie has an M7S SMG and a magnum, Buck has an assault rifle and a magnum, Romeo has a sniper rifle and a magnum, Mickey has a rocket launcher and an M7S SMG, and Dutch has a Spartan laser and an M7S SMG.
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**[[Covenant fleet]]
**[[Covenant fleet]]
***[[Fleet of Sacred Consecration]]
***[[Fleet of Sacred Consecration]]
**[[Vheiloth]]


|title-4=Locations|
|title-4=Locations|
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**[[Earth]]
**[[Earth]]
***[[Africa]]
***[[Africa]]
****[[East African Protectorate]]
****[[Kenya]]
*****[[Kenya]]
*****[[New Mombasa]]
******[[New Mombasa]]
******[[New Mombasa Data Center]] {{1st}}
*******[[New Mombasa Data Center]] {{1st}}
******[[Lumumba|Lumumba District]]
*******[[Lumumba|Lumumba District]]
******[[Mbaraki|Mbaraki District]] {{1st}}
*******[[Mbaraki|Mbaraki District]] {{1st}}
******[[Kikowani Station (location)|Kikowani Station]] {{1st}}
*******[[Kikowani Station (location)|Kikowani Station]] {{1st}}
******[[Kizingo]] {{1st}}
*******[[Kizingo]] {{1st}}
******[[Kizingo Boulevard (location)|Kizingo Boulevard]] {{1st}}
*******[[Kizingo Boulevard (location)|Kizingo Boulevard]] {{1st}}
******[[Tanaga|Tanaga District]] {{1st}}
*******[[Tanaga|Tanaga District]] {{1st}}
*******[[NMPD headquarters]] {{1st}}
********[[NMPD headquarters]] {{1st}}
******[[ONI Alpha Site (location)|ONI Alpha Site]]{{1st}}
*******[[ONI Alpha Site (location)|ONI Alpha Site]]{{1st}}
******[[Tayari Plaza (location)|Tayari Plaza]] {{1st}}
*******[[Tayari Plaza (location)|Tayari Plaza]] {{1st}}
******[[Uplift Nature Reserve]] {{1st}}
*******[[Uplift Nature Reserve]] {{1st}}
******[[Mombasa Tether]]
*******[[Mombasa Tether]]
***[[Quito Space Tether|Quito Tether]]


|title-5=Events|
|title-5=Events|
*[[Human-Covenant War]]
*[[Human-Covenant War]]
**[[Battle for Earth]]
**[[Battle of Earth]]
***[[Battle of Mombasa]]
***[[Battle of Mombasa]]
*[[Great Schism]]


|title-6=Weapons|
|title-6=Weapons|
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====Covenant====
====Covenant====
;Usable
;Usable
*[[Beam rifle]]
*[[35mm autocannon]]
**{{Pattern|Sulok|beam rifle}}
*[[Brute Shot]]
**[[Jovokada Workshop brute shot]]
*[[Carbine]]
**{{Pattern|Vostu|carbine}}
*[[Class-2 directed energy cannon]]
*[[Class-2 directed energy cannon]]
*[[Plasma grenade]]
*[[Fuel rod cannon]]
**{{Pattern|Anskum|plasma grenade}}
*{{Pattern|Anskum|plasma grenade}}
*[[Spike grenade]]
*[[Type-2 spike grenade]]
**[[Jovokada Workshop spike grenade]]
*[[Type-2 gravity hammer]]
*[[Gravity hammer (fiction)|Gravity hammer]]
*[[Orgudam Workshop firebomb]]
**[[Akelus Workshop gravity hammer]]
*[[Paegaas Workshop Spiker]]
*[[Firebomb]]
*[[Type-25 plasma pistol]]
**[[Orgudam Workshop firebomb]]
*{{Pattern|Kewu R'shi'k|plasma rifle}}
*[[Fuel rod gun]]
*[[Type-25 Brute Shot]]
**{{Pattern|Pez'tk|fuel rod gun}}
*[[Type-33 Needler]]
*[[Needler]]
*{{Pattern|Pez'tk|fuel rod gun}}
**[[Type-33 needler]]
*[[Type-51 Carbine]]
*[[Plasma cannon]]
*[[Type-50 particle beam rifle]]
**{{Pattern|Pek|plasma cannon}}
*{{Pattern|Pek|plasma cannon}}
*[[Plasma pistol]]
*[[Type-52 Mauler]]
**{{Pattern|Eos'Mak|plasma pistol}}
*[[Plasma rifle]]
**{{Pattern|Kewu R'shi'k|plasma rifle}}
*[[Spiker]]
**[[Paegaas Workshop Spiker]]
*[[Spike cannon]]
*[[Ukala Workshop mauler]]


;Unusable
;Unusable
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*[[Plasma cannon (starship)|Plasma cannon]]
*[[Plasma cannon (starship)|Plasma cannon]]
*[[Pulse laser turret]]
*[[Pulse laser turret]]
*[[Energy sword]]
*[[Type-1 energy sword]]
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]]
*[[Plasma mortar#Type-26 35cm Directed-Energy Mortar|Type-26 Directed-Energy Mortar]]


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==== Covenant ====
==== Covenant ====
;Usable
;Usable
*[[Chopper]]
*[[Barukaza Workshop Chopper]]
**[[Barukaza Workshop Chopper]]
*[[Type-26 Banshee]]
*[[Banshee]]
*{{Pattern|Karo'etba|Ghost}}
**{{Pattern|Irdnekt|Banshee}}
*[[Ghost]]
**{{Pattern|Karo'etba|Ghost}}


;Unusable
;Unusable
*{{Pattern|Syfon|assault carrier}}
*{{Class|CAS|assault carrier}}
**''[[Solemn Penance]]''
**''[[Solemn Penance]]''
*{{Pattern|Ket|battlecruiser}}
*{{Pattern|Ket|battlecruiser}}
*[[Wraith]]
*{{Pattern|Zurdo|Wraith}}
**{{Pattern|Zurdo|Wraith}}
*{{Pattern|Deutoros|Scarab}}
**{{Pattern|Ogab'd|anti-aircraft Wraith}}
*{{Pattern|Ogab'd|anti-aircraft Wraith}}
*[[Scarab]]
*{{Pattern|Ru'swum|Phantom}}
**{{Pattern|Deutoros|Scarab}}
*[[Phantom]]
**{{Pattern|Ru'swum|Phantom}}


|title-8=Technology and equipment|
|title-8=Technology and equipment|
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*[[Biofoam]]
*[[Biofoam]]
*[[Covenant communication node]]
*[[Covenant communication node]]
*[[Covenant watchtower]]
*[[Deployable lookout tower]]
*[[Energy shield]]
*[[Energy shield]]
*[[Fusion drive]]
*[[Fusion drive]]
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==Multiplayer==
==Multiplayer==
[[File:ODST Controller.jpg|250px|thumb|Controls for ''ODST'' gameplay.]]
[[File:ODST Controller.jpg|250px|thumb|right|Controls for ''ODST'' gameplay.]]
===Firefight===
===Firefight===
{{main|Firefight (Halo 3: ODST)}}
{{main|Firefight (Halo 3: ODST)}}
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====ODST Tour====
====ODST Tour====
[[File:ODST tour vehicle.jpg|200px|thumb|A render mock-up of the tour truck.]]
[[File:ODST tour vehicle.jpg|200px|thumb|right|A render mock-up of the tour truck.]]
{{main|Halo 3: ODST Mobile Tour}}
{{main|Halo 3: ODST Mobile Tour}}
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game.
To promote the release of the game, Bungie and Microsoft started an "ODST Tour", showcasing the game's Firefight mode to fans all across the [[United States of America|United States]].<ref>[http://gamerscoreblog.com/press/archive/2009/08/20/sc200.aspx Xbox Press.com - “Halo 3: ODST” Transport Vehicle embarks on a nationwide tour]</ref> Beginning August 22 in Redmond, Washington, this tour lasted for nearly a month, coinciding with the release of the game.
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==Merchandise and promotions==
==Merchandise and promotions==
[[File:ODST Collector's Pack.jpg|200px|thumb|The Collector's Pack edition of ''ODST''.]]
[[File:ODST Collector's Pack.jpg|200px|thumb|right|The Collector's Pack edition of ''ODST''.]]
Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world.
Additionally, a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This includes the game itself, along with a limited edition UNSC-style Xbox 360 controller. The Collector's Pack was available in most stores across the world.


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*A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her".
*A poster in the game shows Earth and what appears to be [[Luna|the Moon]] with the line "Destiny Awaits." This foreshadows Bungie's current game project, ''[[Destinypedia:Destiny|Destiny]]'', with the Moon actually being the [[Destinypedia:Traveler|Traveller]]. The ''[[Halo: The Master Chief Collection]]'' version of the game replaces the original poster with a [[Misriah Armory]] advertisement showing the Earth and the Moon with the text "For Her".
*''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay.
*''Halo 3: ODST'' is the first game in which [[Engineers]] are encountered in gameplay.
*Development of the game lasted 14 months.{{Ref/Site|Id=Pitched|URL=https://gamerant.com/new-halo-games-odst-343|Site=GameRant|Page=343 Pitched '20-30' Halo Ideas, Including New ODST Games|D=20|M=02|Y=2024}}
*The cover art for ''Halo 3: ODST'' depicts [[Rookie|The Rookie]] wearing a different, slightly modified variant of the ODST shoulder armor from ''Halo 3''.


==Gallery==
==Gallery==

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