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{{Status|RealWorld}}
{{Title|''Halo 2'' Instruction Manual}}
{{Title|''Halo 2'' manual}}
{{Era|RW}}
[[File:Halo 2 Manual cover.png|thumb|The ''Halo 2'' manual.]]


The '''''Halo 2'' manual''' is a guide to ''[[Halo 2]]'' that comes in the basic package.
The '''''Halo 2'' Instruction Manual''' is a guide to ''[[Halo 2]]'' that comes in the basic package.


==Sections of the manual==
==Sections of the Manual==
===Safety Information===
===Safety Information===
This is the safety information that tells you how to play games safely.
This is the safety information that tells you how to play games safely.
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<div class="tabbox">
<div class="tabbox">
<div class="tab">Hunters</div>
<div class="tab">Hunters</div>
Hunters are incredibly dangerous foes, deployed more like equipment than soldiers. They are brought in for demolition or heavy defense, and always work in pairs. These massive creatures appear to be composed of multiple organisms that exist within the Hunter armor, creating a bipedal hive creature. Near impenetrable armor and a devastating hand-held fuel rod weapon make Hunter pairs very problematic.
Hunters are incredibly dangerous foes, deployed more like equipment than soldiers. They are brought in for demolition or heavy defense, and always work in pairs. These massive creatures appear to be composed of multiple organisms that exist within the Hunter armor, creating a bipedal hive creature. Nearimpenetrable armor and a devastating hand-held fuel rod weapon make Hunter pairs very problematic.
</div>
</div>
<div class="tabbox">
<div class="tabbox">
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Ammo Capacity: 36 rounds per magazine.<br>
Ammo Capacity: 36 rounds per magazine.<br>
Battle Rifle fires 9.5mm rounds from 36-round magazine. Mounted with a 2X optical scope
Battle Rifle fires 9.5mm rounds from 36-round magazine. Mounted with a 2X optical scope
for targeting. Fires in short, automatic bursts of three rounds. Very accurate, relatively high rate of fire makes it a useful all-around infantry weapon.
for targeting. Fires in short, automatic bursts of three rounds. Very accurate, relatively high rate of fire makes it a useful all-around infantry
weapon.
</div>
</div>
<div class="tabbox">
<div class="tabbox">
<div class="tab">M7/Caseless Sub Machine Gun(SMG) (dual wield)</div>
<div class="tab">M7/Caseless Sub Machine Gun
(SMG) (dual wield)</div>
Ammo Capacity: 60 rounds per magazine.<br>
Ammo Capacity: 60 rounds per magazine.<br>
“Bullet hose” fires sustained burst of 5mm fire from 60-round magazine. SMGs, while not accurate over long distances, can provide withering fire at close quarters. Tends to “walk” upwards as compounding momentum from recoil takes hold. Therefore, careful moderation of aim required to maintain accuracy.
“Bullet hose” fires sustained burst of 5mm fire from 60-round magazine. SMGs, while not accurate over long distances, can provide withering fire at close quarters. Tends to “walk” upwards as compounding momentum from recoil takes hold. Therefore, careful moderation of aim required to maintain accuracy.
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<div class="tabbox">
<div class="tabbox">
<div class="tab">M9 HE-DP Fragmentation Grenade</div>
<div class="tab">M9 HE-DP Fragmentation Grenade</div>
Radius: 15–30 feet. <br>
Radius: 15-30 feet. <br>
Basic explosive device has changed little thanks to excellent design and flexibility. Well-thrown grenade will kill or stun most opponents. Fuse activates half a second after striking surface or object to avoid accidental detonation. Also allows combatants to “bounce” grenade into difficult to reach targets.
Basic explosive device has changed little thanks to excellent design and flexibility. Well-thrown grenade will kill or stun most opponents. Fuse activates half a second after striking surface or object to avoid accidental detonation. Also allows combatants to “bounce” grenade into difficult to reach targets.
</div>
</div>
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<div class="tab">M68 Gauss Cannon(vehicle mounted)</div>
<div class="tab">M68 Gauss Cannon(vehicle mounted)</div>
Ammo Capacity: Unlimited.<br>
Ammo Capacity: Unlimited.<br>
Asynchronous linear-induction motor producesbipolar magnetic field to fire 25mm projectile at hyper-sonic velocity. Excellent armorpenetration capability, but not as effective against multiple infantry.
Asynchronous linear-induction motor producesbipolar magnetic field to fire 25mm projectile
at hyper-sonic velocity. Excellent armorpenetration capability, but not as effective against multiple infantry.
</div>
</div>
</div>
</div>
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The Covenant weapons part has several sentences about all known Covenant weapons such as the [[Type-1 Energy Weapon/Sword|Energy Sword]], [[Type-25 Directed Energy Pistol|Plasma Pistol]], and [[Type-25 Grenade Launcher|Brute Shot]].
The Covenant weapons part has several sentences about all known Covenant weapons such as the [[Type-1 Energy Weapon/Sword|Energy Sword]], [[Type-25 Directed Energy Pistol|Plasma Pistol]], and [[Type-25 Grenade Launcher|Brute Shot]].


<div class="tabcontainer">
===UNSC Vehicles===
<div class="tabbox">
The section about UNSC vehicles covers both the [[M12 Light Reconnaissance Vehicle|M12 Warthog LRV]] and the [[M12G1 Light Anti-Armor Vehicle|M12G1 Warthog LAAV]] "Gauss Warthog" as well as the [[M808B Main Battle Tank|Scorpion Tank]].
<div class="tab">Overview</div>
Recent events have exposed us to yet more Covenant military technology, much of it more powerful than previously encountered, and used in widely differing combat situations. Following is a rough field guide to currently known Covenant armaments.
</div>
<div class="tabbox">
<div class="tab">Plasma Pistol (dual wield)</div>
Core Power Output: 100-150 kV : 2-3 dA.<br>
Understood better than most Covenant weapons, Plasma Pistol is semi-automatic, directed energy weapon. Fires rapid bursts of superheated plasma, but holding trigger for extended period can build a powerful overcharged plasma bolt. Becomes temporarily unusable as it discharges excess heat. Both Plasma Pistol and Rifle use power core we don’t fully understand.
</div>
<div class="tabbox">
<div class="tab">Plasma Rifle (dual wield)</div>
Rate of Fire: 420-600 rounds per minute.<br>
Favored by Elites, but used by many Covenant troops, is a directed energy weapon and capable of both automatic and semi-automatic fire. Extended bursts of automatic fire cause weapon to overheat, temporarily disabling gun and depleting energy core. Once energy core has completely discharged, it is useless.
</div>
<div class="tabbox">
<div class="tab">Needler (dual wield)</div>
Ammo Capacity: 30 rounds per magazine.<br>
Unusual magazine-fed weapon fires razorsharp crystalline projectiles, using unexplained homing ability to center on soft organic targets, to pierce flesh no matter the angle of impact. Energy shields deflect them successfully, and they ricochet from other hard surfaces. Ammunition explodes after it impacts flesh, causing further damage.
</div>
<div class="tabbox">
<div class="tab">Covenant Carbine</div>
Ammo Capacity: 36 rounds per magazine.<br>
Rare Covenant projectile-firing rifle, a powerful, stocky weapon, and fitted with magnifying scope. Fires single rounds with high degree of accuracy and power. In some ways its technology mimics Covenant Fuel Rod Gun, although obviously on a smaller scale, but offers similar penetration to UNSC Battle Rifle.
</div>
<div class="tabbox">
<div class="tab">Particle Beam Rifle</div>
Output Capacity: 18 bursts per charge.<br>
Very precise, powerful weapon, uses relatively familiar particle beam acceleration method to fire devastating beam of energy. Limited battery capacity means weapon can fire only 18 bursts before depleting charge. Integrated scope enables two levels of zoom, approximately 5x and 10x. Makes excellent sniper weapon.
</div>
<div class="tabbox">
<div class="tab">Brute Shot</div>
Ammo Capacity: 4 rounds per belt. <br>
Type of grenade launcher used, as far as we can tell, exclusively by Brutes. Grenades it fires from a 4-round belt can be deflected deliberately for tactical reasons, such as firing around corners. One of the least precise Covenant weapons yet encountered, limited ammunition capacity is made up for by huge, razor-sharp bayonet attachment.
</div>
<div class="tabbox">
<div class="tab">Covenant Energy Sword</div>
Length: 3 feet.<br>
Initially thought to be purely ceremonial. Few have been seen in combat, but they are invariably carried by high-ranking Elites. We don’t understand how it functions, but it cuts through any armor with ease. Press B for regular melee attack and pull Right trigger for basic undercut attack. Or wait until reticle turns red to lock on an enemy, then pull Right trigger to perform a fatal lunge attack.
</div>
<div class="tabbox">
<div class="tab">Fuel Rod Gun</div>
Ammo Capacity: 5 rounds per clip.<br>
Launching highly radioactive fuel rod projectiles, weapon is effective against both vehicles and personnel. Weapon is bulky, heavy and carries five fuel rods per clip. Single 2X level of magnification.
</div>
<div class="tabbox">
<div class="tab">Plasma Grenade</div>
Radius: 30 feet.<br>
Using unknown technology that can apparently differentiate between strategic targets and non-threatening surfaces, this grenade, when thrown accurately, adheres to combatant or vehicle, but not to a wall. Threesecond fuse is activated as soon as grenade comes to rest either on ground or stuck to intended target.
</div>
</div>
 
===UNSC Ground Transport===
The section about UNSC vehicles covers both the [[M12 Light Reconnaissance Vehicle|M12 Warthog LRV]] and the [[M12G1 Light Anti-Armor Vehicle|M12G1 Warthog LAAV]] "Gauss Warthog" as well as the [[M808B Main Battle Tank|Scorpion Tank]]. This section also explains boarding.
 
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Overview</div>
Although much of our spaceborne weaponry has been eliminated or disabled, the Covenant has ignored most of our land-based moveable systems. We believe this to be a tactical mistake on their part. Since their intention seems to be the capture, rather than destruction of Earth, they will have to fight on our terms at ground level.
</div>
<div class="tabbox">
<div class="tab">M12 Warthog LRV</div>
CREW: 1+1 (plus one more in rear)<br>
Weight: 3.25 tons<br>
Armament: 12.7mm three-barreled machine gun<br>
Light reconnaissance vehicle (LRV), a proven and reliable standard UNSC vehicle. Also unofficially known as “Warthog,” LRV is equipped with powerful machine gun. Maneuverable and excellent in any terrain, Warthog relies on superb traction and updated braking system. To power-slide, pull the Left trigger for the E-brake.
</div>
<div class="tabbox">
<div class="tab">M12G1 Warthog LAAV</div>
CREW: 1+1 (plus one more in rear)<br>
Weight: 3.5 tons<br>
Armament: 25mm Gauss Cannon<br>
Light anti-armor vehicle (LAAV) identical in every respect to other Warthog variants, except for turret-mounted Gauss Cannon.
</div>
<div class="tabbox">
<div class="tab">M808B Scorpion MBT</div>
CREW: 1 Human (neural interface required) or single cyborg pilot<br>
Weight: 66 tons<br>
Main gun: 90mm high velocity shell<br>
Secondary/coaxial gun: 7.62mm AP-T (Armor Piercing Tracer)<br>
Although Scorpion Main Battle Tank’s primary role is as anti-vehicle platform, its effectiveness against Covenant infantry makes it a useful anti-personnel weapon, too. Ceramic-titanium armor makes it almost invulnerable to small-arms fire. Vehicle has single-pilot cockpit, but in emergencies can transport four additional infantrymen on “jumpseat” platforms.
</div>
</div>
 
===Intel on Covenant Vehicles===
The Covenant vehicle section contains information on the [[Type-32 Rapid Assault Vehicle|Ghost]], the [[Wuzum-pattern Spectre|Spectre]], the [[Zurdo-pattern Wraith|Wraith]], and the [[Type-26 Ground Support Aircraft|Banshee]].
 
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Overview</div>
The Covenant has deployed a huge ground fleet, presumably with the intention of speeding its incursion into populated human areas. Until we know more about their intentions, we must assume that this is an occupying force, although they will kill any human, civilian or military that they encounter.
</div>
<div class="tabbox">
<div class="tab">Ghost</div>
CREW: 1<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Twin Plasma Cannons(100-250&nbsp;kW range)<br>
Standard reconnaissance and rapid attack vehicle, deployed by Covenant in all ground combat. Usually, but not always piloted by Elites, is highly maneuverable and fires twin bolts of superheated plasma in 100-250&nbsp;kW range. Vehicle is also capable of sustained bursts of speed, although cannot fire and appears to be less maneuverable at such speeds. Pull Left trigger to boost speed. Possible that it uses energy from weapons systems to achieve speed increase.
</div>
<div class="tabbox">
<div class="tab">Banshee</div>
CREW: 1<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Two Plasma Cannons<br>
Secondary Weapon System: Fuel Rod Cannon<br>
Fast and maneuverable, a formidable aerial assault vehicle. Well shielded against small arms fire, Banshee can be crippled or destroyed by heavier weapons. Fuel rod cannon makes it a dangerous bomber as well as fast fighter. Banshee has been observed barrel-rolling and looping in turns and arcs that would be impossible with conventional aerodynamics.
</div>
<div class="tabbox">
<div class="tab">Wraith</div>
CREW: 1<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Plasma Mortar & 2 Auto-firing Plasma Cannons<br>
Slow, bulky, and presenting a huge target, is nonetheless Covenant’s most destructive mobile armor. Huge bulk is well shielded; covering fire it provides from massive Plasma Mortar makes it an inestimably dangerous foe. Piloted by a single occupant, who controls all vehicle and weapons systems, also features limited boost system for enhanced maneuverability.
</div>
<div class="tabbox">
<div class="tab">Spectre</div>
CREW: 1 + 1 gunner (+ 2 riders)<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Plasma Cannons<br>
Multi-troop armored transport is small and maneuverable and while slow, can move with ease in confined spaces. Main weaknesses are lack of speed and acceleration, and that occupants are fairly exposed. Rear-mounted plasma cannon is dangerous, and vehicle provides multiple firing positions.
</div>
<div class="tabbox">
<div class="tab">Shadow</div>
CREW: 2+8<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Plasma Cannons<br>
Covenant’s main mode of moving large numbers of troops around on land. Can hold driver, gunner, and up to 8 occupants, depending on species of Covenant. Seems to be outfitted to carry Elites, Brutes, Grunts, and Jackals. Equipped with plasma cannon, but main purpose is to deploy infantry.
</div>
</div>
 
===Settings===
This tells you how to customize your player profile, change your control layout, and even change the game variants.
 
===Multiplayer Basics===
This goes over how to do multiplayer stuff. Like Split Screen, System Link, Xbox live. And explains game Lobbies.
 
This section also goes into game types, maps, the multiplayer HUD.
 
===Xbox Live===
This section explains Xbox live. And how to do multiplayer stuff on it.
 
===Gaming with Friends!===
Explains how to play games with people you meet online. With a friends list, Party, or Clans.
 
===Multiplayer Strategy===
This section goes over how to win some games.
 
===Bungie.Net===
This area explains Bungie.Net and how it links up with Halo 2.
 
===Credits===
This section goes over who made Halo 2.


===Warranty===
===Covenant Vehicles===
This section goes over the legal stuff you should know if something goes wrong.
The Covenant vehicle section contains information on the [[Type-32 Rapid Assault Vehicle|Ghost]], the [[Type-46 Infantry Support Vehicle|Spectre]], the [[Type-26 Assault Gun Carriage|Wraith]], and the [[Type-26 Ground Support Aircraft|Banshee]].


===Technical Support===
===Controls===
This section goes over what support is available for you.
It also shows controls, movement and how to move the character around from place to place. Another thing is the button to switch weapons with allies or fallen ones and to enter vehicles as well. Also you can change the button layout from Default to either South Paw, Boxer, Green Thumb and Legendary.


===Back-cover===
===Options===
This has the basic controls on how to play the game.
It shows the options you can choose from, such as Look Sensitivity. It also tells you what the in-game icons mean, such as low ammo, no ammo sign, low flash light battery, low plasma battery, and no grenades.This can be selected during gameplay or through the main menu.


==''Halo 2'' Limited Collectors' Edition==
==''Halo 2'' Limited Collectors' Edition==
The Halo 2 Limited Collectors' Edition features [[Halo 2 Limited Collector's Edition manual|an instruction manual]] that differs from the one that comes with the normal edition, as it is presented in the Covenant point of view. Comments on Covenant and UNSC weapons differ, too, as does the layout and color scheme. The Limited Collectors' Edition also ships with the [[Conversations from the Universe]] booklet.
The Halo 2 Limited Collectors' Edition features [[Halo 2 Limited Collector's Edition Manual|an instruction manual]] that differs from the one that comes with the normal edition, as it is presented in the Covenant point of view. Comments on Covenant and UNSC weapons differ, too, as does the layout and color scheme. The Limited Collectors' Edition also ships with the [[Conversations from the Universe]] booklet.


==Trivia==
==Related links==
The [[Halo 2 (Windows Vista)|''Halo 2'' PC port]] version of the manual sports a blue design while the Xbox version of the manual sports an Orange design.
===Internal===
*[[Halo 2: Special Collector's Edition manual]]
*[[Halo 3 Instruction Manual]]
*[[Planetary Operations Manual]]
*[[Field Operations Guide FM 90-10-140]]
*[[MIL-FBS-295937(1)B Field Manual]]
*[[Halo: Combat Evolved Anniversary manual]]


==See also==
==External==
Download the PDF versions from [[Xbox.com]]:
Download the PDF versions from [[Xbox.com]]:
*[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Human%20_MNL_EN-US.pdf Human version] (Internal backup [[:File:H2 Human Manual.pdf|here]])
*[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Human%20_MNL_EN-US.pdf Human version]
*[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Covenant_MNL_US-EN.pdf Covenant version] (Internal backup [[:File:H2 Covenant Manual.pdf|here]])
*[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Covenant_MNL_US-EN.pdf Covenant version]
*[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Esoteric_MNL_EN-US.pdf Esoteric version] (Conversations from the Universe) (Internal backup [[:File:H2 Esoteric Manual.pdf|here]])
*[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Esoteric_MNL_EN-US.pdf Esoteric version] (Conversations from the Universe)
*[[:File:H2 PC Manual.pdf|PC version internal copy]]


{{Manual}}
[[Category:Halo 2]]
[[Category:Halo 2]]
[[Category:Game manuals|2]]
[[Category:Multiplayer]]

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