Editing Halo 2 Auto-Updates

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*We've fixed the flag-grab-through-solid-walls problem (although you can still toss a flag through legitimate places, like gates and windows). This will have a huge effect in CTF games on Beaver Creek, Zanzibar and Coagulation.
*We've fixed the flag-grab-through-solid-walls problem (although you can still toss a flag through legitimate places, like gates and windows). This will have a huge effect in CTF games on Beaver Creek, Zanzibar and Coagulation.
*Elite melee ghosting – a glitch allowed a player (using a short sequence of button presses) to exit a vehicle and continue to an objective while all other players viewed the player as an invulnerable stationary "ghost" at the original point of disembarkation. This was caused by forcing the Xbox to "lose track" of the player.
*Elite melee ghosting – a glitch allowed a player (using a short sequence of button presses) to exit a vehicle and continue to an objective while all other players viewed the player as an invulnerable stationary "ghost" at the original point of disembarkation. This was caused by forcing the Xbox to "lose track" of the player.
*Sword flying will be gone from multiplayer, though we'll keep it in Campaign mode. This was basically an exploit that allowed players to "fly" by locking onto a target with a Sword while riding in a vehicle – then later releasing a pent-up Sword lunge, and basically soaring, unhindered through the air. Although a noisy part of the community feels this was a fun, unexploitable bug, we have witnessed it used for cheating, and when we fix other problems, any we left in deliberately would be exploited all the more.
*[[Sword flying]] will be gone from multiplayer, though we'll keep it in Campaign mode. This was basically an exploit that allowed players to "fly" by locking onto a target with a Sword while riding in a vehicle – then later releasing a pent-up Sword lunge, and basically soaring, unhindered through the air. Although a noisy part of the community feels this was a fun, unexploitable bug, we have witnessed it used for cheating, and when we fix other problems, any we left in deliberately would be exploited all the more.
*We've addressed the "ghosted dropped weapon" problem, which was caused by a difference in object location tracking between different machines - a gun you just couldn't pick up, for example – and is easily encountered during games between Pal and NTSC machines.
*We've addressed the "ghosted dropped weapon" problem, which was caused by a difference in object location tracking between different machines - a gun you just couldn't pick up, for example – and is easily encountered during games between Pal and NTSC machines.
*We've fixed the tie resolution problems that automatically defaulted the red team as winner in a tie.
*We've fixed the tie resolution problems that automatically defaulted the red team as winner in a tie.

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