Editing Halo: The Master Chief Collection skulls

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==List of skulls==
==List of skulls==
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and were unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.{{Ref/Reuse|your journey}} Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. Skulls marked with ³ are "experimental"; starting a level with one of these skulls activated will result in a pop-up message warning "''You have turned on an experimental skull which may produce unexpected scenarios or hinder your ability to complete this mission. Experimental skulls may be disabled to return the game to a normal state.''"
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.{{Ref/Reuse|your journey}} Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|Site=Steam|Page=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. New skulls from the collection became available on ''Halo 3'' and ''Halo 3: ODST'' with [[Series 8: Mythic#Patch notes|the update on 11 April 2022]].{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/5178835359380-Halo-The-Master-Chief-Collection-MCC-Update-April-2022|Site=Halo Support site|Page=Halo: The Master Chief Collection MCC Update - April 2022|D=11|M=4|Y=2022}}
The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia could originally only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|Site=Steam|Page=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. New skulls from the collection became available on ''Halo 3'' and ''Halo 3: ODST'' with [[Series 8: Mythic#Patch notes|the update on 11 April 2022]].{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/5178835359380-Halo-The-Master-Chief-Collection-MCC-Update-April-2022|Site=Halo Support site|Page=Halo: The Master Chief Collection MCC Update - April 2022|D=11|M=4|Y=2022}} Acrophobia and Bandanna were added to ''Halo 4'' in the December 2022 update.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-december-2022-update|Site=Halo Waypoint|Page=Halo: MCC <nowiki>|</nowiki> December 2022 Update|D=8|M=12|Y=2022}}. Acrophobia was added to ''Halo: Combat Evolved'' in July 2023.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC <nowiki>|</nowiki> July 2023 Update|D=10|M=07|Y=2023}} Hunter [[Boarding (gameplay mechanic)|boarding]] via the Bandanna skull was added to ''Reach'' in September 2022, and ''Halo 2'' in July 2023.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| Acrophobia  
| Acrophobia  
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.)
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³
||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]]
| Anger
| Anger
|| Enemies fire their weapons faster and more frequently.
|| Enemies fire their weapons faster and more frequently.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]]
Line 31: Line 30:
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Bandana.png|center|75px]]
| Bandanna¹
| Bandanna¹
|| Infinite Ammo.<br/><small>In ''Halo 2'' and ''Reach'', this skull will allow players to board [[Mgalekgolo|Hunters]].</small>
|| Infinite Ammo.
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]]
Line 47: Line 46:
| Bonded Pair¹
| Bonded Pair¹
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]]
| Boom¹
| Boom¹
|| Explosions have twice the damage radius. Light fuse, run away.
|| Explosions have twice the damage radius. Light fuse, run away.
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]]
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| Eye Patch
| Eye Patch
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
|| Auto aim features disabled for all weapons. You'll miss it when it's gone.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]]
Line 82: Line 81:
| Feather¹
| Feather¹
|| Player and enemy melee strikes impart more movement physics.
|| Player and enemy melee strikes impart more movement physics.
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Fog.png|center|75px]]
| Fog
| Fog
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
|| The motion tracker is disabled. You'll miss those eyes in the back of your head.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Foreign.png|center|75px]]
| Foreign
| Foreign
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]]
| Ghost
| Ghost
|| AI no longer flinch from attacks.
|| AI no longer flinch from attacks.
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]]
Line 122: Line 121:
| Jacked
| Jacked
|| Players can only enter ground vehicles by boarding.
|| Players can only enter ground vehicles by boarding.
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² ³ || style="background:#ddffdd;"|Yes² ³ || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]]
| Malfunction
| Malfunction
|| Every time you respawn, a random element of your HUD is disabled.
|| Every time you respawn, a random element of your HUD is disabled.
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]]
| Masterblaster
| Masterblaster
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]]
Line 142: Line 141:
| Piñata¹
| Piñata¹
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out!
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]]
| Prophet Birthday Party
| Prophet Birthday Party
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick).
|| Punch that Prophet up to 11. (Each punch the player lands on the [[Prophet of Regret]] on the level ''[[Regret (Halo 2 level)|Regret]]'' or the [[Prophet of Mercy]]'s [[Gravity throne|Gravity Throne]] on the level [[High Charity (level)|High Charity]] are accompanied by an electric guitar lick).
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Recession.png|center|75px]]
| Recession
| Recession
|| Every shot is worth twice the ammo. Save those bullets, player.
|| Every shot is worth twice the ammo. Save those bullets, player.
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]]
| Scarab
| Scarab
|| All player-held weapons fire Scarab Gun beams.
|| All player-held weapons fire Scarab Gun beams.
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull So Angry.png|center|75px]]
| SO...ANGRY...
| SO...ANGRY...
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]]
Line 172: Line 171:
| Streaking
| Streaking
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
|| Player shields constantly decay at a slow pace but recharge some with every enemy kill.
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.20x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Swarm.png|center|75px]]
| Swarm
| Swarm
|| Hunters are much stronger. Base Hunter score values are increased.
|| Hunters are much stronger. Base Hunter score values are increased.
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]]
| That's Just... Wrong
| That's Just... Wrong
|| Increases enemy awareness of player.
|| Increases enemy awareness of player.
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]]
| They Come Back
| They Come Back
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No
|-
|-
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]]
Line 207: Line 206:
==Trivia==
==Trivia==
* The description of the Acrophobia skull is a reference to [[The Truth and Reconciliation]] from [[Halo: Combat Evolved]]. where in the opening cutscene a marine says "The Corps issued me a rifle, not wings.".
* The description of the Acrophobia skull is a reference to [[The Truth and Reconciliation]] from [[Halo: Combat Evolved]]. where in the opening cutscene a marine says "The Corps issued me a rifle, not wings.".
* The Jacked skull will also prevent players from using mounted turrets. Unlike vehicles, turrets cannot be hijacked, therefore the skull renders them entirely unusable, though [[support weapon]]s in ''Halo 3'' and ''ODST'' can still be picked up and carried once they have been dislodged from their mounts.
 
==Gallery==
<gallery>
File:HTMCC-H4-Acrophobia.jpg|The Acrophobia skull being used on [[Requiem (level)|Requiem]].
</gallery>
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


[[Category:Skulls]]
[[Category:Skulls]]

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