Editing Halo: Spartan Assault

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==Synopsis==
==Synopsis==
===Characters and setting===
===Characters and setting===
Set sometime in [[2554]], ''Halo: Spartan Assault''<nowiki>'</nowiki>s main narrative explores the SPARTAN-IVs' first Spartan Ops<!--This is the in-universe term, not the game mode.--> during the [[Battle of Draetheus V]].<ref name="gameplay 1">[http://www.halowaypoint.com/en-us/games/halospartanassault/mediadetail?title=halo-spartan-assault-defend&id=984bc596-d52b-49e4-be4c-93457bd55bf3&category=Videos '''Halo Waypoint''' - ''Halo: Spartan Assault - Defend'']</ref><ref name="gameplay 2">[http://www.halowaypoint.com/en-us/games/halospartanassault/mediadetail?title=halo-spartan-assault-clear&id=8704efa0-1cc1-4920-8209-5c9e13440c97&category=Videos '''Halo Waypoint''' - ''Halo: Spartan Assault -Clear'']</ref> This battle is one of the [[Post-Covenant War conflicts|numerous conflicts]] waged between the [[United Nations Space Command|UNSC]] and the [[Covenant remnants|remnants]] of the former [[Covenant]] in the years after the end of the [[Human-Covenant War]].{{Ref/Reuse|official}}<ref name="Reed">[http://blogs.halowaypoint.com/Headlines/post/2013/06/03/Halo-Initiation-Writer-Interview.aspx '''Halo Waypoint''' - ''Halo Initiation Writer Interview'']</ref><ref>[http://blogs.windows.com/windows_phone/b/windowsphone/archive/2013/06/04/coming-this-summer-a-new-halo-for-windows-phone-8.aspx Coming this summer: '''Windows Phone Blog''' ''A new Halo for Windows Phone 8'']</ref> The story unfolds through the [[UNSC Tactical Simulator|UNSC TACSIM]], a historical computer simulation which the SPARTAN-IVs use for combat analysis and training, much like ''Halo 4''<nowiki>'</nowiki>s [[War Games]] mode,{{Ref/Reuse|firsttrailer}}<ref name="pareport">[http://penny-arcade.com/report/article/the-next-halo-game-is-coming-to-hardware-you-dont-have-and-software-you-don  '''The PA Report''': ''The next Halo game is coming to hardware you don’t have, and software you don’t want'']</ref> though the framing story takes place at some point after ''Halo 4's'' campaign.{{Ref/Note|[[Roland]] was activated on December 5, 2557, roughly five months after the [[Battle of Requiem]], to replace ''Infinity's'' previous AI, [[Aine]]. The game's framing story thus takes place after the events of ''Halo 4's'' campaign, though when it occurs in relation to ''[[Spartan Ops]]'' is unclear. However, ''[[Halo: Escalation]]'' indicates that ''Infinity'' returned directly to Earth after [[Requiem]]'s destruction, suggesting that the framing narrative takes place in the gap between Roland's creation and the [[Requiem Campaign]].}} This framing structure explains some of the game's arcade-like elements, such as weapons' ability to fire continuously;{{Ref/Reuse|gameplay 1}}{{Ref/Reuse|gameplay 2}} indeed, [[Roland]] jests that the TACSIM doubles as "a fun game you can play in your spare time".<ref>''Halo: Spartan Assault'', opening cutscene</ref>
Set sometime in [[2554]], ''Halo: Spartan Assault''<nowiki>'</nowiki>s main narrative explores the SPARTAN-IVs' first Spartan Ops<!--This is the in-universe term, not the game mode.--> during the [[Battle of Draetheus V]].<ref name="gameplay 1">[http://www.halowaypoint.com/en-us/games/halospartanassault/mediadetail?title=halo-spartan-assault-defend&id=984bc596-d52b-49e4-be4c-93457bd55bf3&category=Videos '''Halo Waypoint''' - ''Halo: Spartan Assault - Defend'']</ref><ref name="gameplay 2">[http://www.halowaypoint.com/en-us/games/halospartanassault/mediadetail?title=halo-spartan-assault-clear&id=8704efa0-1cc1-4920-8209-5c9e13440c97&category=Videos '''Halo Waypoint''' - ''Halo: Spartan Assault -Clear'']</ref> This battle is one of the [[Post-Covenant War conflicts|numerous conflicts]] waged between the [[United Nations Space Command|UNSC]] and the [[Covenant remnants|remnants]] of the former [[Covenant]] in the years after the end of the [[Human-Covenant War]].{{Ref/Reuse|official}}<ref name="Reed">[http://blogs.halowaypoint.com/Headlines/post/2013/06/03/Halo-Initiation-Writer-Interview.aspx '''Halo Waypoint''' - ''Halo Initiation Writer Interview'']</ref><ref>[http://blogs.windows.com/windows_phone/b/windowsphone/archive/2013/06/04/coming-this-summer-a-new-halo-for-windows-phone-8.aspx Coming this summer: '''Windows Phone Blog''' ''A new Halo for Windows Phone 8'']</ref> The story unfolds through the [[UNSC Tactical Simulator|UNSC TACSIM]], a historical computer simulation which the SPARTAN-IVs use for combat analysis and training, much like ''Halo 4''<nowiki>'</nowiki>s [[War Games]] mode,{{Ref/Reuse|firsttrailer}}<ref name="pareport">[http://penny-arcade.com/report/article/the-next-halo-game-is-coming-to-hardware-you-dont-have-and-software-you-don  '''The PA Report''': ''The next Halo game is coming to hardware you don’t have, and software you don’t want'']</ref> though the framing story takes place at some point after ''Halo 4''<nowiki>'</nowiki>s campaign.{{Ref/Note|[[Roland]] was activated on December 5, 2557, roughly five months after the [[First Battle of Requiem]], to replace ''Infinity''<nowiki>'</nowiki>s previous AI, [[Aine]]. The game's framing story thus takes place after the events of ''Halo 4''<nowiki>'</nowiki>s campaign, though when it occurs in relation to [[Spartan Ops]] is unclear. However, ''[[Halo: Escalation]]'' indicates that ''Infinity'' returned directly to Earth after [[Requiem]]'s destruction, suggesting that the framing narrative takes place in the gap between Roland's creation and the [[Second Battle of Requiem]].}} This framing structure explains some of the game's arcade-like elements, such as weapons' ability to fire continuously;{{Ref/Reuse|gameplay 1}}{{Ref/Reuse|gameplay 2}} indeed, [[Roland]] jests that the TACSIM doubles as "a fun game you can play in your spare time".<ref>''Halo: Spartan Assault'', opening cutscene</ref>


The campaign has two protagonists, Spartans [[Sarah Palmer]] and [[Edward Davis]], whose first meeting is depicted in the ''[[Halo: Initiation]]'' limited comic series.{{Ref/Reuse|Reed}} Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' instead makes use of motion comic-style animations between missions, much like the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]]s in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.{{Ref/Reuse|windows8only}} [[Halo: Spartan Assault/Quotes|Various quotes]] are displayed in the game's mission loading screens, some acting as gameplay tips while others provide backstory for the events of the game.
The campaign has two protagonists, Spartans [[Sarah Palmer]] and [[Edward Davis]], whose first meeting is depicted in the ''[[Halo: Initiation]]'' limited comic series.{{Ref/Reuse|Reed}} Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' instead makes use of motion comic-style animations between missions, much like the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]]s in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.{{Ref/Reuse|windows8only}} [[Halo: Spartan Assault/Quotes|Various quotes]] are displayed in the game's mission loading screens, some acting as gameplay tips while others provide backstory for the events of the game.

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