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{{Title|Gravemind}}
{{Title|Gravemind}}
{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the campaign level|other uses|Gravemind (disambiguation)}}
{{disambig header|the campaign level|other uses|Gravemind (disambiguation)}}
{{Level infobox
{{Level infobox
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|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|name='''''Gravemind'''''
|name='''''Gravemind'''''
|devname=<code>07a_highcharity</code>
|image=[[File:H2A Gravemind Loadscreen.png|300px]]
|image=[[File:H2A Gravemind Loadscreen.png|300px]]
|player=[[John-117]]
|player=[[John-117]]
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'''Gravemind''' is the twelfth [[campaign]] level of ''[[Halo 2]]''. The level takes place within [[High Charity]], after the [[Gravemind]] teleports [[John-117]] there. The [[Prophet of Truth]] has the [[Activation Index|Index]], and the Master Chief must get to him before he leaves for the control room of [[Delta Halo]]. As the player travels through [[High Charity]], they experience the beginning of the [[Great Schism]].
'''Gravemind''' is the twelfth [[campaign]] level of ''[[Halo 2]]''. The level takes place within [[High Charity]], after the [[Gravemind]] teleports [[John-117]] there. The [[Prophet of Truth]] has the [[Activation Index|Index]], and the Master Chief must get to him before he leaves for the control room of [[Delta Halo]]. As the player travels through [[High Charity]], they experience the beginning of the [[Great Schism]].


Strangely enough, apart from the opening cutscene, there is no contact with the [[Gravemind]] or the [[Flood]]. Also, the word "Gravemind" is not mentioned until two levels later in [[High Charity (level)|High Charity]]. This is the first level where Jiralhanae are fought, and is one of only four missions where there are no [[human]] weapons. This is the first level in which you can use the [[Type-25 Grenade Launcher|Brute Shot]] and the [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]].
Strangely enough, apart from the opening cutscene, there is no contact with the [[Gravemind]] or the [[Flood]]. Also, the word "Gravemind" is not mentioned until two levels later in [[High Charity (level)|High Charity]]. This is the first level where Jiralhanae are fought, and is one of only four missions where there are no [[human]] weapons. This is the first level in which you can use the [[Type-25 Grenade Launcher|Brute Shot]] and the [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]].


==Transcript==
==Transcript==
[https://youtu.be/zp9xpE3tKlg '''{''Cutscene''}''']
[https://youtu.be/zp9xpE3tKlg '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=9fiW6S4Lx7s '''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=9fiW6S4Lx7s '''{''Anniversary Cutscene''}''']
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*'''Thel 'Vadamee''': ''(surprised)'' "Demon!"
*'''Thel 'Vadamee''': ''(surprised)'' "Demon!"


[[File:HTMCC-H2A NoSalvationOnThisRing.png|thumb|275px|The Gravemind reveals itself to John-117 and the Arbiter.]]
[[File:H2A-GravemindWithCaptives.jpg|thumb|right|275px|The Gravemind reveals itself to John-117 and the Arbiter.]]


''The Gravemind makes loud huffing sounds, and indicates the Master Chief (and drags him closer in ''Anniversary'').''
''The Gravemind makes loud huffing sounds, and indicates the Master Chief (and drags him closer in ''Anniversary'').''
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'''{''Gameplay''}'''
'''{''Gameplay''}'''
===Inside Job===
===Inside Job===
*'''Cortana''': "Brutes! The faster you can kill these Brutes, the better." ''(The Chief kills one Brute.)'' "They don't have shield generators, but take them out before... It's berserking!"
*'''Cortana''': "Brutes! The faster you can kill these Brutes, the better." ''(The Chief kills one Brute.)'' "They don't have shield generators, but take them out before... It's berserking!"


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*'''Cortana''': "Don't worry. You can pick me up later."
*'''Cortana''': "Don't worry. You can pick me up later."


''The Master Chief fights his way through many Jiralhanae and Unggoy, including an [[Unggoy Heavy]] operating a [[Shepsu-pattern plasma cannon|plasma turret]] and eventually makes it to the ledge where Thel 'Vadamee was tortured and branded with the [[Mark of Shame]]. Here, more Covenant troops, including Kig-Yar try to stop the Spartan's progress. Reinforcements soon arrive from a gravity lift at the far end of the ledge. Eventually a group of three Jiralhanae arrive, one with a red flag attached to its harness.''
''The Master Chief fights his way through many Jiralhanae and Unggoy, including an [[Unggoy Heavy]] operating a [[Type-42 plasma cannon|plasma turret]] and eventually makes it to the ledge where Thel 'Vadamee was tortured and branded with the [[Mark of Shame]]. Here, more Covenant troops, including Kig-Yar try to stop the Spartan's progress. Reinforcements soon arrive from a gravity lift at the far end of the ledge. Eventually a group of three Jiralhanae arrive, one with a red flag attached to its harness.''


*'''Cortana (COM)''': "Watch out for the [[Jiralhanae Captain|Captain]], it's got a [[Type-25 Brute Shot|Brute Shot]]!" ''(Note that the Brute Captain with the Brute Shot first shows up in the Council Chamber on Legendary.)''
*'''Cortana (COM)''': "Watch out for the [[Jiralhanae Captain|Captain]], it's got a [[Type-25 Brute Shot|Brute Shot]]!" ''(Note that the Brute Captain with the Brute Shot first shows up in the Council Chamber on Legendary.)''
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*'''Cortana (COM)''': "I've got a fix on Truth just outside this tower, Chief. There's an exit nearby - hurry!"
*'''Cortana (COM)''': "I've got a fix on Truth just outside this tower, Chief. There's an exit nearby - hurry!"


''The team enters another corridor, and sees a pair of Jiralhanae and a group of Kig-Yar attacking three Sangheili Honor Guardsmen. They manage to eliminate the warring Covenant and continue onward, passing another dead Mgalekgolo as they leave the area. They enter another area, patrolled by a pair of live Mgalekgolo, who are eventually eliminated by the Chief after a struggle.''
''The team enters another corridor, and sees a pair of Jiralhanae and a group of Kig-Yar attacking three Sangheili Honor Guardsmen. They manage to eliminate the warring Covenant and continues onward, passing another dead Mgalekgolo as they leave the area. They enter another area, patrolled by a pair of live Mgalekgolo, who are eventually eliminated by the Chief after a struggle.''


*'''Prophet of Truth (loudspeaker)''': "With my blessing, the Brutes now lead our [[Covenant fleet|fleets]]! They ask for your [[covenant Empire|allegiance]], and you shall give it."
*'''Prophet of Truth (loudspeaker)''': "With my blessing, the Brutes now lead our [[Covenant fleet|fleets]]! They ask for your [[covenant Empire|allegiance]], and you shall give it."
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*'''Cortana (COM)''': "You wouldn't believe the number of kill-systems the Covenant are throwing down around me. Not to worry, it's pretty sloppy stuff. I guess they never expected a hostile intelligence to penetrate their networks from the ''inside''."
*'''Cortana (COM)''': "You wouldn't believe the number of kill-systems the Covenant are throwing down around me. Not to worry, it's pretty sloppy stuff. I guess they never expected a hostile intelligence to penetrate their networks from the ''inside''."


''The door in front of the team opens, revealing a duel between an energy sword-wielding Sangheili Honor Guardsman and a Jiralhanae on a platform on the top floor of the first [[Valley of Tears A|Valley of Tears]]. Eliminating the victor of the duel as well as the [[Kig-Yar Sniper]]s in the distance, the team continues downwards, finding more Sangheili fighting a Jiralhanae under a [[Covenant watchtower]]. A group of Yanme'e fly down and attack another Mgalekgolo on the lower floor, but are soon intercepted by a pair of [[Sangheili Ranger]]s. The team hikes up and finds a door, guarded by a single Jiralhanae. They eliminate it and exit the Valley. Behind the door reveals a wide and long staircase, splattered with purple [[blood]]. They walk down the slope.''
''The door in front of the team opens, revealing a duel between an energy sword-wielding Sangheili Honor Guardsman and a Jiralhanae on a platform on top floor of the first [[Valley of Tears A|Valley of Tears]]. Eliminating the victor of the duel as well as the [[Kig-Yar Sniper]]s in the distance, the team continues downwards, finding more Sangheili fighting a Jiralhanae under a [[deployable lookout tower]]. A group of Yanme'e fly down and attack another Mgalekgolo on the lower floor, but are soon intercepted by a pair of [[Sangheili Ranger]]s. The team hikes up and finds a door, guarded by a single Jiralhanae. They eliminate it and exit the Valley. Behind the door reveals a wide and long staircase, splattered with purple [[blood]]. They walk down the slope.''


[[File:H2A-Brutes vs Elites.jpg|300px|thumb|A bitter rivalry erupts into all-out war.]]  
[[File:H2A-Brutes vs Elites.jpg|300px|thumb|right|A bitter rivalry erupts into all-out war.]]  


*'''Cortana (COM)''': "The Covenant [[Great Schism|just destroyed two of their own ships]]! And I'm hearing reports of small arms fire throughout their fleet."
*'''Cortana (COM)''': "The Covenant [[Great Schism|just destroyed two of their own ships]]! And I'm hearing reports of small arms fire throughout their fleet."
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*'''Prophet of Truth (loudspeaker)''': "Creatures of the Covenant: the path is broad, and we shall walk it side by side!"
*'''Prophet of Truth (loudspeaker)''': "Creatures of the Covenant: the path is broad, and we shall walk it side by side!"


''The teams exits and finds a [[gravity conveyor]]. They step into it and begin to convey to the other side. A [[slipspace]] rupture opens on their far left, and the {{UNSCShip|In Amber Clad}} emerges from it.''
''The teams exits and finds a [[gravity conveyor]]. They step into it and begin to convey to the other side. A [[slipspace]] rupture opens on their far left, and {{UNSCShip|In Amber Clad}} emerges from it.''


[[File:H2A-In Amber Clad In High Charity.png|thumb|300px|The {{UNSCShip|In Amber Clad}}, now overrun by the Flood jumps inside ''High Charity'' as the Flood prepare to crash it into the city.]]
[[File:H2A-In Amber Clad In High Charity.png|right|thumb|300px|The {{UNSCShip|In Amber Clad}}, now overrun by the Flood jumps inside ''High Charity'' as the Flood prepare to crash it into the city.]]


*'''Cortana''': "Slipspace rupture... It's ''[[UNSC In Amber Clad|In Amber Clad]]''!"
*'''Cortana''': "Slipspace rupture... It's ''[[UNSC In Amber Clad|In Amber Clad]]''!"
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*'''Prophet of Truth (loudspeaker)''': "Who would doubt the Prophets? What have they foretold that has not come to pass?"
*'''Prophet of Truth (loudspeaker)''': "Who would doubt the Prophets? What have they foretold that has not come to pass?"


''They move on to the other side, reaching the second [[Hanging Gardens B|Hanging Gardens]]. Panicking Unggoy run around it, soon coming under attack by a pair of berserking Jiralhanae. The team kills all Covenant present and continues to the next Gravity Conveyor, and enters a door. Now on the bottom of another wide and long staircase, the UNSC forces are attacked by a trio of Jiralhanae, who fill the air with grenades from their [[Type-25 Grenade Launcher|Brute Shots]]. Moving up as they eliminates the Jiralhanae, they reach the door at the top and arrives at the second [[Valley of Tears B|Valley of Tears]]. A single Sangheili defends itself from a Jiralhanae and a Kig-Yar Sniper, while another Jiralhanae attacks a pair of Unggoy near the pond below. Several more Unggoy are present nearby, trying to fend off the Jiralhanae. The opposite door opens, and three Sangheili, one of them an Honor Guardsman, along with a [[Type-33 fuel rod gun|fuel rod gun]]-wielding [[Unggoy Heavy]], who proceeds to fire at both the UNSC forces and the Jiralhanae. Scaling the Valley, the team hikes up a slope, meeting two energy sword-wielding [[Stealth Sangheili|camouflaged figures]], followed by several [[Special Operations Unggoy]]. After eliminating the troops, the team enters another door into an area held by the Sangheili-led Covenant. A Sangheili as well as several Unggoy patrol the area.''  
''They move on to the other side, reaching the second [[Hanging Gardens B|Hanging Gardens]]. Panicking Unggoy run around it, soon coming under attack by a pair of berserking Jiralhanae. The team kills all Covenant present and continues to the next Gravity Conveyor, and enters a door. Now on the bottom of another wide and long staircase, the UNSC forces are attacked by a trio of Jiralhanae, who fill the air with grenades from their [[Type-25 Grenade Launcher|Brute Shots]]. Moving up as they eliminates the Jiralhanae, they reach the door at the top and arrives at the second [[Valley of Tears B|Valley of Tears]]. A single Sangheili defends itself from a Jiralhanae and a Kig-Yar Sniper, while another Jiralhanae attacks a pair of Unggoy near the pond below. Several more Unggoy are present nearby, trying to fend off the Jiralhanae. The opposite door opens, and three Sangheili, one of them an Honor Guardsman, along with a [[Type-33 Light Anti-Armor Weapon|fuel rod gun]]-wielding [[Unggoy Heavy]], who proceeds to fire at both the UNSC forces and the Jiralhanae. Scaling the Valley, the team hikes up a slope, meeting two energy sword-wielding [[Stealth Sangheili|camouflaged figures]], followed by several [[Special Operations Unggoy]]. After eliminating the troops, the team enters another door into an area held by the Sangheili-led Covenant. A Sangheili as well as several Unggoy patrol the area.''  


''The team kill the Covenant present, silently or not and continue into the next room, meeting more patrolling Sangheili and Unggoy, who are all Special Operations units. Shortly after, a Jiralhanae and two Kig-Yar launch an attack on the area from the opposite door. Caught in a crossfire, the Sangheili-led forces are wiped out before the humans and Jiralhanae-led Covenant turn their attention to each other. The team eventually emerges victorious and opens the next door. They find a long bridge leading to the Mausoleum of the Arbiter. On the team's side, a pack of Jiralhanae supported by a Kig-Yar Sniper launch an attack on a Sangheili position in the center of the bridge.''
''The team kill the Covenant present, silently or not and continue into the next room, meeting more patrolling Sangheili and Unggoy, who are all Special Operations units. Shortly after, a Jiralhanae and two Kig-Yar launch an attack on the area from the opposite door. Caught in a crossfire, the Sangheili-led forces are wiped out before the humans and Jiralhanae-led Covenant turn their attention to each other. The team eventually emerges victorious and opens the next door. They find a long bridge leading to the Mausoleum of the Arbiter. On the teams side, a pack of Jiralhanae supported by a Kig-Yar Sniper launch an attack on a Sangheili position in the center of the bridge.''


*'''Cortana (COM)''': "If we're going to catch Truth, we'll need to take a shortcut, straight through the Mausoleum. Look on the bright side: for now, they seem much more interested in [[Great Schism|killing each other]]."
*'''Cortana (COM)''': "If we're going to catch Truth, we'll need to take a shortcut, straight through the Mausoleum. Look on the bright side: for now, they seem much more interested in [[Great Schism|killing each other]]."
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*'''Cortana''': "This way, Chief."
*'''Cortana''': "This way, Chief."


[[File:H2ainambercladcrash.png|300px|thumb|Taken prisoner by Tartarus, Commander Keyes gazes upon the wreckage of the ''UNSC In Amber Clad'' as she is led to a Phantom.]]
[[File:H2ainambercladcrash.png|300px|thumb|right|Taken prisoner by Tartarus, Commander Keyes gazes upon the wreckage of the ''UNSC In Amber Clad'' as she is led to a Phantom.]]


''The exit opens, with several Stealth Sangheili (augmented by Sangheili Ultras on higher difficulties) and a sword-wielding [[Honor Guard Councilor]] running out. The Chief kills them and continues through the bridge.''
''The exit opens, with several Stealth Sangheili (augmented by Sangheili Ultras on higher difficulties) and a sword-wielding [[Honor Guard Councilor]] running out. The Chief kills them and continues through the bridge.''
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[http://www.youtube.com/watch?v=h0BkohXSbBs'''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=h0BkohXSbBs'''{''Anniversary Cutscene''}''']


''Tartarus and his Jiralhanae take Keyes, Johnson and [[343 Guilty Spark]] toward a platform where the Prophets of Truth and Mercy wait for them, with three [[Kez'katu-pattern Phantom|Phantoms]].''
''Tartarus and his Jiralhanae take Keyes, Johnson and [[343 Guilty Spark]] toward a platform where the Prophets of Truth and Mercy wait for them, with three [[Type-52 Troop Carrier|Phantoms]].''


*'''Tartarus''': "Split them up. One in each Phantom."
*'''Tartarus''': "Split them up. One in each Phantom."


[[File:H2A - Tartarus smashing Flood.jpg|300px|thumb|Tartarus and the Honor Guards defend the Prophets from a swarm of Pod infectors.]]
[[File:H2A - Tartarus smashing Flood.jpg|300px|right|thumb|Tartarus and the Honor Guards defend the Prophets from a swarm of Pod infectors.]]


''The Jiralhanae do so rather brutishly. Keyes notices ''In Amber Clad'' in the tower before being pushed into the Phantom. The two Phantoms take off. Tartarus kneels before the Prophets.''
''The Jiralhanae do so rather brutishly. Keyes notices ''In Amber Clad'' in the tower before being pushed into the Phantom. The two Phantoms take off. Tartarus kneels before the Prophets.''
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''Tartarus looks at Truth in surprise.''
''Tartarus looks at Truth in surprise.''


[[File:H2A - Reluctant Tartarus.jpg|thumb|300px|The Prophet of Truth betrays Mercy and orders Tartarus to abandon him to the Flood before they flee ''High Charity''.]]  
[[File:H2A - Reluctant Tartarus.jpg|right|thumb|300px|The Prophet of Truth betrays Mercy and orders Tartarus to abandon him to the Flood before they flee ''High Charity''.]]  


*'''Prophet of Truth''': ''(to Mercy)'' "The [[Covenant religion|Great Journey]] waits for no one, brother… not even you."
*'''Prophet of Truth''': ''(to Mercy)'' "The [[Covenant religion|Great Journey]] waits for no one, brother… not even you."
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on ''Gravemind'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Gravemind.png|center|64px]]
|[[File:HTMCC H2A Achievement Gravemind.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Gravemind.jpg|center|64px]]
|<center>'''[[Gravemind (achievement)|Gravemind]]'''</center>
|Beat Gravemind on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement ForceofWill.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam ForceofWill.jpg|center|64px]]
|<center>'''[[Force of Will]]'''</center>
|Beat the par time on Gravemind.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement OfficialBusiness.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam OfficialBusiness.jpg|center|64px]]
|<center>'''[[Official Business]]'''</center>
|Beat the par score on Gravemind.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Knowledgable.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Knowledgable.jpg|center|64px]]
|<center>'''[[Knowledgable]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #10]] on Gravemind.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerAnger.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerAnger.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Anger]]'''</center>
|Find and claim the [[Halo 2 skulls#Anger|Anger Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Don'tMakeaGirlaPromise.png|center|114px]]
|[[File:HTMCC Achievement Don't Make a Girl a Promise Steam.jpg|center|64px]]
|<center>'''[[Don't Make a Girl a Promise]]'''</center>
|Collect the Cortana toy in Gravemind.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement He'sRunningaMarathon.png|center|114px]]
|[[File:HTMCC Achievement He's Running a Marathon... Steam.jpg|center|64px]]
|<center>'''[[He's Running a Marathon...]]'''</center>
|Spot the developer in the opening cutscene of Gravemind on Legendary in Classic Mode.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}


==Trivia==
==Trivia==
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*When playing this level on Heroic or Legendary, the [[Covenant|Brute-led Covenant]] tend to be more of a pain than the Elite-led Covenant and are more likely to wipe the latter out as a result.
*When playing this level on Heroic or Legendary, the [[Covenant|Brute-led Covenant]] tend to be more of a pain than the Elite-led Covenant and are more likely to wipe the latter out as a result.
*The best weapons to use against [[Jiralhanae|Brutes]] are Plasma Rifles or Needlers for close range, Beam Rifles and Covenant Carbines for headshots, and Brute Shots for crowd control. When fighting Jackals, use the Plasma Rifle or the Brute Shot. Lastly, when facing Drone swarms, don't waste important weapons like Brute Shots, Carbines, Fuel Rod Guns, or Energy Swords. Instead, use dual Plasma Rifles to finish them off quickly.
*The best weapons to use against [[Jiralhanae|Brutes]] are Plasma Rifles or Needlers for close range, Beam Rifles and Covenant Carbines for headshots, and Brute Shots for crowd control. When fighting Jackals, use the Plasma Rifle or the Brute Shot. Lastly, when facing Drone swarms, don't waste important weapons like Brute Shots, Carbines, Fuel Rod Guns, or Energy Swords. Instead, use dual Plasma Rifles to finish them off quickly.
*One of the easiest ways to die is at the hands of a berserking Brute. The best way to prevent this is to have the Master Chief jump on to a scenery object or ledge higher than the berserking Brute. If the Brute is smart, he'll run around the room searching for a new target. If he's dumb, he'll try to melee you, not realizing you're higher than he is, which makes for an easy kill with a dual Plasma Rifle and/or [[Type-33 Guided Munitions Launcher|Needler]] barrage or headshots with the Beam Rifle or Covenant Carbine. Also, they charge in a straight line and have to stop to redirect themselves.
*One of the easiest ways to die is at the hands of a berserking Brute. The best way to prevent this is to have the Master Chief jump on to a scenery object or ledge higher than the berserking Brute. If the Brute is smart, he'll run around the room searching for a new target. If he's dumb, he'll try to melee you, not realizing you're higher than he is, which makes for an easy kill with a dual Plasma Rifle and/or [[Type-33 Guided Munitions Launcher|Needler]] barrage or headshots with the Beam Rifle or Covenant Carbine.
*When facing off against Elite-led Covenant, any weapon will work against Elites or Grunts, but when facing Hunters its best to use dual Plasma Rifles and Brute Shots. Be ready for the other Hunter when it enters a rampant revenge state and charges at you.
*When facing off against Elite-led Covenant, any weapon will work against Elites or Grunts, but when facing Hunters its best to use dual Plasma Rifles and Brute Shots. Be ready for the other Hunter when it enters a rampant revenge state and charges at you.
*An effective way of killing the Hunters in the small rooms with the banisters is to lure one into the niches in the walls under the banisters and having the Marines shoot the Hunter's exposed back with Carbines and Beam Rifles. You are also effectively safe from the other Hunter, who wouldn't dare shoot his bond brother. Your Marines, however, are not as safe.
*An effective way of killing the Hunters in the small rooms with the banisters is to lure one into the niches in the walls under the banisters and having the Marines shoot the Hunter's exposed back with Carbines and Beam Rifles. You are also effectively safe from the other Hunter, who wouldn't dare shoot his bond brother. Your Marines, however, are not as safe.
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*The Grunts in the [[Hanging Gardens B]] area will never attack the player, even when all the Brutes are killed. [[UNSC Marine Corps|Marines]] (if they are still alive) will attack the [[Unggoy|Grunts]].
*The Grunts in the [[Hanging Gardens B]] area will never attack the player, even when all the Brutes are killed. [[UNSC Marine Corps|Marines]] (if they are still alive) will attack the [[Unggoy|Grunts]].
*Players may be able to fall on the two beams under the Gravity conveyors, but players may still continue the level.
*Players may be able to fall on the two beams under the Gravity conveyors, but players may still continue the level.
*Sometimes, if the player kills a [[Jiralhanae|Brute]] in an [[Sangheili|Elite]]'s presence, the Elite will congratulate the player as if they were the [[Thel 'Vadam|Arbiter]].
*Sometimes if the player kills a [[Jiralhanae|Brute]] in an [[Sangheili|Elite]]'s presence, the Elite will congratulate the player as if he/she was the [[Thel 'Vadam|Arbiter]].
*If any of the Gunner Grunts holding portable plasma turrets near the start of the level were killed immediately after it deploys it, sometimes they will drop an undeployed turret even though there is one already deployed. This glitch only works if the Grunt is still operating the turret, and it only works once (even though there are two grunts with turrets).
*If any of the Gunner Grunts holding portable plasma turrets near the start of the level were killed immediately after it deploys it, sometimes they will drop an undeployed turret even though there is one already deployed. This glitch only works if the Grunt is still operating the turret, and it only works once (even though there are two grunts with turrets).
*After rescuing all the marines, if the player drops to the lowest floor at the correct time, the Covenant reinforcements will die when they reach the brig area.
*After rescuing all the marines, if the player drops to the lowest floor at the correct time, the Covenant reinforcements will die when they reach the brig area.
*In the Mausoleum of the Arbiter, if the player walks up the small ramp of the Sarcophagus of the Arbiter Armor and keep walking towards it, the lower half of Master Chief is visible instead of just his legs.
*In the Mausoleum of the Arbiter, if the player walks up the small ramp of the Sarcophagus of the Arbiter Armor and keep walking towards it, the lower half of Master Chief is visible instead of just his legs.
*If a Hunter falls into the area behind the Sarcophagus in the middle of the last room then it won't attack the player, no matter how close they are, although if it is in the more open area of the space behind the Sarcophagus then it will melee the player eventually.
*If a Hunter falls into the area behind the Sarcophagus in the middle of the last room then it won't attack the player, no matter how close he/she is. Although if it is in the more open area of the space behind the Sarcophagus then it will melee the player eventually.


===Mistakes===
===Mistakes===
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*In the beginning cutscene, the Grunt fleeing from the Master Chief ''slides'' away from him instead of run away.
*In the beginning cutscene, the Grunt fleeing from the Master Chief ''slides'' away from him instead of run away.
*At the beginning cutscene there are six Brutes in the Council Chamber: two next to the Prophets (which are fought in gameplay after the cutscene) and four others standing guard in the line. The four on the line disappear once the level begins. This was most likely either an oversight by [[Bungie]], or an attempt to keep the first encounter with Brutes from being too difficult.
*At the beginning cutscene there are six Brutes in the Council Chamber: two next to the Prophets (which are fought in gameplay after the cutscene) and four others standing guard in the line. The four on the line disappear once the level begins. This was most likely either an oversight by [[Bungie]], or an attempt to keep the first encounter with Brutes from being too difficult.
*Any surviving marines at the end of this level will not appear in the level ''[[High Charity (level)|High Charity]]''. They were likely not supposed to have survived in terms of the storyline.
*Any surviving marines at the end of this level will not appear in the level [[High Charity (level)|High Charity]]. (They were likely not supposed to have survived in terms of the storyline).


===Easter eggs===
===Easter Eggs===
[[File:HTMCC-H2A Terminal 10.jpg|thumb|300px|The tenth ''Halo 2: Anniversary'' terminal on the wall in the first Valley of Tears.]]
[[File:HTMCC-H2A Terminal 10.jpg|thumb|300px|The tenth ''Halo 2: Anniversary'' terminal on the wall in the first Valley of Tears.]]
{{Main|Easter eggs}}
{{Main|Easter Eggs}}
*The [[Halo 2 skulls#Anger|Anger Skull]] can be found on this level.
*The [[Halo 2 Skulls#Anger|Anger Skull]] can be found on this level.
*When played on Legendary difficulty, one can find the [[Half-Naked Guy|Lonely Soul]] Easter Egg during the beginning cutscene of this level. When the interior of High Charity is first seen, a [[Unggoy|Grunt]] can be seen climbing on a wall. The scene to his right is blurred. But, as it focuses, one can see [[Jason Jones]] floating there in his underwear among the crowd of Grunts. In ''Halo 2: Anniversary'', Jason Jones is replaced with [[Frank O'Connor]], in his role of [[Hamish Beamish]].
*When played on Legendary difficulty, one can find the [[Half-Naked Guy|Lonely Soul]] Easter Egg during the beginning cutscene of this level. When the interior of High Charity is first seen, a [[Unggoy|Grunt]] can be seen climbing on a wall. The scene to his right is blurred. But, as it focuses, one can see [[Jason Jones]] floating there in his underwear among the crowd of Grunts. In ''Halo 2: Anniversary'', Jason Jones is replaced with [[Frank O'Connor]], in his role of [[Hamish Beamish]].
*There is a [[Reversed Messages|Reversed Message]] in this level.
*There is a [[Reversed Messages|Reversed Message]] in this level.
* The tenth terminal is a Covenant terminal in the first Valley of Tears. At the top of the cliff on the far side of the valley, near the exit door, on the wall behind where a Kig-Yar Sniper spawns, it can be found on the wall.
*In ''Halo 2: Anniversary'', the tenth [[Terminal (Halo 2: Anniversary)|Terminal]] can be found in the first Valley of Tears, along the wall to the left of the exit.


===References===
===References===
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*The Anti-Gravity generators holding up the spires can be destroyed, allowing them to fall. While it seems at first merely a cosmetic effect, these fallen pillars can provide quick cover and can even kill a [[Jiralhanae|Brute]] or [[Unggoy|Grunt]] if properly knocked over.
*The Anti-Gravity generators holding up the spires can be destroyed, allowing them to fall. While it seems at first merely a cosmetic effect, these fallen pillars can provide quick cover and can even kill a [[Jiralhanae|Brute]] or [[Unggoy|Grunt]] if properly knocked over.
*There are [[Covenant koi]] in the second [[Valleys of Tears]].
*There are [[Covenant koi]] in the second [[Valleys of Tears]].
*It is possible to jump up to the roof of the council chambers by jumping into the gravity lift at the right moment as it brings a couple of Brutes in to kill the player. Jump in at the right time and one will fly up to the top. If one lands on the right part of the wall,  one won't die, but if one miss, one will fall to their death.
*It is possible to jump up to the roof of the council chambers by jumping into the gravity lift at the right moment as it brings a couple of Brutes in to kill the player. Jump in at the right time and one will fly up to the top. If one lands on the right part of the wall,  one won't die, but if one miss, one will fall to his/her death.
*It is possible to have four Hunters in the Mausoleum fight between the Elites and Brutes. The player can do so by luring the Hunters at the bridge leading to the Mausoleum. It is suggested to try this on Easy to Heroic, not Legendary.  
*It is possible to have four Hunters in the Mausoleum fight between the Elites and Brutes. The player can do so by luring the Hunters at the bridge leading to the Mausoleum. It is suggested to try this on Easy to Heroic, not Legendary.  
*If the Brutes are killed before Cortana says "Watch out! It's berserking!", she will end the dialogue without saying so.
*If the Brutes are killed before Cortana says "Watch out! It's berserking!", she will end the dialogue without saying so.
Line 451: Line 390:
*This is the only level in the game in which John and Thel interact with each other.
*This is the only level in the game in which John and Thel interact with each other.
* In the cutscene in the Anniversary version when the infection form leaps at Mercy, he can be seen tapping  on the control panel on the arm of his Gravity Throne, possibly attempting to activate the weapon system to defend himself.
* In the cutscene in the Anniversary version when the infection form leaps at Mercy, he can be seen tapping  on the control panel on the arm of his Gravity Throne, possibly attempting to activate the weapon system to defend himself.
* Due to the country's censorship restrictions, Blur had to hide the Gravemind in the Anniversary version of the mission's opening cutscene in Chinese version of the game.
* In the Chinese version of the opening cutscene, due to censorship in the country Blur had to hide the Gravemind during it.


==Gallery==
==Gallery==
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===Halo 2: Anniversary===
===Halo 2: Anniversary===
<gallery>
<gallery>
File:HTMCC-H2A ThisRingWillMakeUsBrothers.png|The Gravemind speaking to John-117 and the Arbiter.
File:GravemindArbiterChief.jpg|The Gravemind speaking to John-117 and the Arbiter.
File:H2AArbyChief.png|A close-up of Thel 'Vadamee and John-117 in the clutches of the Gravemind.
File:H2AArbyChief.png|A close-up of Thel 'Vadamee and John-117 in the clutches of the Gravemind.
File:H2A - RegretGravemind.jpg|The Prophet of Regret, revived and absorbed into the Gravemind.  
File:H2A - RegretGravemind.jpg|The Prophet of Regret, revived and absorbed into the Gravemind.  

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