Editing Ghosts and Glass

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{{Status|RealWorld}}
{{New Content}}
{{Music infobox
{{Infobox song
  | name      = Ghosts and Glass
  | name      = Ghosts and Glass
  | yt     = LVCKHnZX-Yw
  | video     = <youtube width="200" height="25">1QDl2XTAPvE</youtube>
  | album      = ''[[Halo: Reach Original Soundtrack]]''
  | album      = ''[[Halo: Reach Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]]
  | length    = 2:42
  | length    = 2:36
| producer  = [[Michael Salvatori]]
  | last      = [[Walking Away]]
  | last      = [[Walking Away]]
  | next      = [[We Remember]]
  | next      = [[We Remember]]
  }}
  }}


'''Ghosts and Glass''' is the nineteenth track (Disc 2 Track 12) included in ''[[Halo: Reach Original Soundtrack]]''.
'''Ghosts and Glass''' is a track from the upcoming ''[[Halo: Reach]] Original Soundtrack''.


==Overview==
{{Halo Music}}
The track opens with strings playing a short suspenseful melody, followed immediately by low strings taking the lead in a sad melody that is the first theme, ending with harp accompaniments. A solo flute then take over for the opening of the second theme, playing a mournful but hopeful melody, which is continued by strings. The track ends with a reprise of the first theme.
[[Category:Halo: Reach OST]]
 
The ending of the second theme was adapted into the ending of the earlier track, ''[[Ashes]]''.
 
==Appearances==
The full piece is a bonus track found exclusively in the soundtrack, and thus cannot be heard in any part of ''[[Halo: Reach]]''.
 
However, a shortened version of the first theme, featuring a more prominent low strings section, titled ''Return'' (from the earlier track ''[[The Package (music)|The Package]]''), plays in the opening cinematic of the campaign level ''[[The Package]]''.
 
A shorter, piano-only version of the first theme, titled ''Spartans Never Die'' (from the earlier track ''[[Epilogue (Halo: Reach)|Epilogue]]''), plays in the opening cinematic of the campaign level ''[[Lone Wolf]]''.
 
A full piano-only version, not found in-game or in the soundtrack, can be downloaded from [[Bungie.net]] [http://downloads.bungie.net/audio/ghostsandglass_piano.mp3 here].
 
==Production notes==
*The title is most likely a reference to the dead [[Spartan]]s (ghosts) and the [[glassing]] (glass) of [[Reach]].
*The first theme of ''Ghosts and Glass'' began composition as ''“Ideas3”'', one of the many musical concepts being developed by O’Donnell during production. The piece represented [[NOBLE Team]]’s sacrifice, featuring a sad and poignant, but hopeful, melody. When the melody was being developed in an attempt titled ''“first”'', which was the first attempt to develop ''“Ideas3”'' into ''“Idea4”'', O’Donnell concluded that the piece needed a second theme for a B section. During the inception of the second theme, the climax featured a major seventh chord, which O’Donnell considered “too sweet”. The second theme’s main melody was finalized in a subsequent attempt titled ''“second”'' (named so because it is the second attempt to develop ''“Ideas3”'' in ''“Idea4”''), in which O’Donnell changed the major seventh chord. He also explored a different ending to the piece, which was omitted in the final track.{{Ref/YouTube|QYE02nTHKdU|Martin O'Donnell|Reach Music Inception Pt1|Y=2021|M=2|D=19}}
 
==Sources==
{{Ref/Sources}}
 
{{Soundtrack|HR}}

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