Editing Fort Deen

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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the [[Halo Wars]] [[multiplayer]] mapthe location|Fort Deen (location)}}
{{Title|Fort Deen}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Fort Deen
|name=Fort Deen
|image=[[File:Fort Deen3D.jpg|300px]]
|image=[[File:Fort Deen3D.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|map=
|location=[[Fort Deen]]  
|location=[[Fort Deen (location)|Fort Deen]], [[Arcadia]]
|terrain=*Urban
|terrain=*Urban
*Polluted
*Polluted
*Foggy
*Foggy
|symmetry=
|weapons=
|playernumber=3v3 (6 players)
|vehicles=
|gametypes=
|equipment=*[[Deployable lookout tower|Sniper Tower]]
*[[Teleporter]]s
|power-ups=
|gametypes=*Skirmish/Deathmatch
|playernumber=6 players
}}
}}


{{Article quote|Named for a [[Deen|famous]] [[United Nations Space Command|UNSC]] [[colonel]] who broke a Covenant siege, this divided map features highly defendable lanes, but strategically-placed teleports offer clever attackers alternatives.}}
'''Fort Deen''' is a [[multiplayer]] level in ''[[Halo Wars]]''. It takes place at [[Fort Deen]].<ref name=1up>[http://www.1up.com/do/previewPage?cId=3172311 '''1up.com''': ''Ten Things You Didn't Know About Halo Wars'']</ref>
'''Fort Deen''' is a [[multiplayer]] map for ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


==Overview==
==Layout==
Fort Deen is a symmetrical map. It has three starting bases for the player and his/her allies on either side of the map. It also has four additional bases, each in proximity to the starting bases, which are initially occupied by [[rebel base]]s and defended by [[Unidentified insurrectionist group|rebels]]. In the middle of the map, there are two [[energy wall]]s, which, when garrisoned by infantry, activate impassable energy barriers, blocking any direct access to the other side of the map. There are, however, side-paths on each side of the map that can be used as a secondary route, but they also have garrisonable energy walls. If all routes to the other side of the map are blocked by energy barriers, there are a [[Forerunner teleporter|teleporters]] on each side that can transport the units to the other side of the map, beyond the energy walls, allowing quick access to the enemy's side of the map. Both teleporters have [[Covenant watchtower]]s stationed next to them.
Fort Deen is a symmetrical map. It has three starting bases for the player and his/her allies on either side of the map. It also has four additional bases, each in close proximity to the starting bases, which are defended by human rebels. In the very center of the map there is an impassable energy barrier, which, when garrisoned by infantry, blocks any direct access by the enemy or the player and his/her allies to the other side of the map. There are however, side-paths on each side of the map that can be used as a secondary route. These paths, however, have an energy barrier that can be activated as well. If all routes to the other side of the map are blocked by energy barriers, there is a [[teleporter]] on each players side that can transport the player or the enemy to the other side of the map, beyond the energy barriers, allowing either player to gain quick access to their enemy's side of the map.
 
Four free base slots are around the center of the map, albeit not in close proximity to each other. Two sniper towers which activate shield doors parallel to the two bases are in the center of the map. Two paths around the outside of the map offer good scout routes, and both contain a forerunner building at their center.


==Tactics==
==Tactics==
*Fully upgraded Marines or [[Orbital Drop Shock Trooper|ODSTs]] can hold out for a long time in the energy wall. [[AV-14 Hornet|Hornets]] can complement the Marines, hitting the enemy but staying safe behind the barrier.
*Fully upgraded Marines or [[Orbital Drop Shock Trooper|ODSTs]] can hold out for a long time in the energy blocker. Hornets can complement the Marines, hitting the enemy but staying safe behind the barrier.
*Send forces to eliminate a side energy wall that enemies have occupied. Have building killers go in a separate direction.
*Send forces to eliminate a side energy door that enemies have occupied. Have building killers go in a separate direction.
*Stationing some units behind the teleporter near the player's base can help flank attackers.
*Putting some units behind the teleporter near the player's base can destroy attackers quickly.
*Air units can pass over energy barriers without any problems. A "rush" with [[AV-22 Sparrowhawk|Sparrowhawks]] may surprise the opponents, and Pelicans can transport force over the barrier.
*Aircraft can pass over energy barriers without a problem. This can surprise your opponent when you do a Hawk rush.
*If playing as a UNSC leader, try to send an air unit over and then use Pelicans to transport your attack force over the barrier.


==Trivia==
==Trivia==
*The level and the eponymous fort are named after Tim Deen, one of [[Ensemble Studios]]' senior designers.{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}}
From a real world perspective, the level is named after Tim Deen, one of [[Ensemble Studios]]' senior designers.<ref name=1up/>
*The map was remade for ''[[Halo Wars 2]]'' in 2019, now known as [[Fort Jordan]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Deen.jpg|A strategic map of Fort Deen.
File:Deen.jpg|A strategic map of Fort Deen.
File:HW_FortDeen_Battle.jpg|A battle on Fort Deen. Note the presence of {{Pattern|Taaku Xur|Spirit}} dropships, which are usually unavailable in multiplayer.
File:HW_FortDeen_AngledView.jpg|An angled view of Fort Deen.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HW|mode=yes}}
{{Levels|HW|mode=yes}}

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