Editing Forge/Tricks
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Note that movable objects cannot be interlocked. Attempting to interlock a movable object with any other object will cause the objects to separate, and in some cases, they may violently launch away from each other. This is because physics are calculated for movable objects after they are placed. | Note that movable objects cannot be interlocked. Attempting to interlock a movable object with any other object will cause the objects to separate, and in some cases, they may violently launch away from each other. This is because physics are calculated for movable objects after they are placed. | ||
====Method 4==== | ====Method 4==== | ||
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Interestingly, when an automerged object is dropped and stops being Forgeable, it behaves in a very similar manner to the "Crate" Forge Object, which temporarily stops being Forgeable when it has been significantly displaced. | Interestingly, when an automerged object is dropped and stops being Forgeable, it behaves in a very similar manner to the "Crate" Forge Object, which temporarily stops being Forgeable when it has been significantly displaced. | ||
====No-clip merging with turrets==== | ====No-clip merging with turrets==== | ||
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#Having a second player destroying the nonrespawnable turret after you have grabbed the respawnable one. | #Having a second player destroying the nonrespawnable turret after you have grabbed the respawnable one. | ||
If done correctly, the turret being held will be come clipless as unmovable scenery in the sub-article above. | If done correctly, the turret being held will be come clipless as unmovable scenery in the sub-article above. |