Editing Floating plasma grenade
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=== Pillar of Autumn === | === Pillar of Autumn === | ||
On [[The Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn]], after [[Jacob Keyes|Captain Keyes]] gives you the [[m6D Personal Defense Weapon System|pistol]], kill the [[Unggoy|Grunts]] and return to the bridge. Kill one of the crewmen or [[Jacob Keyes|Captain Keyes]], and the [[invincible Marines]] will enter the bridge. Let them attack you until you have low health, and throw a plasma grenade '''when''' -- not | On [[The Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn]], after [[Jacob Keyes|Captain Keyes]] gives you the [[m6D Personal Defense Weapon System|pistol]], kill the [[Unggoy|Grunts]] and return to the bridge. Kill one of the crewmen or [[Jacob Keyes|Captain Keyes]], and the [[invincible Marines]] will enter the bridge. Let them attack you until you have low health, and throw a plasma grenade '''when''' -- not before -- you die. The grenade shouldn't leave your hand when you die; it will float in the air for a while and explode. | ||
=== Multiplayer === | === Multiplayer === | ||
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== Explanation == | == Explanation == | ||
These instances of the glitch all have the same cause. When a plasma grenade sticks to an inanimate object, such as a wall or a weapon, the game stops calculating physics for the | These instances of the glitch all have the same cause. When a plasma grenade sticks to an inanimate object, such as a wall or a weapon, the game stops calculating physics for the object -- this is done under the assumption that the inanimate object will not be moved. The problem happens when a grenade is stuck to an inanimate object that ''does'' move, such as the floor of an elevator or the tip of a held weapon. When the object moves, the grenade does not move with it, because the game does not synchronize the two items' movements. | ||
{{Glitches}} | {{Glitches}} | ||
[[Category:Halo: Combat Evolved glitches]] | [[Category:Halo: Combat Evolved glitches]] | ||