Editing Firefight (Halo 3: ODST)
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Also in this update, new customization settings have been added to maps in the form of boons. Boons add helpful assets to the map that players can use, such as additional weapons and allied A.I. which spawn on some maps. Two Spec Ops Elites spawn in drop pods on the night versions of Rally Point and Crater, two Marines spawn on Lost Platoon and Security Zone, and two NMPD Officers spawn on Windward. These allies will respawn each round. Allied Elites can come equipped with Needlers, Plasma Rifles, Carbines, or Fuel Rod Guns, allied Marines spawn with Assault Rifles, Battle Rifles or Shotguns, and allied NMPD Officers spawn with Assault Rifles, Silenced Pistols or Shotguns. These allies can assist the player by manning vehicles or turrets. | Also in this update, new customization settings have been added to maps in the form of boons. Boons add helpful assets to the map that players can use, such as additional weapons and allied A.I. which spawn on some maps. Two Spec Ops Elites spawn in drop pods on the night versions of Rally Point and Crater, two Marines spawn on Lost Platoon and Security Zone, and two NMPD Officers spawn on Windward. These allies will respawn each round. Allied Elites can come equipped with Needlers, Plasma Rifles, Carbines, or Fuel Rod Guns, allied Marines spawn with Assault Rifles, Battle Rifles or Shotguns, and allied NMPD Officers spawn with Assault Rifles, Silenced Pistols or Shotguns. These allies can assist the player by manning vehicles or turrets. | ||
While making the Floodfight mode, 343 Industries investigated using the opportunity to resurrect the [[Cut Halo 3 enemies#Flood Arbiter|Flood-infected Arbiter]] enemies originally intended for inclusion in the ''[[Halo 3]]'' level [[highcharity]], though ultimately found the [[tag]]s had been discarded too early in development to be useable.{{Ref/Twitter|The_Psycho_Duck|1710525787693355251|Dana Jerpak|Quote=The tags for the cut Flood Arbiter are called the "flarbiter". 😁 We looked into resurrecting the flarbiter (pun intended) for Flood Firefight, but it was cut early enough that there was nothing usable.|D=29|M=03|Y=2024}} | |||
==Achievements== | ==Achievements== | ||
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Bertone and the other designers on ''ODST'' then designed the campaign spaces to serve double-duty as Firefight maps from day one, even before the Firefight mode was functional, due to limited resources available to the small ''ODST'' team.{{Ref/Reuse|VICE}} Firefight was later detailed in a dedicated [[ViDoc]], ''[[Halo 3: ODST ViDoc: Bip. Bap. Bam.|Bip. Bap. Bam. Welcome to Firefight]]''. | Bertone and the other designers on ''ODST'' then designed the campaign spaces to serve double-duty as Firefight maps from day one, even before the Firefight mode was functional, due to limited resources available to the small ''ODST'' team.{{Ref/Reuse|VICE}} Firefight was later detailed in a dedicated [[ViDoc]], ''[[Halo 3: ODST ViDoc: Bip. Bap. Bam.|Bip. Bap. Bam. Welcome to Firefight]]''. | ||
When porting Firefight into ''The Master Chief Collection'', 343 Industries explored the idea of allowing the [[M313 Elephant|Elephant]] to be useable, so players could bunker down inside the vehicle with multiple turrets. However, this did not work out due to technical reasons - though the developers are still interested in potentially adding this later down the line.{{Ref/Reuse|MCCAugust | When porting Firefight into ''The Master Chief Collection'', 343 Industries explored the idea of allowing the [[M313 Elephant|Elephant]] to be useable, so players could bunker down inside the vehicle with multiple turrets. However, this did not work out due to technical reasons - though the developers are still interested in potentially adding this later down the line.{{Ref/Reuse|MCCAugust}} | ||
==Sources== | ==Sources== |