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{{Center|{{Article quote|The alleys of Old Mombasa were never kind to the unwary. On [[Covenant Empire|Covenant]]-controlled [[Earth]], ramshackle homes prove ideal for ambush.}}}} | {{Center|{{Article quote|The alleys of Old Mombasa were never kind to the unwary. On [[Covenant Empire|Covenant]]-controlled [[Earth]], ramshackle homes prove ideal for ambush.}}}} | ||
'''District''', is a [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] [[multiplayer]] map that is located in [[Sector 0-5]]. | '''District''', is a [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] [[multiplayer]] map that is located in [[Sector 0-5]].<ref name="gamespot"/> | ||
==Summary== | ==Summary== | ||
During the [[Covenant]]’s [[Battle for Earth|first assault]] on Earth and the occupation which would follow, [[Old Mombasa]] became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the [[War Games]] environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of [[2552#October|October 20]], [[2552]]. | During the [[Covenant]]’s [[Battle for Earth|first assault]] on Earth and the occupation which would follow, [[Old Mombasa]] became a key engagement point for UNSC forces seeking to prevent the Covenant from establishing what they initially believed to be an invasion beachhead on the planet. Recreated in the [[War Games]] environment to train Spartans for urban warfare, District is a near-perfect simulation of the terrain as of [[2552#October|October 20]], [[2552]].<ref name="mombasa waypoint"/> | ||
The map's layout includes a portion of geometry from the mission [[Outskirts]], with the starting area, courtyard and more accessible and several alleys and roads un-blocked. Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | The map's layout includes a portion of geometry from the mission [[Outskirts]], with the starting area, courtyard and more accessible and several alleys and roads un-blocked. Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium; the [[Voi Theater]], and the three level parking garage, as well as many small shops. | ||
===Description=== | ===Description=== | ||
This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf." | This map was also created for larger scale battles. It has "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as Turf."<ref name="gamespot"/> It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of its high places, it makes it a perfect map for snipers. | ||
District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape". | District also has a "mix of close-quarters and wide-open combat spaces". Many of the areas are closed but are "still open to the sky, allowing players to see the surrounding building tops and cityscape".<ref name="gamespot"/> | ||
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | "District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry."<ref name="gamespot"/> | ||
[[File:H2 District Courtyard.png|left|thumb|The courtyard on District.]] | [[File:H2 District Courtyard.png|left|thumb|The courtyard on District.]] |