Editing Disruption emitter

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**'''Cost:''' {{HW2Supplies|250}}
**'''Cost:''' {{HW2Supplies|250}}


In ''[[Halo Wars 2]]'', the Disruption Emitter is a [[leader]] power available exclusively in the [[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]] level [[What Could Go Wrong?]]. It has a cooldown timer of 60 seconds. When activated, a disruption emitter is deployed to the targeted location (lasting 180 seconds). It disables all [[Forerunner]] units and buildings, including [[Aggressor Sentinel]]s, [[Protector Sentinel (Installation 00)|Protector Sentinels]], [[Sentinel emitter|Sentinel launching bays]], and [[Forerunner turret]]s; any affected Forerunner enemies can no longer move or attack, and launching bays no longer deploy Sentinels. The initial deployment also enhance nearby friendly units, and briefly stuns UNSC enemies, but does not disable their movement or attacks.  
In ''[[Halo Wars 2]]'', the Disruption Emitter is a [[leader]] power available exclusively in the [[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]] level [[What Could Go Wrong?]]. It has a cooldown timer of 60 seconds. When activated, a disruption emitter is deployed to the targeted location (lasting 180 seconds). It disables all [[Forerunner]] units and buildings, including [[Aggressor Sentinel]]s, [[Protector Sentinel (Installation 00)|Protector Sentinels]], [[Sentinel launcher|Sentinel launching bays]], and [[Forerunner turret]]s; any affected Forerunner enemies can no longer move or attack, and launching bays no longer deploy Sentinels. The initial deployment also enhance nearby friendly units, and briefly stuns UNSC enemies, but does not disable their movement or attacks.  


==List of appearances==
==List of appearances==

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