Editing Da Vinci Code objects

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{References}}
{{References}}
[[File:H3_Sandtrap_DaVinci_2.jpg|250px|thumb|One of many ''"Da Vinci Code objects"''.]]
[[File:H3_Sandtrap_DaVinci_2.jpg|250px|right|thumb|One of many ''"Da Vinci Code objects"''.]]
The '''Da Vinci Code objects''' are objects that appear in several levels in ''[[Halo 2]]'', ''[[Halo 3]]'', and ''[[Halo 3: ODST]]''. These objects are textured with a default [[Wikipedia:UV mapping|UV-unwrapped]] texture (used to render textures onto 3D models). The texture is called a default texture, because the final rendered texture was never wrapped, for reasons unknown. The image consists of a spectrum colored grid, with each tile containing a letter from ''A'' to ''P'' in lowercase and alphabetical order. Each line repeats the one above, albeit shifted right by one letter. The name was likely inspired from the texture's slight visual similarity to the "[[Wikipedia:cryptex|cryptex]]" featured in Dan Brown's ''[[Wikipedia:The Da Vinci Code|The Da Vinci Code]]''.
The '''Da Vinci Code objects''' are objects that appear in several levels in ''[[Halo 2]]'', ''[[Halo 3]]'', and ''[[Halo 3: ODST]]''. These objects are textured with a default [[Wikipedia:UV mapping|UV-unwrapped]] texture (used to render textures onto 3D models). The texture is called a default texture, because the final rendered texture was never wrapped, for reasons unknown. The image consists of a spectrum colored grid, with each tile containing a letter from ''A'' to ''P'' in lowercase and alphabetical order. Each line repeats the one above, albeit shifted right by one letter. The name was likely inspired from the texture's slight visual similarity to the "[[Wikipedia:cryptex|cryptex]]" featured in Dan Brown's ''[[Wikipedia:The Da Vinci Code|The Da Vinci Code]]''.


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