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{{Title|Cut ''Halo Wars'' units}} {{Status|RealWorld}} {{GameFiles}} [[File:HW-EarlyCovenantVehicles.jpg|300px|thumb|A number of cut Covenant units including the Gargoyle, Hydra and Brute Tank.]] {{Series/Cut/HW}} During the [[Development of Halo Wars|development]] of ''[[Halo Wars]]'', a number of units were concepted, prototyped and cut from the game. This page primarily focuses on the cut units of the three main factions that can be played and encountered in the game - the [[United Nations Space Command|UNSC]], [[Covenant]], and [[Sentinel]]s. For an overview of the cut ambient life and neutral factions intended to appear on the game's multiplayer maps, see [[Cut Halo Wars ambient life|this page]]. ==UNSC== ===Albatross=== {{Main|D96 Albatross}} The [[D96 Albatross]] logistical [[dropship]] was modelled and implemented in ''Halo Wars'' as the original ship set to deliver supplies to the [[firebase]]. For reasons unknown, it was replaced by the [[D82 Darter]] in the final game. <gallery> File:Unsc vehicledepot screen.jpg|A screenshot of the [[UNSC Vehicle Depot]], showcasing an Albatross on the [[UNSC Supply Pad|Supply Pad]] to the right, just out-of-frame. File:HW Albatross Icon.png|The Albatross' icon, left over in the files. </gallery> ===Cougar=== {{Main|M35 Cougar}} {{Quote|The Cougar is a heavily armored anti-infantry support unit used on the battlefield, specifically rough terrain. Equipped with dual M68 gauss cannons and an automated gun with computer targeting. Capable of long range travel and speeds of up to 90MPH.|Concept art description}} The Cougar was designed as a UNSC AFV, equipped with two [[M68 Gauss cannon]]s. Although anti-heavy armor fire would blow the Cougar away quite easily, this vehicle was highly effective in holding off enemy armored vehicles until slower armored units could arrive at the battlefield. The Cougar had gained infamy in several urban tactical situations prior to the deployments in the war against the [[Covenant]].{{Ref/Site|Id=HWFeatures|URL=http://halowars.com/Features.aspx|Site=Official Halo Wars Community Site|Page=Features|LocalArchive=Archive:Halowars.com/Features|D=14|M=7|Y=2007}} It appeared as a somewhat standard armored fighting vehicle with two wheels up front and two pairs in the rear. It bore a small mounted turret armed with two [[M68 Gauss cannon]]s, as well as a machine gun or grenade launcher on other concept art.{{Ref/Reuse|CAThreadP2}} There was a windscreen on its forward body, with two side windows to provide a fairly high amount of visibility for the driver, which would have proved useful. It would have been able to reach a top speed of 90 mph.{{Ref/Reuse|CAThreadP2}} The Cougar was ultimately cut from the game in favor of other vehicle ideas.{{Ref/Site|Id=HW021408|URL=http://www.halowars.com/news/articles/archive/2008/02/14/Halo-Wars-Monthly-Update-02.14.08.aspx|Site=Official Halo Wars Community Site|Page=Halo Wars Monthly Update 02/14/08|D=09|M=5|Y=2008}} Its shape may have proved the inspiration of the [[SP42 Cobra]], as its role in ''Halo Wars'' was originally an anti-vehicle unit. The Cougar bears a striking resemblance to the World War II armored car, the [[Wikipedia:M8 Greyhound|M8 Greyhound]]. The vehicle was later fully-canonized as the [[M35 Cougar]] in the ''[[Halo Encyclopedia (2022 edition)]]'', with the vehicle's lore and armament closely matching the lore flavor text given in the original concept art.{{Ref/Book|Id=Enc22P142|Enc22|Page=142}} The Cougar was one of several potential ideas suggested by [[MEGA Construx]] in a [[2022]] fan vote for which set should be created next. Concept art for the Cougar was provided alongside the [[Reaver]], [[Warden Eternal]] and [[Flood]] invasion at [[Traxus Factory Complex 09]]. The Cougar ultimately lost the vote.{{Ref/Twitter|megabloksnews|1499765227818266630|Mega Construx News|Quote=Cats are out of the bag! Mega Construx Halo Fan Vote 2 lineup has been revealed! This time, we can either choose UNSC Cougar, Banished Reaver, Warden Challenge, and Traxus Tower Flood! What do you guys think? What are you voting for??|D=17|M=04|Y=2022}} <gallery> File:HW Cougar Concept 3.jpg|Early concept art of the Cougar. File:HW Cougar Concept 1.jpg|Finalised concept art of the Cougar. File:HW Cougar Concept 2.jpg|The final Cougar model. File:HW Cougar Model.jpg|What the Cougar would have looked like in-game. File:HW Cougar Icon.png|The Cougar's unit icon. </gallery> ===Falcon=== {{Main|F-23 Falcata}} {{Quote|The UNSC Falcon is the primary air attack unit of the UNSC Army. With swift attacks and exceptional maneuverability a small squad of Falcons can be devastating to enemy vessels. Armed with sidewinder missiles and heavy armor piercing guns.|Concept art description}} Not to be confused with a [[Cut Halo 2 vehicles|cut vehicle of the same name]] from ''[[Halo 2]]'' or the [[UH-144 Falcon|tiltrotor helicopter]] that appeared in ''[[Halo: Reach]]'', the Falcon was a UNSC aircraft that got so far as having a 3D model made. The Falcon was a twin seater fighter aircraft planned to be used by the [[UNSC Army]]. Originally intended to be a usable unit, stored in the [[UNSC airpad]], it filled the role of strike fighter, packing enough firepower to destroy enemy vehicles and infantry with "Sidewinder" missiles and heavy armor-piercing guns. Like several other units, it was cut from the final game before it shipped.{{Ref/Site|Id=CAThreadP2|URL=http://conceptart.org/forums/showthread.php?152206-**UPDATE**-page-2-(March-10)-Halo-Wars-Concept-art-dump!-(Huge-DL)/page2|Site=conceptart.org|Page=**UPDATE** page 2 (March 10) Halo Wars Concept art dump! (Huge DL)|ArchiveURL=https://archive.is/Pwbtu|D=12|M=1|Y=2013}} In terms of design, the Falcon uses forward-swept wings (giving it an appearance similar to the 20th Century [[Wikipedia:Sukhoi Su-47|Sukhoi Su-47]]), which are used to provide stability during steep dives, indicating an emphasis in air-to-ground combat. Another, smaller set of wing flaps are attached to the ventral hull, possibly to improve stability. It also possesses two inward-angled vertical stabilizers at the rear, and missile pods attached to the base of the wing and the ventral hull. At the rear of the craft are twin jet thrusters, capable of tilting to allow [[VTOL]] capability. Retractable landing gear appears to be located at the wing tips. In [[2023]], the Falcon was canonized as the [[F-23 Falcata]], following a highly detailed model recreation made by [[343 Industries]] 3D Character Artist [[:Category:Images by Fletcher Kinnear|Fletcher Kinnear]] under the alias Skaboodlydoodle. The model made by Kinnear was one of many done by him as part of a series of personal projects to bring several ''Halo Wars'' vehicles into the [[first-person shooter]] ''Halo'' games via [[modding]], with other such recreations including the [[AV-22 Sparrowhawk]], [[HRUNTING Mark III (S) Cyclops]], [[M121 Jackrabbit]], and {{Pattern|Shua'ee|Locust}}.{{Ref/Site|URL=https://www.artstation.com/fletcherkinnear|Site=ArtStation|Page=Fletcher Kinnear|D=20|M=12|Y=2023}} Thanks to the work of the concurrent [[Digsite]] project, Kinnear was able to use the original Ensemble-developed Falcon model for reference when making his higher-detail recreation, making it a drivable vehicle mod for ''[[Halo: Reach]]''. This process was documented in several videos on his YouTube channel, [https://www.youtube.com/@skaboodlydoodle/videos here]. Due to the Falcon being a name taken by ''Reach''{{'}}s utility helicopter, the aircraft was instead designated the Falcata, after the pre-Roman Iberian blade of the [[Wikipedia:Falcata|same name]]. This naming convention follows the UNSC's tradition of naming fighter aircraft after blades, with the name literally meaning "falcon-shaped," referencing the original ''Halo Wars'' Falcon designation.{{Ref/Site|Id=CFFestivities|URL=https://www.halowaypoint.com/news/canon-fodder-fiction-festivities|Site=Halo Waypoint|Page=Canon Fodder - Fiction Festivities|D=20|M=12|Y=2023}} <gallery> File:HW Falcon Concept.jpg|Concept art of a squadron of Falcons in flight. File:HW Airpad Early Model.jpg|An early model for the [[UNSC Airpad]], with several Falcons docked on the runway. Later builds would see these Falcons replaced with [[AV-22 Sparrowhawk]]s, before the design was changed completely. File:HW Falcon Model.jpg|The finalised game model for the Falcon. File:HW Falcon Icon.png|The Falcon's icon in ''Halo Wars''{{'}} game files. File:HR Falcata Screenshot 1.jpg|The Falcata modded into ''Halo: Reach''. </gallery> ===Fox Cannon=== {{Quote|The UNSC Fox Cannon is a mobil log[sic] range artillery cannon firing rounds to ranges exceeding 50KM (52.8 maximum). Capable of firing five rounds per minute with satellite targeting. Firing 175mm M197 projectiles with destructive results.|Concept art description}} The '''Fox Cannon''', or simply '''Fox''', was a [[United Nations Space Command|UNSC]] vehicle cut from ''[[Halo Wars]]''. It was to be a self-propelled artillery vehicle, capable of firing five shells per minute, and with great accuracy due to satellite targeting over a distance greater than 50 kilometers. The Fox was equipped with a 175mm cannon that shot the M179 projectile. Given its role, it was likely replaced by the [[SP42 Cobra]]. <gallery> File:HW_FoxCannon_Concept_1.jpg|thumb|Fox Cannon concept art. File:HW FoxCannon Concept 2.jpg|Fox cannon concept art. File:HW FoxCannon Render 1.jpg|Render of the Fox Cannon from the development of ''Halo Wars''. File:HW FoxCannon Render 2.jpg|Another render. File:HW FoxCannon Wireframe 1.jpg|Wireframe view of the Fox Cannon. File:HW FoxCannon Wireframe 2.jpg|Another wireframe view. File:HW - Prerelease - UNSC Barracks with units.png|Prerelease version of ''Halo Wars'' with the Fox Cannon in it. File:HW Fox Icon.png|The icon for the Fox unit in ''Halo Wars''. </gallery> ===Leviathan Mobile Firebase=== The Leviathan Mobile Firebase is a [[UNSC]] vehicle concepted during the development of ''Halo Wars'', but evidently never implemented. The vehicle is similar in size to the [[M510 Mammoth|Mammoth]], being many times the size of an [[M12 Warthog]] and serving as a mobile [[Firebase]]. The vehicle is seen to have several different configurations such as a "Suicide assault" variant with nose-mounted saw blades and a "Paris gun" variant equipped with a massive artillery cannon. However, the primary variant appears to be a vehicle that would fill a role similar to that fulfilled by the [[M312 Elephant]] in the final game, sporting numerous machine gun turrets, a mobile [[UNSC Barracks|barracks]] and the ability to tow a [[Shaw-Fujikawa Translight Engine]], like that seen in the mission [[HW:Reactor|Reactor]]. <gallery> File:HW_LeviathanFirebase_Concept_1.jpg|Concept art. File:HW_LeviathanFirebase_Concept_2.jpg|Concept art. </gallery> ===Mongoose=== Early on in the development of ''Halo Wars'', the [[M274 Mongoose]] was intended to be included. The vehicle got as far as having a model created and implemented in game, though by the time of the [[Halo Wars Alpha|"Sway" alpha]], all that remained in the files was a handful of text strings referencing <code>test_pj_mongoose</code>.{{Ref/YouTube|Id=YTAlpha|My3Fqj63gYI|The Vengeful 'Vadam|Full Analysis of the Halo Wars Alpha "Sway" Build}} To create this Mongoose model, Ensemble 3D artist [[:Category:Images by Jennell Jaquays|Jennell Jaquays]] had to rely on observing screenshots of the Mongoose as seen in ''[[Halo 3]]'', as [[Bungie]] were unwilling to share the original model file with Ensemble.{{Ref/Site|URL=https://www.facebook.com/Jennell.Jaquays.Artist/posts/halo-wars-was-the-last-project-that-i-did-with-ensemble-studios-we-completed-the/1544019829199457/|Site=Facebook|Page=Jennell Jaquays' Halo Wars pre-release overview|Quote=My low poly take on the Mongoose from Halo 3. I was working from screen captures from the XBOX 360 game. Bungie was not giving us game assets from the FPS games to help, so we did everything by observation.|LocalArchive=Archive:Facebook - Jennell Jaquays' Halo Wars pre-release overview|D=01|M=5|Y=2021}} <gallery> File:HW - Prerelease - Mongoose.png|The Mongoose unit in an early build. File:HW Mongoose Icon.png|The Mongoose's in-game icon, leftover in ''Halo Wars''{{'}} files. </gallery> ===Prototype infantry=== This prototype infantry unit was created by artist [[:Category:Images by Gene Kohler|Gene Kohler]]. Little is known of it or its purpose in-game. <gallery> File:HW - Render - Prototype Unit.png </gallery> ===Tiger Tank=== The Tiger Tank is a unit referenced in the game files. Little is known of it, except for the below icon. There are sound files within the game labelled "play_tiger_flamethrower" suggesting it would have had a flamethrower attack. <gallery> File:HW Tiger Tank.png </gallery> ==Covenant== ===Air Artillery=== {{Quote|Recently sighted behind several front line battles, it seems that the Covenant have developed an air based artillery unit. With no on board defenses, it can be very vulnerable if dealt with promptly. However, its heavy [[plasma mortar]] cannons can lay waste to an entire [[UNSC]] [[Firebase|base]] quickly and it is therefore critical that we gain more field information on this vehicle.|Official description.{{Ref/Reuse|HWFeatures}}}} The Covenant Air Artillery was a unit cut from ''Halo Wars'' some time prior to January 2008.{{Ref/Reuse|HW021408}} The vehicle was to boast three [[plasma mortar]]s, and was intended for use in a ground attack role - noted to be especially effective against static bases.{{Ref/Reuse|HWFeatures}} <gallery> File:Covenant Air Artillery.jpg|The final air artillery model. File:HW covenant airArtillery concept.jpg|Concept art for this vehicle. File:HW-AirArtillery_WIP_Renders.jpg|A work-in-progress blockout of the Covenant Air Artillery. File:HW-AirArtillery_Render.jpg|Renders of the Air Artillery. File:HW-AirArtillery_HP_Render.jpg|A high-poly render of the Air Artillery. </gallery> ===Brute Tank=== The "Brute Tank" is a vehicle cut from the game, notable for its high similarity to the existing [[Zurdo-pattern Wraith|Wraith]]. However, the Brute Tank instead comes equipped with a [[M512 smooth-bore high-velocity cannon|turret]] like those found on the [[M808B Scorpion|Scorpion]] tank. Text strings in the "Sway" alpha build reference <code>brutetank_power_hack_obstruction</code>, possibly meaning the tank was to have some form of hacking ability.{{Ref/Reuse|YTAlpha}} Presumably, this vehicle was intended to be used by the [[Jiralhanae]] and their [[Avitus|Chieftain]]. Although the Brute Tank icon found in the final release of ''Halo Wars'' depicts a Wraith with a Scorpion turret, some models seen in earlier builds have a more distinctive appearance of a Wraith with a more Covenant-style turret; these vehicles bear some resemblance to certain ''[[Halo: Combat Evolved]]'' concept art, shown below. Another piece of concept art uploaded to ArtStation by Nathan Stefan shows a vehicle very similar to the Brute Tank, though the image itself is named <code>gorgon-005</code> - this vehicle bears little resemblance to the [[#Gorgon|Gorgon]], so the art's status is unclear. Another icon depicts this vehicle with a dome shield-like ability. <gallery> File:HW_Brute_Tank.jpg|The Brute Tank. File:HW-EarlyCovenantVehicleRenders.jpg|A Brute Tank (top-left) alongside several other early renders of Covenant vehicles. File:HW-EarlyCovenantVehicles.jpg|A pair of Brute Tanks (lower-left) alongside other Covenant vehicles. File:HW BruteTank Shield Icon.png|The Brute Tank shield icon. File:HaloWarsBattle.jpg|Brute Tanks can be seen in the E3 2007 build promotional images. File:HW BruteTank Icon.png|The Brute Tank, bearing a Scorpion turret. File:HCE Wraith Concept 2.jpg|''Halo: Combat Evolved'' concept art by [[Shi Kai Wang]], bearing heavy resemblance to the Brute Tank. File:HW-EarlyGorgon Concept.jpg|Nathan Stefan's concept art titled "Gorgon" - it is unknown whether this vehicle has any relation to the Gorgon mech. </gallery> ===Chimera=== The Chimera was a Covenant unit cut from ''Halo Wars''. It was a four-legged walker bearing slight resemblance to the {{Pattern|Protos|Scarab}}, though with a more hunched appearance. The final, non-[[Blur Studio]] cutscene in ''[[HW:Dome of Light|Dome of Light]]'' where the [[M145D Rhino]]s open a hole in the shield dome has "chimeras" in the name of its file. This suggests that the Chimera would have appeared in the level before being cut.{{Ref/File|Id=HWcutscenefile|HWDE|video\S06_Scene_02_Chimeras.bik}} <gallery> File:HW-Chimera_Concept.png File:HW-EarlyCovenantVehicleRenders.jpg|The Chimera (bottom-left), seen alongside a handful of other WIP renders of various Covenant vehicles. File:HW Chimera Icon.png|An icon for the Chimera from the in-game unit selection. </gallery> ===Elite Rangers=== Found in some screenshots and an animation reel uploaded by animator Charles Tinney, the Elite Ranger was evidently to be a flying infantry unit. Their design is that of the [[Sangheili Ranger|Elite Rangers]] found in ''Halo 2''.{{Ref/Site|URL=https://vimeo.com/24789949|Site=Vimeo|Page=Halo Wars Show Reel|D=02|M=5|Y=2021}}{{Ref/Reuse|YTAlpha}} <gallery> File:HaloWarsBattle.jpg|Several Rangers can be found in the mid-back of this promotional screenshot. File:HW_EliteRanger_Unit.png|The Ranger unit, as seen in Tinney's animation reel. File:HW EliteRangers Icon.png|The Elite Ranger's unit icon. </gallery> ===Gargoyle=== Named only in game files, the Gargoyle was intended to be a Covenant bomber aircraft. In the final game, a menu icon is still present in the files to represent the unit. <gallery> File:HW Gargoyle.jpg File:HW-EarlyCovenantVehicleRenders.jpg|A Gargoyle (top-right) alongside several other early renders of Covenant vehicles. File:HW-EarlyCovenantVehicles.jpg|A trio of Gargoyles (lower-right) alongside other Covenant vehicles. File:HW Gargoyle UI Icon.png|The Gargoyle's UI icon. </gallery> ===Gorgon=== {{Quote|When we originally spec'd out the Covenant, we gave them a ground-based, antiair unit called the Gorgon (above left) -- a bulbous, biped walker that used heavy Needlers to rip apart thin-skinned aircraft. Once it was in the game, though, we realized that we'd created a recognition problem: was the Gorgon a vehicle or infantry unit? We intended for it to be a vehicle, but the legs were causing problems, since we also said that "anything with two legs that walks is a dude." The final nail in the Gorgon coffin? The Covenant already had too many ground vehicles; we needed more air units.|Dave Pottinger on the Gorgon.{{Ref/Reuse|1UP}}}} The Gorgon was a vehicle created for the Covenant and intended for use in the anti-air role. The vehicle was envisioned as a walker equipped with a [[needle cannon]], used to attack air targets. The vehicle's mech-based nature conflicted with Ensemble's philosophy that anything with legs was considered infantry, and the overwhelming abundance of Covenant ground vehicles - combined with the relative lack of aircraft - ultimately led to the Gorgon being scrapped and replaced with the {{Pattern|Bkowe'nei|Vampire}}.{{Ref/Site|Id=1UP|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=|Site=1UP|Page=10 Things You Didn't Know About Halo Wars|D=13|M=4|Y=2016}} A very similar vehicle; the [[Reaver]], was later implemented in ''[[Halo Wars 2]]''. Interestingly, a later Artstation upload by Nathan Stefan titled <code>gorgon-005.jpg</code> depicts a vehicle more similar in nature to the [[Zurdo-pattern Wraith|Wraith]] or similarly-cut [[#Brute Tank|Brute Tank]].{{Ref/Site|URL=https://www.artstation.com/artwork/2JvrY|Site=ArtStation|Page=Halo Wars Concept art I did for Microsoft at Ensemble Studios|D=01|M=5|Y=2021}} <gallery> File:HW Gorgon Render.jpg|The cut Gorgon mech. File:HW-EarlyGorgon Concept.jpg|Nathan Stefan's concept art titled "Gorgon" - it is unknown whether this vehicle has any relation to the Gorgon mech. File:HW Gorgon Icon.png|The Gorgon's menu icon in the final build of ''Halo Wars''. </gallery> ===Grunt Heavies=== Found only as an icon leftover in ''Halo Wars'' files, [[Heavy (Covenant)|Heavy Grunts]] wielding {{Pattern|Zasqi|fuel rod gun}}s were at one point planned for the game. <gallery> File:HW GruntHeavy Icon.png|The heavy Grunt icon. </gallery> ===Hydra=== Named in an image upload by artist Don Gagen, the Hydra was intended to be a Covenant aircraft. <gallery> File:HW-Hydra Concept.png File:HW-EarlyCovenantVehicleRenders.jpg|A Hydra (top-middle) alongside several other early renders of Covenant vehicles. File:HW-EarlyCovenantVehicles.jpg|Several Hydras (top-right) alongside other Covenant vehicles. File:HW Hydra Icon.png|The Hydra's icon, seen in the final game. </gallery> ===Recon Drone=== Present in the "Sway" alpha, the Recon Drone appears on an early version of the map [[Repository]] as a unit buildable in the map's central [[Sentinel factory]] alongside [[Aggressor Sentinel]]s. Despite this Forerunner construction and neutral placement, the Recon Drone takes the form of a [[Yanme'e]]. The Drone has a complete model and animations, and is able to fly at high speeds around the map. True to its name, the Drone has no attacks, and is instead only intended for scouting.{{Ref/Reuse|YTAlpha}} <gallery> File:HW Drone Sculpt.jpg|The high-poly sculpt of the Recon Drone.{{Ref/Site|Id=ASBriley|URL=https://www.artstation.com/artwork/RyY6D|Site=ArtStation|Page=(Halo Wars)|D=22|M=5|Y=2021}} File:HW Drone Textured.jpg|The textured final unit of the Recon Drone.{{Ref/Reuse|ASBriley}} File:HW Drone Alpha.png|The Recon Drone in the internal alpha. File:HWDE Drone Cut.png|The Recon Drone found in Halo Wars: Definitive Edition. </gallery> ===Scarab (''Protos''-pattern)=== {{Quote|The Scarab has an anti-everything gun, and I'm losing.|Graeme Devine's remark upon encountering the Scarab in the E3 demo.}} Seen in the [[Electronic Entertainment Expo|E3]] 2007 build and on the box art for ''Halo Wars'', among other promotional screenshots, is the {{Pattern|Protos|Scarab}}—the Scarab variant notably found in the ''[[Halo 2]]'' campaign levels ''[[H2:Outskirts|Outskirts]]'', ''[[H2:Metropolis|Metropolis]]'', and ''[[H2:The Great Journey|The Great Journey]]''. However, the final game's Scarab would be a take on the {{Pattern|Deutoros|Scarab}} design featured in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]''. In the E3 2007 demo, the Scarab appears near the end in a short vignette, climbing out of a Forerunner underground shaft. The Scarab proceeds to rampage across the battlefield, destroying several tanks and other units, and must ultimately be destroyed via [[Magnetic Accelerator Cannon|MAC orbital bombardment]]. <gallery> File:HW Concept ScarabBattle.jpg|Concept art depicting this ''Protos'' variant. File:HW Screenshots Screens 1.jpg|Multiple Scarabs in an early build of the game. File:Hornet war.jpg|A ''Protos''-pattern Scarab fighting Hornets. File:HaloWarsBattle.jpg|A ''Protos''-pattern Scarab seen right, firing on the UNSC force. File:HW Screenshots 005.jpg|A ''Protos''-pattern Scarab can be seen on the bottom-left of this image. File:HW Screenshots E07 3.jpg|Another screenshot of the Scarab. File:HW E307 Scarab.png|The Scarab as it appears in the [[Halo Wars E3 2007 Demo|''Halo Wars'' E3 demo]]. File:HW EarlyScarab Icon.png|The icon for the Scarab. </gallery> ==Forerunner== ===Cut Sentinel boss=== While the Sentinels do appear on many maps and levels of the final ''Halo Wars'' game, this Sentinel design in particular does not. While superficially similar to the final game's [[Super Sentinel]] in design and proportion, it has a number of very notable differences; predominantly the massive size it has compared to most other units in the game. The unit was intended to appear on the campaign level ''[[HW:Cleansing|Cleansing]]'' as a boss enemy, though was ultimately cut. The model for the Sentinel remains in the game files, unused. An image of the Sentinel in-game appears to show it emitting [[plasma mortar]]-like projectiles firing at the Flood forces below.{{Ref/Site|Id=ASWalden|URL=https://www.artstation.com/artwork/1zYO2|Site=ArtStation|Page=Forerunner Sentinel|D=22|M=5|Y=2021}} Interestingly, this design was later brought back almost unchanged in ''[[Halo Wars 2]]'' as the [[Protector Sentinel (Installation 00)|Protector Sentinel]]. <gallery> File:HW_BossSentinel_Concept.jpg|Concept art of this Sentinel design.{{Ref/Site|URL=http://artofphilwohr.blogspot.com/2009/03/halo-wars-is-realeased.html|Site=Art of Phil Wohr|Page=Halo Wars Concept Art!|D=22|M=5|Y=2021}} File:HW_BossSentinel_HiPoly.jpg|A hi-poly render of the early Sentinel.{{Ref/Reuse|ASWalden}} File:HW_BossSentinel_Wireframe.jpg|A wireframe of the early Sentinel.{{Ref/Reuse|ASWalden}} File:HW_BossSentinel_Render.jpg|A textured render of the early Sentinel.{{Ref/Reuse|ASWalden}} File:HW BossSentinel InGame.jpg|The Sentinel boss in-game, demonstrating its massive size.{{Ref/Reuse|ASWalden}} File:HW SentinelBoss Icon.png|The in-game icon for the Sentinel boss. File:HW2 Blitz Protector Sentinel.png|A [[List of Blitz cards|Blitz card]] illustration of the Protector Sentinel, as it appears in ''Halo Wars 2''. </gallery> ==Sources== {{Ref/Sources}} {{Deleted Material}} [[Category:Halo Wars deleted material]]
Summary: