Editing Cut Halo: Combat Evolved vehicles

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===Forerunner tank===
===Forerunner tank===
Not to be confused with a [[Cut Halo 2 levels#Forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank design focused on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}}
Not to be confused with a [[Cut Halo 2 levels#Forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank designed with a focus on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}}


When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}}
When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}}

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