Editing Catalyst

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{{Status|Gameplay}}
{{Status|RealWorld}}
{{Newcontent|[[Season 02: Lone Wolves]]}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Catalyst
|name=Catalyst
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|location=Abandoned [[Forerunner]] edifice{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}
|location=Abandoned [[Forerunner]] edifice{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}
|date=
|date=
|playernumber=8
|playernumber=
|gametypes=*[[Capture the Flag]]
|gametypes=*[[Capture the Flag]]
*[[Land Grab]]
*[[Land Grab]]
*[[Slayer]]
*[[Slayer]]
|terrain=Forerunner structures{{Ref/Reuse|MapPreview}}
|terrain=Forerunner structures
|symmetry=Bisymmetrical{{Ref/Map|Id=Catalyst|HINF|[[Catalyst]]}}
|symmetry=
}}
}}


{{Article quote|Spent shells rain like water in this ancient sanctuary.}}
{{Article quote|Spent shells rain like water in this ancient sanctuary.}}


'''Catalyst''' is a [[multiplayer]] map that debuted in ''[[Halo Infinite]]'' during [[Season 02: Lone Wolves]].{{Ref/Reuse|MapPreview}}
'''Catalyst''' is a [[multiplayer]] map that debuted in ''[[Halo Infinite]]'' during [[Season 02: Lone Wolves]].


==Universe and lore==
==Universe and lore==
Catalyst is set within a cliffside [[Forerunner]] structure on an unknown [[planet]]. [[Aggressor Sentinel]]s can be seen flying through the lower portions of the structure which is in the process of being reclaimed by nature.{{Ref/Reuse|Catalyst}} At some point following his induction into the [[SPARTAN-IV program]] in [[2553]], [[Hieu Dinh]] was sent on a mission to this structure.{{Ref/Game|Id=echoesintro|HI|Season 03: Echoes Within Intro Cinematic}} Not long before this, the structure had been taken over by a fledgling [[Yanme'e]] hive. The raid on the hive ended in disaster with Dinh being the only member of his team to survive.{{Ref/Site|Id=S2StoryHub|URL=https://www.halowaypoint.com/halo-infinite|Site=Halo Waypoint|Page=Halo Infinite|D=06|M=05|Y=2022|LocalArchive=Halo Infinite Story & Intel|Detail=Defunct page; available on linked archive only}}{{Ref/Site|Id=S2Intel|URL=https://www.halowaypoint.com/news/halo-infinite-lone-wolves-intel|Site=Halo Waypoint|Page=Halo Infinite - Lone Wolves Intel|D=03|M=11|Y=2022|LocalArchive=Halo Infinite Story & Intel}}
{{Expand-section}}


==Overview==
==Overview==
Catalyst is a symmetrical [[Arena]] map set in an ancient Forerunner sanctuary showing signs of being reclaimed by nature. The two teams' bases are relatively small and separated from the center of the map by compact hallways, which contrasts with the central area's long sightlines and high degree of verticality.
===Layout===
===Layout===
Catalyst is a bisymmetrical [[Arena]] map set almost entirely within a structure. It features large pits that endanger players with deadly falls. The two teams' bases are relatively small and separated from the center of the map by compact hallways, which contrasts with the central area's long sightlines and high degree of verticality.{{Ref/Reuse|Catalyst}}
{{Expand-section}}


===Callouts===
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
{{Expand-section}}
*'''Base''' (x2)
*'''Middle Ramp''' (x2)
*'''Balcony''' (x2)
*'''Window''' (x2)
*'''Pit''' (x2)
*'''Closed Hall''' (x2)
*'''Open Hall''' (x2)
*'''Catwalk''' (x2)
*'''Top Mid'''
*'''Middle'''
*'''Bottom Mid'''
*'''Spine'''
*'''Overgrowth'''
*'''Plank'''
*'''Mohawk'''
*'''Grand Hall'''
*'''Overlook'''


==Production Notes==
==Production Notes==
Catalyst was created with the intention of expanding the number of [[Capture the Flag]] maps available in ''[[Halo Infinite]]'', though it was also the first map that [[Land Grab]] was implemented and tested on. The ''[[Halo 3]]'' multiplayer map [[Epitaph]] was cited as the primary inspiration for this map's architectural style.{{Ref/Site|Id=April14|URL=https://www.halowaypoint.com/news/season-2-map-previews-catalyst-and-breaker|Site=Halo Waypoint|Page=Season 2 Map Previews: Catalyst and Breaker|D=14|M=04|Y=2022}}
Catalyst was created with the intention of expanding the number of [[Capture the Flag]] maps available in ''Infinite'', though it was also the first map that [[Land Grab]] was implemented and tested on. The ''[[Halo 3]]'' multiplayer map [[Epitaph]] was cited as the primary inspiration for this map's architectural style.{{Ref/Site|Id=April14|URL=https://www.halowaypoint.com/news/season-2-map-previews-catalyst-and-breaker|Site=Halo Waypoint|Page=Season 2 Map Previews: Catalyst and Breaker|D=14|M=04|Y=2022}}


==Gallery==
==Gallery==
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===Concept art===
===Concept art===
<gallery>
<gallery>
File:HINF Concept CatalystExplore1.jpg|Early concept exploration of Catalyst.
File:HINF Catalyst Concept 1.jpg|Concept art for Catalyst.
File:HINF Concept CatalystExplore2.jpg|More early concept exploration of Catalyst.
File:HINF Concept CatalystCorridor.jpg|Concept art of a corridor on the map.
File:HINF Concept CatalystExploration1.jpg|Concept exploration of Catalyst.
File:HINF Concept CatalystExploration2.jpg|More concept exploration of Catalyst.
File:HINF Concept CatalystExplore3.jpg|More concept exploration of Catalyst.
File:HINF Concept CatalystCaveCeiling.jpg|Concept exploration of the cave ceiling of the map.
File:HINF Concept CatalystWall1.jpg|Concept art of the map's vaulted walls.
File:HINF Concept CatalystWall2.jpg|More concept art of the map's vaulted walls, nearing its final depiction.
File:HINF Concept CatalystWallDetail.jpg|Concept art of wall details.
File:HINF Concept CatalystRamp.jpg|Concept art of ramp and wall details.
File:HINF Concept CatalystRamp2.jpg|Concept art of another ramp.
File:HINF Concept CatalystDoorway.jpg|Concept art of the details around the catwalk doorways.
File:HINF Concept CatalystWalkway1.jpg|Concept art of floor details.
File:HINF Concept CatalystWalkway2.jpg|More concept art of floor details.
File:HINF Concept CatalystWalkway3.jpg|More concept art of floor details.
File:HINF Concept CatalystFloorPaintover.jpg|Concept paintover of floor details.
File:HINF Concept CatalystBridgeDetails.jpg|Concept art of bridge details.
File:HINF Concept CatalystAccent.jpg|Concept art of accent details.
File:HINF Concept CatalystCorner1.jpg|Concept art of a corner of the map.
File:HINF Concept CatalystCorner2.jpg|Concept art of another corner.
File:HINF Concept CatalystCatwalkOvergrowth.jpg|Concept art of varying levels of overgrowth at one of the corner catwalks.
File:HINF Concept CatalystMohawk.jpg|Concept art of the lower level on one side of the map.
File:HINF Concept CatalystPlatform.jpg|Concept art of the platforms adjacent the center [[light bridge]].
File:HINF Concept CatalystSpawnPlatform.jpg|Concept art of a spawn platform.
File:HINF Concept CatalystSpawnPlatformWalls.jpg|Concept art of the walls at a spawn platform.
File:HINF Concept CatalystBaseOvergrowth.jpg|Concept art of varying levels of overgrowth at one of the bases.
File:HINF Concept CatalystBase.jpg|Near-final concept art of one of the map's bases.
File:HINF Concept CatalystSkybox1.jpg|Concept art of the map's skybox.
File:HINF Concept CatalystSkybox2.jpg|Finalized concept art of the map's skybox.
File:HINF Catalyst Concept 1.jpg|Finalized concept art of a walkway on Catalyst.
File:HINF Concept CatalystCorridor.jpg|Finalized concept art of a corridor on the map.
</gallery>
</gallery>


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File:HINF-Catalyst2.jpg|Spartans in a lower area on a map.
File:HINF-Catalyst2.jpg|Spartans in a lower area on a map.
File:HINF-Catalyst3.jpg|A Spartan looking into an area with waterfalls.
File:HINF-Catalyst3.jpg|A Spartan looking into an area with waterfalls.
File:HINF-Catalystfun.jpg|Two Spartans participating in a zone-based gamemode on Catalyst.
File:HINF CatalystDuo.png|Two Spartans on the central upper bridge.
</gallery>
</gallery>


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