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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=HR
|name=Boneyard
|name=Boneyard
|image=[[File:HaloReach - Boneyard.jpg|300px]]
|image=[[File:HaloReach - Boneyard.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|devname=<code>70_boneyard</code>
|location=[[Aszod]] [[Aszod ship breaking yards|ship breaking yards]], planet [[Reach]]
|location=[[Asźod ship breaking yards]], [[Asźod]], [[Ung]], [[Reach]]
|terrain=Human structures, disassembled starship, debris
|terrain=Human structures, disassembled starship, debris
|weapons=
|weapons=
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|playernumber=12-16
|playernumber=12-16
}}
}}
{{Article quote|The once formidable Commonwealth awaits its final destination at one of the UNSC's ship breaking facilities.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28531 '''Bungie.net''': ''Boneyard Preview'']</ref>}}
{{Article Quote|The once formidable Commonwealth awaits its final destination at one of the UNSC's ship breaking facilities.<ref name="bnet">[http://www.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28531 '''Bungie.net''': ''Boneyard Preview'']</ref>}}


'''Boneyard''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It is a vehicle-based map and is one of the largest maps in any ''Halo'' game.<ref name="GT">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 06:39]</ref>
'''Boneyard''' is a multiplayer map in ''[[Halo: Reach]]'' and was featured in the [[Halo: Reach Multiplayer Beta]]. It is a vehicular-based map and is one of the largest maps in any ''Halo'' game.<ref name="GT">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 06:39]</ref>


==Universe and lore==
==Overview==
Boneyard is set in a [[SinoViet Heavy Machinery]] [[Asźod ship breaking yards|ship breaking facility]] at [[Asźod]], [[Ung]] where [[Human starship|old starships]] are disassembled and recycled for parts and materials. The map is centered around the partially disassembled [[UNSC frigate]] [[UNSC Commonwealth|''Commonwealth'']], under the process of decommissioning, and a large refinery building.{{Ref/Reuse|GT}}
Boneyard is set in a [[Sinoviet]] [[Aszod ship breaking yards|ship breaking facility]] at [[Aszod]] where old starships are disassembled and recycled for parts and materials. The map is centered around the partially disassembled [[UNSC frigate]] [[UNSC Commonwealth|''Commonwealth'']], under the process of decommissioning, and a large refinery building.<ref name="GT"/>


Outside the confines of the map, in the far valley, lies the scrapped hulls and frames of several {{Class|Halcyon|light cruiser}}s, {{Class|Marathon|heavy cruiser}}s and UNSC frigates. Far away in the distance is [[Mount Törött]], with some {{Pattern|Ket|battlecruiser}}s flying above in the clouds nearby.
Outside the confines of the map, in the far valley, lies the scrapped hulls and frames of several [[Halcyon-class cruiser]]s, [[Marathon-class cruiser]]s and UNSC frigates and far away, some [[CCS-class battlecruiser]]s fly above in the clouds.


==Overview==
==Strategies==
===Layout===
<gallery>
File:HMCC_HR_Boneyard_Map.png|Boneyard Map.
File:Boneyard Overview.png|An overhead view of Boneyard.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay:
*'''Bow'''
*'''Hold'''
*'''The Ship'''
*'''Stern Scaffold'''
*'''Port Scaffold'''
*'''Cliff Scaffold'''
*'''Loading Bay'''
*'''Junk Yard'''
*'''Shop'''
*'''Refinery (1st, 2nd and 3rd floor)'''
*'''Conveyor Belt'''
*'''Abyss'''
*'''Cliff Approach'''
*'''Middle Approach'''
*'''Bridge Approach'''
*'''Bulkheads'''
*'''Low Road'''
===Strategies===
*This map is enormous. With two major outdoor areas separated by a decommissioned UNSC Frigate running down the middle of the map and a refinery at one end, you will need to make use of vehicles supplied here. The terrain outdoor is rugged desert littered with cranes and multiple small support buildings-some of which can be accessed by players. The ship features several half levels which can be useful for cover, and the refinery has three levels plus roof access.
*This map is enormous. With two major outdoor areas separated by a decommissioned UNSC Frigate running down the middle of the map and a refinery at one end, you will need to make use of vehicles supplied here. The terrain outdoor is rugged desert littered with cranes and multiple small support buildings-some of which can be accessed by players. The ship features several half levels which can be useful for cover, and the refinery has three levels plus roof access.


*While outside, be aware of the many sightlines the enemy may be able to spot you from. Look high, low and far away. Snipers can prove deadly here if they are fast and accurate at distance. Try to make good use of the cranes, bridges and buildings to move from one area to the next. Change up your approach elevation moving from high to medium to low ground and rotate.
*While outside, be aware of the many sightlines the enemy may be able to spot you from. Look high, low and far away. Snipers can prove deadly here if they are fast and accurate at distance. Try to make good use of the cranes, bridges and buildings to move from one area to the next. Change up your approach elevation moving from high to medium to low ground and rotate.


*Try to use any available vehicles to get where you need to go in a hurry and do your best to load up vehicles with other players as well to increase your numbers at your final destination. Some vehicles can be used not just for transportation but for offense and defense as well. Even if your opponents happen to have acquired a heavy weapon, the [[Zurdo-pattern Wraith|Wraith]] or [[M808B Main Battle Tank|Scorpion]] can obliterate pedestrian foes quickly and easily.
*Try to use any available vehicles to get where you need to go in a hurry and do your best to load up vehicles with other players as well to increase your numbers at your final destination. Some vehicles can be used not just for transportation but for offense and defense as well. Even if your opponents happen to have acquired a heavy weapon, the [[Type-26 Assault Gun Carriage|Wraith]] or [[M808B Main Battle Tank|Scorpion]] can obliterate pedestrian foes quickly and easily.


*The refinery offers a couple of mounted machine guns that players can access via building roofs. You can dismount these weapons and carry them with you. Bear in mind that you will move slowly while wielding these guns, so choose to use them wisely.
*The refinery offers a couple of mounted machine guns that players can access via building roofs. You can dismount these weapons and carry them with you. Bear in mind that you will move slowly while wielding these guns, so choose to use them wisely.
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*If you can manage to get up in one of the cranes or other high points on the map and remain undetected, you can call out enemy locations to your team. Sometimes being a team player doesn't mean you have to shoot everything that moves. Try using [[Active camouflage|Active Camo]] ability here to further minimize your visibility from enemies.
*If you can manage to get up in one of the cranes or other high points on the map and remain undetected, you can call out enemy locations to your team. Sometimes being a team player doesn't mean you have to shoot everything that moves. Try using [[Active camouflage|Active Camo]] ability here to further minimize your visibility from enemies.


*There are no underground areas here to sneak through and while much of the fighting takes place at long distance, the frigate and the refinery will provide the close quarters  combat. The [[Series 8 jetpack|Jet Pack]] can work wonders here and allow players to access small alcoves and roosts to either snipe from or get the drop on enemy players.
*There are no underground areas here to sneak through and while much of the fighting takes place at long distance, the frigate and the refinery will provide the close quarters  combat. The [[Portable jump-jet|Jet Pack]] can work wonders here and allow players to access small alcoves and roosts to either snipe from or get the drop on enemy players.


*The sheer size of this map means that vehicles will play a large part here. Don't fear respawning way back in your main base since this is where most of the vehicles will appear. Many players will become impatient and continue to spawn in and around where the fighting is taking place. You do not have to succumb to this theory. Spawn back at your base and grab a Scorpion or Wraith and lay waste to the impatient.
*The sheer size of this map means that vehicles will play a large part here. Don't fear respawning way back in your main base since this is where most of the vehicles will appear. Many players will become impatient and continue to spawn in and around where the fighting is taking place. You do not have to succumb to this theory. Spawn back at your base and grab a Scorpion or Wraith and lay waste to the impatient.
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*With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map.
*With so many open areas, nooks and crannies, keep your head on a swivel and the advantage is to your side. Use your vehicles, use stealth and use speed to achieve victory in any game mode on this map.


==Forge==
==Weapons==
===Weapons===
*[[Type-31 Rifle|Needle Rifle]]
*[[Needle Rifle]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Plasma Pistol]]
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]
*[[DMR]]
*[[M392 Designated Marksman Rifle|DMR]]
*{{Pattern|Kopasa'mada|plasma launcher}}
*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
*[[Concussion Rifle]]
*[[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]]
*[[Grenade launcher]]
*[[Grenade launcher|Grenade Launcher]]
*[[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]]
*[[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]]
*[[Rocket Launcher]]
*[[Rocket Launcher]]
*[[Focus Rifle]]
*[[Type-52 Special Applications Rifle|Focus Rifle]]
*[[Fuel Rod Gun]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Machine Gun Turret]]
*[[Machine Gun Turret]]
*[[Pek-pattern plasma cannon|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]]
*[[Sniper rifle]]
*[[Sniper rifle|Sniper Rifle]]
*[[Shotgun]]
*[[Shotgun]]
*[[Spartan Laser]]
*[[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]


===Vehicles===
==Vehicles==
*[[Mongoose]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M12 Force Application Vehicle|Warthog]]
*[[M12 Force Application Vehicle|Warthog]]
*[[Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Wraith]]
*[[Type-26 Assault Gun Carriage|Wraith]]
*[[Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Scorpion]]
*[[M808B Main Battle Tank|Scorpion]]


==Production notes==
==Locations==
[[File:Reach mpbeta boneyard 001.jpg|thumb|250px|A view of the general area of the map in the Beta.]]
The following are locations on the map that are so named on the player's [[Heads-up display|HUD]] during gameplay:
Boneyard is said to be inspired by current-day ship graveyards in [[Wikipedia:Bangladesh|Bangladesh]] where old seagoing vessels such as oil tankers are disposed of.<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref>
*Bow
*Hold
*The Ship
*Stern Scaffold
*Port Scaffold
*Cliff Scaffold
*Loading Bay
*Junk Yard
*Shop
*Refinery (1st, 2nd and 3rd floor)
*Conveyor Belt
*Abyss
*Cliff Approach
*Middle Approach
*Bridge Approach
*Bulkheads
*Low Road


Boneyard was featured in [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Beta]]. There it was possible to jump off of the cliff onto the neighboring mountains and survive. This is not possible in the final game. Also in the beta, the ''Commonwealth'' had it's name painted on its hull. In the final game, the name is absent.
{{Clear}}
==Trivia==
==Trivia==
*In the beta, The Banshee was able to fly over the death barrier around the frigate, or fly through the opening on top of the frigate. This was useful when surprising a Spartan camping at the core's evac point. The former is not possible in the final game due to an invisible barrier.
*Boneyard is said to be inspired by current-day ship graveyards in [[Wikipedia:Bangladesh|Bangladesh]] where old seagoing vessels such as oil tankers are disposed of.<ref>[http://xbox360.ign.com/articles/108/1082381p1.html '''IGN''': ''Halo: Reach -- The Beta Maps'']</ref>
*The Banshee can fly over the death barrier around the frigate or fly through the opening on top of the frigate. This can be handy when surprising a Spartan camping at the core's evac point. The former is not possible in the final game due to an invisible barrier.
*It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team.
*It is possible to position yourself on top of the ship using a Jetpack. This is useful for sniping or scouting the opposing team.
*It is possible to melee the "wings" off of a Ghost and drive it into the core room.
*It is possible to melee the "wings" off of a Ghost and drive it into the core room.
*In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way.  
*In invasion, firing a rocket launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way.  
*The layout of ''Boneyard'' vaguely resembles [[Sidewinder]] and [[Avalanche]]'s setup, all of them being very large and U- shaped.
*The layout of ''Boneyard'' vaguely resembles [[Sidewinder]] and [[Avalanche]]'s setup, all of them being very large and U- shaped.
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was during [[The Maw]].
*In the [[Halo: Reach Multiplayer Beta|Halo: Reach Beta]] it was possible to jump off of the cliff onto the neighboring mountains and survive. This is not possible in the final game.
*In the Halo: Reach Beta, the ''[[UNSC Commonwealth|Commonwealth]]'' had it's name painted on its hull. In the final game, the name is absent.
*The position of the ''Halcyon''-class cruisers in the distance strikingly resembles the position the ''[[UNSC Pillar of Autumn|Autumn]]'' was in during [[The Maw]].


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery widths="150">
===Development images===
File:Reach mpbeta boneyard_02.jpg
<gallery>
File:Boneyard.jpg|Concept art of Boneyard.
File:HR_Boneyard_Exterior_Concept.jpg|Exterior concept art of the map.
File:Reach mpbeta boneyard 001.jpg|A view of the general area of the map.
File:HR_Boneyard_Interior_Concept.jpg|Interior concept art of the map.
File:Boneyard Overview.png|An overhead view of Boneyard.
File:HR BoneyardConstructionConcept.jpg|Concept art of the outside environment.
File:HR BoneyardConcept.jpg|Concept art of the dismantled UNSC ''Commonwealth''.
File:HR_Boneyard_Early.jpg|Boneyard early in its development.
</gallery>
===Screenshots===
<gallery>
File:Reach mpbeta boneyard_02.jpg|The dismantled UNSC ''Commonwealth''.
File: Boneyard Panorama.jpg|Panorama of Boneyard.
File: Boneyard Panorama.jpg|Panorama of Boneyard.
File:Artwork Ossuaire (1).jpg|Concept art of Boneyard.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HR|mode=yes}}
{{Levels}}
[[Category:Multiplayer Levels]]

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