Editing Boarding (gameplay mechanic)

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the gameplay mechanic|the naval tactic|naval boarding}}
{{Disambig header|the gameplay mechanic|the naval tactic|Boarding}}
[[File:H3 Sandtrap Hijack.jpg|thumb|300px|An example of boarding with two [[Spartans]]]]
[[File:H3 Sandtrap Hijack.jpg|thumb|right|300px|An example of boarding with two Spartans]]
{{Quote|That [[Halo 2 E3 Demo|first time]] [[John-117|he]] jumps on, the crowd just, you know, goes into this really loud cheering.|[[Zach Russel]]}}
{{Quote|That [[Halo 2 E3 Demo|first time]] [[John-117|he]] jumps on, the crowd just, you know, goes into this really loud cheering.|[[Zach Russel]]}}
'''Boarding''' is a gameplay technique first featured in ''[[Halo 2]]'' as a unique and interesting method of neutralizing an enemy vehicle by forcing the pilot to exit the vehicle and taking it over. It has become a staple gameplay feature in the ''Halo'' franchise, appearing in every subsequent game.
'''Boarding''' is a gameplay technique first featured in ''[[Halo 2]]'' as a unique and interesting method of neutralizing an enemy vehicle by forcing the pilot to exit the vehicle and taking it over. It has become a staple gameplay feature in the ''Halo'' franchise, appearing in every subsequent game.
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==Boarding certain vehicles==
==Boarding certain vehicles==
===Ghost/Banshee/Brute Chopper/Hornet/Falcon===
===Ghost/Banshee/Brute Chopper/Hornet/Falcon===
[[File:H2 Concept Brute kick.jpg|thumb|300px|Concept art of [[John-117]] boarding a Ghost for ''[[Halo 2]]''.]]
[[File:H2 Concept Brute kick.jpg|thumb|right|300px|Concept art of [[John-117]] boarding a Ghost for ''[[Halo 2]]''.]]
Boarding is most often done on [[Type-26 Ground Support Aircraft|Banshees]], [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Barukaza Workshop Chopper|Brute Choppers]], [[AV-14 Hornet|Hornets]], and [[Falcon]]s. The act begins with an animation in which the attacker jumps on top of the victim's vehicle and forces the victim out. The attacker then enters the vehicle and takes control over it. Ghosts and Choppers are the easiest to board because they only have forward-firing guns, leaving them vulnerable from all other directions.
Boarding is most often done on [[Type-26 Ground Support Aircraft|Banshees]], [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Type-25 Rapid Assault Vehicle|Brute Choppers]], [[AV-14 Hornet|Hornets]], and [[Falcon]]s. The act begins with an animation in which the attacker jumps on top of the victim's vehicle and forces the victim out. The attacker then enters the vehicle and takes control over it. Ghosts and Choppers are the easiest to board because they only have forward-firing guns, leaving them vulnerable from all other directions.


For Ghosts, player have two methods boarding the enemy vehicles. One is from the front which has a high risk of being splattered while one is from the back. For boarding from the front, it is impossible to kill the driver since the player will just simply kicks the driver away by making sliding kick without giving the driver too much damage and takes over it while boarding from the back will instantly kill the driver if the player chooses to melee it and takes over the vehicle.
For Ghosts, player have two methods boarding the enemy vehicles. One is from the front which has a high risk of being splattered while one is from the back. For boarding from the front, it is impossible to kill the driver since the player will just simply kicks the driver away by making sliding kick without giving the driver too much damage and takes over it while boarding from the back will instantly kill the driver if the player chooses to melee it and takes over the vehicle.
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===Mantis===
===Mantis===
The [[HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis]] is one of the more difficult vehicles to board, due to its sheer offensive capabilities, height, and shielding. There is no game prompt for boarding if a Spartan simply stands at ground level with the Mantis. The boarder must jump or be suspended in air in order to reach the cockpit. Dropping down on the Mantis from an elevated height or being level with the cockpit also works and is preferably safer. However, due to its size it is also prone and vulnerable to EMP shots from Plasma Pistols. This brings it to a crouched deactivated state and thus makes boarding much easier.
The [[HRUNTING/YGGDRASIL Mark IX Armor Defense System|Mantis]] is one of the more difficult vehicles to board, due to its sheer offensive capabilities, height, and shielding. There is no game prompt for boarding if a Spartan simply stands at ground level with the Mantis. The boarder must jump or be suspended in air in order to reach the cockpit. Dropping down on the Mantis from an elevated height or being level with the cockpit also works and is preferably safer. However, due to its size it is also prone and vulnerable to EMP shots from Plasma Pistols. This brings it to a crouched deactivated state and thus makes boarding much easier.
===Hunter===
During the development of ''Halo: Reach'', Bungie expanded the boarding mechanic by attaching it to character models, such as [[Mgalekgolo|Hunters]] and [[Gúta]]; players could either plant a grenade into the back of the creature or melee it to death. This mechanic was eventually cut before release. However, the similar [[assassination]] mechanic, which targets smaller opponents, did make it into the game.<ref name="pax2010">[https://www.youtube.com/watch?v=pZs8ryXP4kE&t=7m0s '''Youtube''': ''PAX 2010: Bungie Halo: Reach Panel'']</ref> Master Chief pulls a similar stunt in ''[[Halo 4: Forward Unto Dawn]]'', where he leaps onto a Hunter and plants a grenade in it.
Hunter boarding was later re-introduced into was added to ''Halo: Reach'' and ''Halo 2''  in ''[[Halo: The Master Chief Collection]]'' in September 2022 and July 2023, respectively. The feature is activated via the [[Halo: The Master Chief Collection skulls|Bandanna skull]].
In ''Reach'', players must first knock the back armor off of the Hunter before they will be able to board it. Once they have boarded the Hunter the player is invincible and will not take any damage, even if shot, until they jump off the Hunter or the Hunter is killed.
In ''Halo 2'', Hunters do not have any back armor to remove, therefore players can board immediately. However, players are not invincible when they are on a Hunter's back, and can be damaged by enemy or friendly fire.


==Boarding tactics==
==Boarding tactics==
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==Trivia==
==Trivia==
*In the ''[[Halo 2]]'' campaign level ''[[Regret (Halo 2 level)|Regret]]'', players have to board the [[Prophet of Regret]]'s [[gravity throne]] and melee the Hierarch in order to eliminate him.
*In the ''[[Halo 2]]'' campaign level ''[[Regret (Halo 2 level)|Regret]]'', players have to board the [[Prophet of Regret]]'s [[gravity throne]] and melee the Hierarch in order to eliminate him.
*[[SPARTAN-II Program|SPARTAN-IIs]] can hijack vehicles in ''[[Halo Wars]]''. They can do this to an enemy vehicle to commandeer it, or make one of your own units more powerful.
*[[SPARTAN-II Program|SPARTAN-IIs]] can hijack vehicles in ''[[Halo Wars]]''. They can do this to an enemy vehicle to commandeer it, or make one of your own units more powerful. Strangely, if they hijack an enemy Warthog that has a passenger or turret, they will only hijack the driver yet the turret and passenger will also become theirs.
** Strangely, if they hijack an enemy Warthog that has a passenger or turret, they will only hijack the driver yet the turret and passenger will also become theirs.
*** This also applies in ''[[Halo Wars 2]]'', where a Spartan can hijack a [[Banished]] vehicle such as the [[Eklon'Dal Workshop Marauder]] and the [[Jiralhanae]] manning the turret will remain there despite being owned by a UNSC leader.
*In ''Halo 3'', if you are playing a FFA matchmaking playlist, and can re-board a vehicle you have been kicked out of within ten seconds, you will earn the "[[Maybe Next Time Buddy]]" [[achievement]].
*In ''Halo 3'', if you are playing a FFA matchmaking playlist, and can re-board a vehicle you have been kicked out of within ten seconds, you will earn the "[[Maybe Next Time Buddy]]" [[achievement]].
*In multiplayer, a successful boarding of a ground vehicle will award the player the [[Carjacking Medal]]. If the player boards an aircraft, the [[Skyjacker Medal]] is awarded instead.
*In multiplayer, a successful boarding of a ground vehicle will award the player the [[Carjacking Medal]]. If the player boards an aircraft, the [[Skyjacker Medal]] is awarded instead.
*Elites in ''Halo: Reach'' may board vehicles, including campaign essential ones such as the Falcon ridden in [[Tip of the Spear]]. However, they will be very bad at flying it, and the hijacking will result in the level being disrupted and the player unable to continue, at which point they must reset at a checkpoint.
*Elites in ''Halo: Reach'' may board vehicles, including campaign essential ones such as the Falcon ridden in [[Tip of the Spear]]. However, they will be very bad at flying it, and the hijacking will result in the level being disrupted and the player unable to continue, at which point they must reset at a checkpoint.
*During the development of ''Halo: Reach'', Bungie expanded the boarding mechanic by attaching it to character models, such as [[Mgalekgolo|Hunters]] and [[Gúta]]; players could either plant a grenade into the back of the creature or melee it to death. This mechanic was eventually cut before release. However, the similar [[assassination]] mechanic, which targets smaller opponents, did make it into the game.<ref name="pax2010">[https://www.youtube.com/watch?v=pZs8ryXP4kE&t=7m0s '''Youtube''': ''PAX 2010: Bungie Halo: Reach Panel'']</ref> Master Chief pulls a similar stunt in ''[[Halo 4: Forward Unto Dawn]]'', where he leaps onto a Hunter and plants a grenade in it.


==Gallery==
==Gallery==

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