Editing Assault on the Control Room/Walkthrough

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
||era=[[Halo: Combat Evolved]]
|pagelabel=Walkthrough
|era=[[Halo: Combat Evolved]]
|prev=[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]
|prev=[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]
|next=[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]
|next=[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]
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*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
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*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Zurdo-pattern Wraith|Wraith]] (non-drivable)
*[[Type-26 Wraith|Wraith]] (non-drivable)
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[Taaku Xur-pattern Spirit|Spirit]] (non-drivable)
*[[Type-28 Troop Carrier|Spirit]] (non-drivable)
[[Early Banshee]]
[[Early Banshee]]


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After the door closes and the Elites have been dealt with, get into the Shade and simply hold down the fire button at the door. Grunts will fall at your onslaught without any resistance. Take heed - be careful not too let a stray Grunt escape for two reasons. First, it will distract your fire, allowing other Grunts to surround you. More importantly, it ''will'' stick you, given the opportunity. By now, after clearing that part, you should have lost about one or two health bars. Proceed through the corridor and clear out the next room(s) by use of surprise/firepower. A hint to ponder: always kill silently until seen - the [[Sangheili Major|Major Elites]] can be extremely resilient, taking even a direct rocket in Legendary. Hey though, you wanted it! You might want to keep the [[Pistol]], as it will help kill Grunts easily, and you will want it on the bridge. Ok, once you arrive at the bridge, you should quietly melee the [[Unggoy|Grunts]] to death. You ''will'' want to kill the Major Elite on the second level of the bridge. Even if no one sees you, [[Fireteam Zulu]] will arrive and wake everyone up. Try to kill the Major Elite, then man the [[Shade]] (preferably the one on the left-you get a better angle) and gun the Banshee down. Alternatively, you could use the Assault Rifle to destroy it. By now, you should also face the Jackals. Either use the Plasma Pistol, or get a plasma pistol and repeatedly overcharge it into the Jackals, depleting their shields. Do not charge; in three seconds is all it takes to kill you by a group of [[Kig-yar|Jackals]].
After the door closes and the Elites have been dealt with, get into the Shade and simply hold down the fire button at the door. Grunts will fall at your onslaught without any resistance. Take heed - be careful not too let a stray Grunt escape for two reasons. First, it will distract your fire, allowing other Grunts to surround you. More importantly, it ''will'' stick you, given the opportunity. By now, after clearing that part, you should have lost about one or two health bars. Proceed through the corridor and clear out the next room(s) by use of surprise/firepower. A hint to ponder: always kill silently until seen - the [[Sangheili Major|Major Elites]] can be extremely resilient, taking even a direct rocket in Legendary. Hey though, you wanted it! You might want to keep the [[Pistol]], as it will help kill Grunts easily, and you will want it on the bridge. Ok, once you arrive at the bridge, you should quietly melee the [[Unggoy|Grunts]] to death. You ''will'' want to kill the Major Elite on the second level of the bridge. Even if no one sees you, [[Fireteam Zulu]] will arrive and wake everyone up. Try to kill the Major Elite, then man the [[Shade]] (preferably the one on the left-you get a better angle) and gun the Banshee down. Alternatively, you could use the Assault Rifle to destroy it. By now, you should also face the Jackals. Either use the Plasma Pistol, or get a plasma pistol and repeatedly overcharge it into the Jackals, depleting their shields. Do not charge; in three seconds is all it takes to kill you by a group of [[Kig-yar|Jackals]].


After you clear the bridge (it might take a long while-don't get frustrated!), the door should open and a group of [[Unggoy|Grunts]], Jackals, and a Zealot should charge in. You can do this part of the level two ways, both of which will let you get past. First, simply spam the plasma or fragmentation grenades at the entrance. All the enemies should be eliminated in no time. Alternatively, you could kill the Jackals / Grunts with your Assault Rifle, and then challenge yourself by killing the Zealot with only the Assault Rifle. This is often considered a difficult task, as previous experience from the [[Truth and Reconciliation]] has shown. This time, you do not have the overpowered [[Sniper rifle|Sniper Rifle]], complicating your task. Simply dodge or jump and you should emerge victorious. You could take advantage of its AI by simply going far enough. Simply go through the corridor, and you're in the next room. Take out the enemies (Grunts and Jackals). Then, you will see a Zealot with a {{Pattern|Okarda'phaa|plasma rifle}}. Quickly take it out with a combination of the [[MA5B Individual Combat Weapon System|Assault Rifle]] and grenades (Plasma Pistols also work in place of the grenades - just use the overcharge to bring down its shield).
After you clear the bridge (it might take a long while-don't get frustrated!), the door should open and a group of [[Unggoy|Grunts]], Jackals, and a Zealot should charge in. You can do this part of the level two ways, both of which will let you get past. First, simply spam the plasma or fragmentation grenades at the entrance. All the enemies should be eliminated in no time. Alternatively, you could kill the Jackals / Grunts with your Assault Rifle, and then challenge yourself by killing the Zealot with only the Assault Rifle. This is often considered a difficult task, as previous experience from the [[Truth and Reconciliation]] has shown. This time, you do not have the overpowered [[Sniper rifle|Sniper Rifle]], complicating your task. Simply dodge or jump and you should emerge victorious. You could take advantage of its AI by simply going far enough. Simply go through the corridor, and you're in the next room. Take out the enemies (Grunts and Jackals). Then, you will see a Zealot with a [[type-25 Directed Energy Rifle|plasma rifle]]. Quickly take it out with a combination of the [[MA5B Individual Combat Weapon System|Assault Rifle]] and grenades (Plasma Pistols also work in place of the grenades - just use the overcharge to bring down its shield).


The rest of the room, which consists of one or two Elites, should be dealt with easily enough. Proceed to the next room after reloading and stocking up on weapons. After fighting through a couple more rooms filled with [[Covenant Empire|Covenant]], you should emerge onto the outside. First, you should be able to take the [[Unggoy|Grunt]] in the [[Shade]] with little problem, as he does not know you're there. Then, you can do one of two things:
The rest of the room, which consists of one or two Elites, should be dealt with easily enough. Proceed to the next room after reloading and stocking up on weapons. After fighting through a couple more rooms filled with [[Covenant Empire|Covenant]], you should emerge onto the outside. First, you should be able to take the [[Unggoy|Grunt]] in the [[Shade]] with little problem, as he does not know you're there. Then, you can do one of two things:


'''(1)''' You can gun down the [[Type-32 Rapid Assault Vehicle|Ghost]] from your Shade. However, this causes the possibility that you will get hit by the [[Zurdo-pattern Wraith|Wraith]] which is bombarding [[Fireteam Zulu]], or your Marines will all die before you arrive at their position. You do want a Marine gunner to help take out the [[Zurdo-pattern Wraith|Wraith]].
'''(1)''' You can gun down the [[Type-32 Rapid Assault Vehicle|Ghost]] from your Shade. However, this causes the possibility that you will get hit by the [[Type-26 Wraith|Wraith]] which is bombarding [[Fireteam Zulu]], or your Marines will all die before you arrive at their position. You do want a Marine gunner to help take out the [[Type-26 Wraith|Wraith]].


'''(2)''' Alternatively, you could run towards the Marines' position and, with cover
'''(2)''' Alternatively, you could run towards the Marines' position and, with cover
from the trees, avoid the Wraith while dealing with the Ghost and infantry. This will probably result in a lot of health, normally, so get in the gunner seat of the [[M12 Force Application Vehicle|Warthog]] and gun the Ghost down.
from the trees, avoid the Wraith while dealing with the Ghost and infantry. This will probably result in a lot of health, normally, so get in the gunner seat of the [[M12 Force Application Vehicle|Warthog]] and gun the Ghost down.


'''(3)''' Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. You may want to conserve the [[M19 SSM Rocket Launcher|Rocket Launcher]] for later, however. If you adore the sniper, go ahead and grab it (while you're at it, snipe the Shade turret on top of the massive rock - it is sort of hard to reach otherwise). Get a gunner and passenger for your Warthog and drive on. A hint on taking down the [[Zurdo-pattern Wraith|Wraith]]: be careful of the ice. Once you're on the ice, you will stay in that direction and it may make you skid, making you an easy target. Remain on the ice, circle the [[Zurdo-pattern Wraith|Wraith]], and the gunner will destroy the Wraith with ease.
'''(3)''' Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. You may want to conserve the [[M19 SSM Rocket Launcher|Rocket Launcher]] for later, however. If you adore the sniper, go ahead and grab it (while you're at it, snipe the Shade turret on top of the massive rock - it is sort of hard to reach otherwise). Get a gunner and passenger for your Warthog and drive on. A hint on taking down the [[Type-26 Wraith|Wraith]]: be careful of the ice. Once you're on the ice, you will stay in that direction and it may make you skid, making you an easy target. Remain on the ice, circle the [[Type-26 Wraith|Wraith]], and the gunner will destroy the Wraith with ease.


{{succession box | before = ''[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Assault on the Control Room''''' |after = ''[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]''}}
{{succession box | before = ''[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Assault on the Control Room''''' |after = ''[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]''}}

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