Editing Anchor 9 (map)

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{{Era|RW}}
{{Title|Anchor 9}}
{{Title|Anchor 9}}
{{Status|Gameplay}}
{{Center|''Looking for the space station? See [[Anchor 9]].''}}
{{Center|''Looking for the space station? See [[Anchor 9]].''}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name=Anchor 9
|name=Anchor 9
|image=[[File:Anchor 9 level.jpeg|300px]]
|image=[[File:Anchor 9 level.jpeg|300px]]
|game=[[Halo: Reach]]
|game=[[Halo: Reach]]
|devname=<code>dlc_slayer</code>
|location=[[Anchor 9]], in orbit over [[Reach]]
|location=[[Anchor 9]], in orbit over [[Reach]]
|terrain=Metal space station interior, space
|terrain=Metal space station interior, space
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|power-ups=
|power-ups=
|gametypes=
|gametypes=
*[[Capture the Flag]]
*[[Assault]]
*[[Stockpile]]
|playernumber=2-8
|playernumber=2-8
}}
}}
{{Article quote|Orbital dockyards provide rapid refueling and repairs for a variety of [[UNSC starship|UNSC vessels]].}}
{{Article Quote|Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels.}}
'''Anchor 9''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It was released with the [[Noble Map Pack]], along with [[Tempest]] and [[Breakpoint]] for 800 Microsoft Points.  
'''Anchor 9''' is a [[multiplayer]] map in ''[[Halo: Reach]]''. It was released with the [[Noble Map Pack]], along with [[Tempest]] and [[Breakpoint]] for 800 Microsoft Points.  


==Description==
==Description==
Anchor 9 is set in a UNSC Sabre engineering facility inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over [[planet]] [[Reach]].
Set in a [[UNSC Sabre engineering facility]] inside the [[refit station]] ''[[Anchor 9]]'' in low orbit over planet [[Reach]], this map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat.
 
==Overview==
==Locations==
===Layout===
This map features many close quarters combat sections. It is fully symmetrical with a two-leveled base at each side and a long spine separating the map into the "Weapons" side and "Repair" side. Both sides feature a large shield door that allows access to a narrow walkway outside the station for low-gravity combat.
<gallery>
File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map.
File:HR_Anchor9_Heatmap.jpg|A heatmap of Anchor 9.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*Repair Control
*Repair Control
*Repair Wing
*Repair Wing
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*Access Tunnel
*Access Tunnel


==Variants==
==Map variants==
*Unanchored<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=30547 '''Bungie.net''': ''Bungie Weekly Update 02/04/11'']</ref>
*Unanchored<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=30547 '''Bungie.net''': ''Bungie Weekly Update 02/04/11'']</ref>


==Trivia==
==Trivia==
*It is the fifth level and the third multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net'''] "...''this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.''"</ref>
*It is the fifth level and the second multiplayer map in the ''Halo'' series to expose players to the vacuum of space, after [[Boarding Action]], [[Cairo Station]], [[Long Night of Solace (level)|Long Night of Solace]], and [[Zealot (map)|Zealot]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net'''] "...''this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.''"</ref>
*In the distance, Sabres can be seen flying around outside of the playable area, close to the two Frigates and near the other side of the station.  This can be most easily observed during Forge.
*In the distance, Sabres can be seen flying around outside of the playable area, close to the two Frigates and near the other side of the station.  This can be most easily observed during Forge.
*Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. The multiplayer version looks more like the {{UNSCShip|Hopeful}}. It is possible Bungie was going to have the level be set on a different Anchor, but changed the number to 9 for unknown reasons, as in the Bungie-made fly-through they noted that there were 18 Anchors above the planet.
*Despite the name of the level being Anchor 9, the actual space station does not look like the Anchor 9 from campaign. The colors of the station are more white and yellow as well as the geometry of the station is quite different. The multiplayer version looks more like the [[UNSC Hopeful]]. It is possible Bungie was going to have the level be set on a different Anchor, but changed the number to 9 for unknown reasons, as in the Bungie-made fly-through they noted that there were 18 Anchors above the planet.
*The grenades fired in the Space areas from the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] act strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface.
*The grenades fired in the Space areas from the [[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]] act strangely; they travel upwards unless locked onto a target or fired directly at the surface of [[Reach]], where the gravity of said planet pulls the grenades down to the surface.
*Using [[Panoramic camera mode|Pan Cam]], a player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.
*Using [[Panoramic Camera Mode|Pan Cam]], a player can see that the playable area is actually a floating cube, separated from Anchor 9's superstructure.
*The two frigates stationed outside do not have visible names or [[hull classification symbol]]s, unlike most known UNSC vessels.
*The two frigates stationed outside do not have visible names or [[hull classification symbol]]s, unlike most known UNSC vessels.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Anchor 9 (level)}}
<gallery>
<gallery>
File:HMCC_HR_Anchor_9_Map.png|Anchor 9 Map.
File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area.
File:HR_Anchor9_Exterior_Concept.jpg|Concept art of the map's exterior area.
File:HR_Anchor9_Hangar_Concept.jpg|Concept art of Anchor 9's cargo bay.
File:HR_Anchor9_Hangar_Concept.jpg|Concept art of Anchor 9's cargo bay.
File:HR_Anchor9_Hallway_Concept.jpg|Concept art of one of the map's various hallways.
File:HR_Anchor9_Hallway_Concept.jpg|Concept art of one of the map's various hallways.
File:HR_Anchor9_Corridor_Concept.jpg|Concept art of a corridor on the map.
File:HR_Anchor9_Room_Concept.jpg|Concept art for the level.
File:HR_Anchor9_Room_Concept.jpg|Concept art for the level.
File:HR MissileDispenser Concept.jpg|Concept art of an ordnance loading system on the map.
File:HR_Anchor9_Heatmap.jpg|A [[heatmaps|heatmap]] of Anchor 9.
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map.
File:Halo Reach NobleDLC Anchor9 03.jpg|The central area of the map.
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay.
File:Halo Reach NobleDLC Anchor9 02.jpg|Outside the Sabre repair bay.

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