Editing AI Super Jump
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==Walkthrough== | ==Walkthrough== | ||
===''Halo 3: ODST''=== | ===''Halo 3: ODST''=== | ||
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#To trigger the glitch in ''ODST'', simply attract an AI and get it to run towards an object (preferably a cargo box). Position yourself so that the object is between you and the AI. | #To trigger the glitch in ''ODST'', simply attract an AI and get it to run towards an object (preferably a cargo box). Position yourself so that the object is between you and the AI. | ||
#As soon as the AI touches the object, shoot it. If you did it right, the AI should launch into the air. It shouldn't take any damage once it hits the ground again. | #As soon as the AI touches the object, shoot it. If you did it right, the AI should launch into the air. It shouldn't take any damage once it hits the ground again. | ||
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===''Halo: Reach''=== | ===''Halo: Reach''=== | ||
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In ''Reach'', the glitch is usually triggered when a Grunt fires their weapon or is shot while their model overlaps with a cargo box. Doing so will send them shooting into the sky, only to fall back down again. Fall damage may not apply, but collision damage does, so the Grunt may survive the landing, but not survive if they collide into a wall. If the shot that sent them into the air was a killing shot, the flight will delay the Grunt's death until they hit the ground. | In ''Reach'', the glitch is usually triggered when a Grunt fires their weapon or is shot while their model overlaps with a cargo box. Doing so will send them shooting into the sky, only to fall back down again. Fall damage may not apply, but collision damage does, so the Grunt may survive the landing, but not survive if they collide into a wall. If the shot that sent them into the air was a killing shot, the flight will delay the Grunt's death until they hit the ground. | ||