Editing 1 Flag CTF

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{{Status|Gameplay}}
{{Era|RW}}
'''1 Flag CTF''' is a game variant of [[Capture the Flag]] that appears in the [[Halo 2]], [[Halo 3]] and [[Halo: Reach]] [[multiplayer]].
'''1 Flag CTF''' is a game variant of [[Capture the Flag]] that appears in the [[Halo 2]], [[Halo 3|Halo 3 ]]and [[Halo: Reach]] [[multiplayer]].


==Background==
==Background==
A Multi Flag CTF match generally features maps with two identical bases, each containing the team's specific flag. 1 Flag CTF isn't quite as tightly bound, and features more asymmetrical type maps, giving one base better cover and protection and the opposite base maximum exposure and much less cover. This would result in an unfair match up for the [[CTF Classic]] game type; instead the game features the teams taking turns playing offense and defense. The defensive base being the one more protected and the offensive base being the open and exposed [[base]].
A Multi Flag CTF match generally features maps with two identical bases, each containing the team's specific flag. 1 Flag CTF isn't quite as tightly bound, and features more asymmetrical type maps, giving one base better cover and protection and the opposite base maximum exposure and much less cover. This would result in an unfair match up for the [[CTF Classic]] game type; instead the game features the teams taking turns playing offense and defense. The defensive base being the one more protected and the offensive base being the open and exposed [[base]].


==Maps used==
==Maps Used==
{{Col-begin}}
{{Col-3}}
===Halo 2===
===Halo 2===
*[[Ascension]]
{{Expand-Section}}
*[[Beaver Creek]]
 
*[[Burial Mounds]]
*[[Coagulation]]
*[[Colossus (map)|Colossus]]
*[[Containment]]
*[[Desolation]]
*[[Elongation]]
*[[Headlong]]
*[[Ivory Tower]]
*[[Lockout]]
*[[Midship]]
*[[Relic]]
*[[Sanctuary]]
*[[Terminal (map)|Terminal]]
*[[Tombstone]]
*[[Turf]]
*[[Warlock]]
*[[Waterworks]]
*[[Zanzibar]]
{{Col-3}}
===Halo 3===
===Halo 3===
*[[Avalanche (Level)|Avalanche]]
*[[Avalanche (Level)|Avalanche]]
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*[[The Pit (Level)|The Pit]]
*[[The Pit (Level)|The Pit]]
*[[Valhalla (Level)|Valhalla]]
*[[Valhalla (Level)|Valhalla]]
{{Col-3}}
===Halo: Reach===
===Halo: Reach===
*[[Boardwalk]]
*[[Boardwalk|Boardwalk
*[[Forge World]]
]]
*[[Powerhouse]]
*[[Forge World|Forge World
*[[Reflection]]
]]
*[[Sword Base]]
*[[Powerhouse|Powerhouse
*[[Zealot]]
]]
{{Col-end}}
*[[Reflection|Reflection
]]
*[[Sword Base|Sword Base
]]
*[[Zealot|Zealot
]]


==Objectives==
==Objectives==
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===Defense===
===Defense===
The job of the defending team is to defend the flag from the pursuing offensive team. If the flag is taken by a member of the opposing team, the main objective is to kill the flag carrier and return the flag to base. The defense will need to watch for multiple entries since most of the bases have more than one way to get in.
The job of the defending team is to defend the flag from the pursuing offensive team. If the flag is taken by a member of the opposing team, the main objective is to kill the flag carrier and return the flag to base. The defense will need to watch for mutiple entries since most of the bases have more than one way to get in.


==1 Flag CTF Fast==
==1 Flag CTF Fast==
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==Strategies==
==Strategies==
*A skilled [[sniper]] should constantly cover their own flag and/or the flag carrier. Players should aim for the potential flag carrier to have a good close combat weapon, such as an [[Type-1 energy sword|Energy Sword]] or [[M90 shotgun|Shotgun]], with the sniper covering him. If the carrier gets into a bad situation, he could drop the flag, slaughter his opponent(s), and then resume his trip back to base.
*A skilled [[sniper]] should constantly cover their own flag and/or the flag carrier. Players should aim for the potential flag carrier to have a good close combat weapon, such as an [[Energy Sword]] or [[Shotgun]], with the sniper covering him. If the carrier gets into a bad situation, he could drop the flag, slaughter his opponent(s), and then resume his trip back to base.
*The flag should always be guarded and when attacking, use a vehicle and keep the vehicle gunning/moving while waiting for the flag carrier.
*The flag should always be guarded and when attacking, use a vehicle and keep the vehicle gunning/moving while waiting for the flag carrier.
*An offensive strategy would be for all team members to get to the flag as quick as possible when the round starts. The key is to grab the flag and get out of there while the defense is busy finding their desired power weapons. This strategy is very useful on [[Zanzibar]].
*An offensive strategy would be for all team members to get to the flag as quick as possible when the round starts. The key is to grab the flag and get out of there while the defense is busy finding their desired power weapons. This strategy is very useful on [[Zanzibar]].
*The offense will generally spawn in a certain area, a good defensive strategy is to control the power weapons and push the offense back to their base, giving them little chance of organizing a decent attempt at the flag. This strategy can be useful on [[Headlong]], Zanzibar, and [[Burial Mounds]].
*The offense will generally spawn in a certain area, a good defensive strategy is to control the power weapons and push the offense back to their base, giving them little chance of organizing a decent attempt at the flag. This strategy can be useful on [[Headlong]], [[Zanzibar]], and [[Burial Mounds]].
*While on offense, make sure to kill everyone, or close to everyone on the defensive side, giving you free time to walk out of the base unscathed. This will allow for better protection from other teammates.
*While on offense, make sure to kill everyone, or close to everyone on the defensive side, giving you free time to walk out of the base unscathed. This will allow for better protection from other teammates.
*Basically, this game relies on teamwork, as all other objective games do.
*Basically, this game relies on teamwork, as all other objective games do.
*On a map such as [[Standoff]], where the [[active camouflage]] is available, it is possible to run to the base, sneak in, and either run out with the flag, or kill all of the defenders quite easily.
*On a map such as [[Standoff (Level)|Standoff]], where the [[Active Camouflage]] is available, it is possible to run to the base, sneak in, and either run out with the flag, or kill all of the defenders quite easily.
*Remember to note that the flag can be reset by the defenders hovering around it, picking it up, even at the cost of your own life, will prevent the flag from returning, and keeping it in a more desirable location to steal it.
*Remember to note that the flag can be reset by the defenders hovering around it, picking it up, even at the cost of your own life, will prevent the flag from returning, and keeping it in a more desirable location to steal it.


==Trivia==
==Trivia==
*On Halo 3 games such as [[High Ground]] and [[Last Resort]], it is worthy to note that the offensive team always starts in the same place, regardless of whether they originally defended or not. This is so because it would be easier for the defensive team to defend their flag from a fort rather than on a beachhead.
*On Halo 3 games such as High Ground and Last Resort, it is worthy to note that the offensive team always starts in the same place, regardless of whether they originally defended or not. This is so because it would be easier for the defensive team to defend their flag from a fort rather than on a beachhead.
*1 Flag games are usually played on maps that do not have the same kind of bases. Examples are [[High Ground]] and [[Last Resort]], two maps that feature beachhead assaults.
*1 Flag games are usually played on maps that do not have the same kind of bases. Examples are [[High Ground]] and [[Last Resort]], two maps that feature beachhead assaults.


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*[[Multi Flag CTF]]
*[[Multi Flag CTF]]


{{Gametype}}
{{Games}}
[[Category:Multiplayer gametypes]]
[[Category:Halo 2 gametypes]]
[[Category:Halo 3 gametypes]]
[[Category:Halo: Reach gametypes]]

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