Yanme'e Major: Difference between revisions

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==Description==
==Description==
The Majors appear to have brownish exoskeletons and yellow spots shaped like eyes on their shells. A Major [[Drone]] has longer wings and can fly faster than [[Drone Minor]]s. In [[Halo 3]] Major [[Yanme'e]] are rarely seen on lower difficulties, but this is not true in ''[[Halo 3: ODST]]''. The Drone Majors usually have [[Needlers]] as their weapons in the games.<ref name="ODST">'''Halo 3: ODST''', level ''[[Data Hive (Level)|Data Hive]]''</ref>
The Majors appear to have brownish exoskeletons and yellow spots shaped like eyes on their shells. They have longer wings and can fly faster than [[Drone Minor]]s. In [[Halo 3]] they are rarely seen on lower difficulties, but this is not true in ''[[Halo 3: ODST]]''. They usually have [[Needlers]] as their weapons in the games.<ref name="ODST">'''Halo 3: ODST''', level ''[[Data Hive (Level)|Data Hive]]''</ref>


Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as [[Unggoy]] and [[Kig-Yar]]. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.
Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as [[Unggoy]] and [[Kig-Yar]]. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.
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==Combat==
==Combat==
Drone Majors are more skilled in combat than [[Drone Minors]] and will often use [[Needler]]s. On easier difficulties, they will not supercombine the needles. However, on Heroic and Legendary, it is recommended you take cover frequently to recharge armor/stamina. They still are a fairly easy kill.<ref name="Firefight"/><ref name="ODST"/>
Drone Majors are more skilled in combat than [[Drone Minors]] and will often use [[Needler]]s or [[Brute Plasma Rifles]]. On easier difficulties, they will not supercombine the needles. However, on Heroic and Legendary, it is recommended you take cover frequently to recharge armor/stamina. They still are a fairly easy kill.<ref name="Firefight"/><ref name="ODST"/>


Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/>
Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/>

Revision as of 22:37, September 10, 2010

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Template:Covenant Rank Infobox

The Major is the second highest Yanme'e military rank.[1]


Description

The Majors appear to have brownish exoskeletons and yellow spots shaped like eyes on their shells. They have longer wings and can fly faster than Drone Minors. In Halo 3 they are rarely seen on lower difficulties, but this is not true in Halo 3: ODST. They usually have Needlers as their weapons in the games.[2]

Due to the difference in mentality of Drones compared to other species, it is possible that Drones become a Major once they have reached a certain age by which point they will have a certain amount of experience, meaning less experienced Drones can follow them, rather than due to distinguished service or bravery as seen in other major creatures such as Unggoy and Kig-Yar. This is similar to how older insects in sociable colonies take on different roles, such as from scout to guard.

Green and blue Minors have blue/cyan spots shaped like eyes on their shells, while silver, Red and gold majors have yellow spots.

Rank

Drone Majors are one step higher than the Minors. They still appear low in rank, about the same as a Jackal Minor. They are most often seen commanded by Jackal Majors, Brutes, and even Special Operations Grunts. They are fairly common on higher difficulty levels. They will come armed with Needlers.[1]

Combat

Drone Majors are more skilled in combat than Drone Minors and will often use Needlers or Brute Plasma Rifles. On easier difficulties, they will not supercombine the needles. However, on Heroic and Legendary, it is recommended you take cover frequently to recharge armor/stamina. They still are a fairly easy kill.[1][2]

Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of Engineers. The Noob Combo is a good tactic. Majors also land on the ground much less often than their Minor brethren, making them less prone to melee. As with all enemies who move in groups, supercombining Needler round will produce an explosion that will most likely kill multiple Drones.[1][2]

Counter Tactics

  • Using the Noob Combo with a Plasma Pistol and Pistol, you can take down Majors. It is recommended you kill them first, then use the SMG to kill the rest of the pack.
  • Supercombining Needler rounds on Drone Majors is an effective tactic, and you can also strip them of ammo after you kill them -- they often carry Needlers.
  • Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack the player when their Stamina is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed Health. When and if they charge you, use your M7S Submachine Gun to gun them down.
  • On Legendary difficulty in Firefight, the Drone Majors can easily strip a player's armor with a few Brute Plasma Rifle shots, and have high accuracy when flying and moving. Plasma Rifle wielding Drones should be killed at range with pistols.
  • In a swarm Yanme'e can be overwhelming, and it is advised to use a Brute Plasma Rifle and M7S Submachine Gun or Spiker against these enemies. Both weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
  • Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.

Sources

  1. ^ a b c d Halo 3: ODST, Firefight
  2. ^ a b c Halo 3: ODST, level Data Hive