Territories

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Revision as of 23:20, May 4, 2008 by Manticore (talk | contribs) (Reverted edits by Spirit-of-HALO (Talk); changed back to last version by Pyrotronic alex)

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File:Territories Icon.jpg
The Icon for Territories.

Territories is a game type introduced in Halo 2 and does not appear in Halo: Combat Evolved. It is a battle to control the map by reaching a certain point, taking it over, then you must keep it in your control for a certain amount of time. Most of the time you will need several areas under your control to win. In each map there are four areas to control but this number can be lowered to one.

Halo 3 introduces locked territories, giving 1 point, by default, when fully capturing a territory. After being captured, it remains locked and out of play, causing players to move on to other territories. While mostly used in 1 sided gameplay with one team defending the territories and the other team attacking, it is also used in equal sided gameplay, eliminating the need to defend conquered territories.

Race is a game type introduced in Halo: Combat Evolved and was taken out of Halo 2. It is possible that Territories originated from Race. The objective for Race is to be the first to get to the holographic flags which are called laps. There are different ways to play Race you can get the flags in order or in Rally you can get them out of order which is a lot like Territories. Except, in Territories you have to wait by the plot for a few seconds. In Race you just have to touch it and move on.

This is both a FFA and Teamed Gametype.

Players of other games, such as the Battlefield and StarWars:Battlefronts series may notice a strong resemblance between Territories and the gameplay available in those two games.

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