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From Halopedia, the Halo wiki

  • Ukala Workshop Breach Pistol (UNSC Type classification: Type-52 Pistol, T-52 P), more commonly known as the mauler, is a sidearm developed by the Ukala
    8 KB (906 words) - 08:01, January 5, 2024
  • Universe, page 145 Bungie.net: Stats Halo: Reach, Gameplay Halo 2, Gameplay Halo 3, Gameplay Halo 3: ODST, Gameplay
    9 KB (1,013 words) - 23:37, November 21, 2023
  • M6G magnum Type-25 Brute plasma rifle (Master Chief Collection) Type-25 plasma pistol Type-25 plasma rifle Paegaas Workshop Spiker Type-52 Mauler Halo 4 Flag/M6H
    18 KB (2,333 words) - 03:56, April 5, 2024
  • wields and adjust your strategy accordingly. For example, if he has a Type-52 Mauler, keep your distance from him, as his weapon will be less effective at
    5 KB (519 words) - 14:02, August 27, 2022
  • also use radar jammers to confuse enemies, before charging in with Type-52 Maulers to finish them off. During the Human-Covenant War in 2526 a select group
    9 KB (1,098 words) - 10:39, April 12, 2023
  • Melee (section Gameplay)
    are also used in Noob Combos, with a common combo being the usage of a Type-52 Mauler to drain an opponent's shields, followed by a melee. A new feature is
    16 KB (2,497 words) - 13:41, March 5, 2024
  • Beam, Carbine, Mauler, and Plasma Rifle as starting weapons to Custom Games. Fixed an issue where the prowler was misrepresented as the mauler in tools of
    36 KB (1,895 words) - 01:04, January 30, 2024
  • 5m Casualty Radius: 15m Plasma Grenade Type-1 Antipersonnel Kill Radius: 4m Casualty Radius: 12m Spike Grenade Type-2 Antipersonnel Kill Radius: 3m Casualty
    19 KB (2,377 words) - 09:12, December 9, 2023
  • Sniper Rifle (redirect from SRS99 series/Gameplay) (category Weapons (gameplay))
    This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore. This article is about the weapon featured in
    36 KB (3,487 words) - 07:59, February 24, 2024
  • Halo 3 (section Gameplay)
    here. Halo 3 incorporates many of the gameplay features previously made available in Halo 2, refining the gameplay design and expanding the amount of resources
    62 KB (7,099 words) - 12:10, April 19, 2024
  • crystal-based weapons such as the Type-33 Needler and the Gadulo-pattern needle rifle. These weapons appear to use some type of chemical that forms a hard
    81 KB (9,258 words) - 05:08, March 17, 2024
  • Each model had several armor sets. Each armor set had different effects on gameplay, such as an increased motion tracker range or melee damage boost. Halo
    19 KB (1,484 words) - 07:37, March 8, 2024
  • NOTE:The Type-25 thing is just like the model number of the UNSC weapons. The Carbine part is like the "ICWS" part of the assault rifle. The whole TYPE-25 CARBINE
    67 KB (9,783 words) - 08:37, May 22, 2022
  • smoother and more interesting gameplay. Going back to Reach again, the map Spire proved to me that jetpacks can help gameplay. Some maps however don't need
    79 KB (12,027 words) - 15:08, June 2, 2019
  • page. and didn't show it because it might have a mauler on it, (ghost too, but because of the mauler, they probably couldn't show the whole page...) fludz
    122 KB (17,911 words) - 17:01, June 26, 2020
  • are also used in Noob Combos, with a common combo being the usage of a Type-52 Mauler to drain an opponent's shields, followed by a melee. A new feature is
    16 KB (2,440 words) - 18:34, January 14, 2024
  • --Jugus (Talk | Contribs) 00:19, 18 August 2014 (EDT) You know what? The gameplay already felt a bit detached from the cutscenes. They should have just made
    146 KB (22,336 words) - 12:11, March 19, 2023
  • User:Dab1001/Pitch (category Weapons (gameplay)) (section Gameplay)
    disambiguation page. This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore. The Sniper Rifle, sometimes shortened
    29 KB (3,112 words) - 12:25, September 23, 2022