Ruwaa-pattern Shadow: Difference between revisions

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==Introduction==
==Introduction==


Shadows are the Covenant's main mode of moving large numbers of troops around on land. They can hold a driver, a gunner, and up to eight occupants, depending on the species of Covenant. They're outfitted to carry [[Ghosts]], but the main purpose is to deploy infantry, mainly [[Elites]], [[Brutes]], [[Grunts]], or [[Jackals]]. However, for point defense, they are equipped with a Plasma Cannon.<ref>Halo 2 Instruction Manual</ref>  
Shadows are the Covenant's main mode of moving large numbers of troops around on land. They can hold a driver, a gunner, and up to eight occupants, depending on the species of Covenant. They're outfitted to carry [[Ghost (Vehicle)|Ghosts]], but the main purpose is to deploy infantry, mainly [[Elites]], [[Brutes]], [[Grunts]], or [[Jackals]]. However, for point defense, they are equipped with a Plasma Cannon.<ref>Halo 2 Instruction Manual</ref>  


The mounted [[plasma]] cannon fires identically to the [[Shielded Plasma Cannon]], except it fires at a much higher rate. It is an extremely effective weapon which can fire at fully automatic levels. This weapon can be used by the player, though the vehicle cannot be driven. The Shadow only appears in the level [[Outskirts]], where [[Master Chief]] must destroy a convoy of them.  
The mounted [[plasma]] cannon fires identically to the [[Shielded Plasma Cannon]], except it fires at a much higher rate. It is an extremely effective weapon which can fire at fully automatic levels. This weapon can be used by the player, though the vehicle cannot be driven. The Shadow only appears in the level [[Outskirts]], where [[Master Chief]] must destroy a convoy of them.  

Revision as of 01:55, July 13, 2007

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The Shadow is a Covenant ground vehicle.

Introduction

Shadows are the Covenant's main mode of moving large numbers of troops around on land. They can hold a driver, a gunner, and up to eight occupants, depending on the species of Covenant. They're outfitted to carry Ghosts, but the main purpose is to deploy infantry, mainly Elites, Brutes, Grunts, or Jackals. However, for point defense, they are equipped with a Plasma Cannon.[1]

The mounted plasma cannon fires identically to the Shielded Plasma Cannon, except it fires at a much higher rate. It is an extremely effective weapon which can fire at fully automatic levels. This weapon can be used by the player, though the vehicle cannot be driven. The Shadow only appears in the level Outskirts, where Master Chief must destroy a convoy of them.

The Shadows in Halo 2 are always seen transport Ghosts, never infantry for some reason, but the seat bearing Shadows can be unlocked via a modded Xbox.

Character Compatibility

  • Elites
  • Spartans have animation, but game disables entry into seat without modding the .map file.
  • Grunts have animation, but it is not used in actual gameplay. Although, they can be seen in Halo 2 E3 Demo.
  • Jackals have animation.
  • Brutes don't have any animations since they don't appear on same map that shadow does, but they were meant to.

Images

File:Passengershadow.JPG File:117inshadow.JPG File:Shadow02.jpg

References

  1. ^ Halo 2 Instruction Manual

Template:Covenant Vehicles