Gameplay

Ranged weapon-switching: Difference between revisions

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{{Era|H1|H2}}
{{Status|Gameplay}}
'''Ranged Weapon Switching''' is a skill that is used to grab weapons from afar at the cost of at least one [[grenade]] (or explosive device). This is a trick that is easy to learn but hard to master.
'''Ranged Weapon Switching''' is a trick that can be used to grab weapons from afar at the cost of a [[grenade]] or explosive device. It is useful if the player is in a dire need of another weapon to suit the situation, or if they need ammunition as quickly as possible.  


==How to==
==Walkthrough==
First, throw the grenade just behind a weapon of choice such that the weapon is between you and the grenade. When the it explodes, the weapon will go flying over towards you (if you aimed right). Jump just as the weapon gets past you and hold (X). If done correctly, you should have the weapon in your grasp. If you already have that weapon in your disposal, you will just get the ammo.
This can be performed either with a [[M9 HE-DP Grenade|Frag Grenade]] or a [[Anskum-pattern plasma grenade|plasma grenades]], or with a [[M19 SSM Rocket Launcher|Rocket Launcher]]. Grenades are considered the best choice, as a rocket can make the weapon fly faster and farther, making ranged weapon switching harder to perform.


==Weapons to use==
First, throw the grenade just behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you. Jump as the weapon gets past you and hold the action button. If done correctly, you should acquire the weapon at relatively small amount of time. If you already have that weapon in your disposal, you will only receive its ammunition. Explosive type and placement is vital to perform this trick properly, as you can easily send the desired weapon towards a wrong direction.
*[[Plasma Grenade]]s: If you prefer accuracy and if you have time.
*[[M9_HE-DP Grenade|Frag Grenades]]: If you have mastered the skill and are in need of time.
*[[M19 SSM Rocket_Launcher|Rocket Launcher]]: If your aim sucks. Bad.


This is very useful if you are in dire need of another weapon to suit the situation, or if you need ammo. Possibly the most famous of these switches is the sniper-sword on lockout. As the match starts, the player runs to the sword spawn, grabbing plasma grenades on the way. After picking up the sword, the player runs forward and looks up at a wire crossing the map. The player uses the grenade to propel the sniper across the map into their arms. All this can be done in a few seconds at the start of the map.
==Availability==
[[Category:Advanced Skills]]
This trick is mostly useful in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''. In ''[[Halo 3]]'', weapons can no longer be blown away by explosives. However, environmental devices such as fusion coils are still affected by nearby ordnance explosions. Ranged weapon switching makes a return in ''[[Halo 5: Guardians]]'', with the ability exclusively possible with plasma grenades. It awards the [[Combat Evolved (medal)|Combat Evolved medal]] when performed correctly.
 
[[Category:Tricks and cheats]]

Latest revision as of 19:00, June 15, 2022

Ranged Weapon Switching is a trick that can be used to grab weapons from afar at the cost of a grenade or explosive device. It is useful if the player is in a dire need of another weapon to suit the situation, or if they need ammunition as quickly as possible.

Walkthrough[edit]

This can be performed either with a Frag Grenade or a plasma grenades, or with a Rocket Launcher. Grenades are considered the best choice, as a rocket can make the weapon fly faster and farther, making ranged weapon switching harder to perform.

First, throw the grenade just behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you. Jump as the weapon gets past you and hold the action button. If done correctly, you should acquire the weapon at relatively small amount of time. If you already have that weapon in your disposal, you will only receive its ammunition. Explosive type and placement is vital to perform this trick properly, as you can easily send the desired weapon towards a wrong direction.

Availability[edit]

This trick is mostly useful in Halo: Combat Evolved and Halo 2. In Halo 3, weapons can no longer be blown away by explosives. However, environmental devices such as fusion coils are still affected by nearby ordnance explosions. Ranged weapon switching makes a return in Halo 5: Guardians, with the ability exclusively possible with plasma grenades. It awards the Combat Evolved medal when performed correctly.