Phoenix Logs/Flood Units/Infected: Difference between revisions
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Revision as of 23:23, February 26, 2019
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included. |
- The lost and the damned.
- Flood-infected sentients serve the parasite as tools and weapons while simpler
- creatures are twisted into foul abominations that seek only to devour and fuel
- the parasite's growth. There is no cure or treatment that can save these
- victims, and even death may not save their consciousness from being absorbed
- into the Flood collective for later use.
- Though their bodies are bent to the Flood's will, occasionally the victim can still
- whisper for mercy or cry out in pain from ruined lips and half-consumed throats.
- Or worse, the parasite will speak on their behalf, using stolen thoughts and
- memories as a psychological weapon.
- Most infantry and vehicles with a living crew who take lethal damage from
- Flood are converted into Infected units. Exceptions include non-organic units
- (Sentinels), Huragok living machines (Engineers), the enigmatic Lekgolo (Hunters),
- and Super units (who self-destruct when compromised). Heroes also ensure
- they are not taken by the Flood.
- Infected vehicles are hideously warped versions of their former selves, their
- crew having been converted into spore-packed pustules and mucus-like
- growths which hold the damaged vehicle together. Infected vehicles are weaker
- than their uninfected counterparts, but when they are destroyed infection
- forms have a chance of bursting from the wreckage.
- Infected infantry mutate into combat forms that retain the weaponry they had
- before conversion. Infected infantry gain a powerful tentacle-scythe melee
- attack and the ability to leap short distances.