Paul Russel: Difference between revisions
From Halopedia, the Halo wiki
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*He does not like being called 'the Forerunner guy'<ref name="Paul"/> | *He does not like being called 'the Forerunner guy'<ref name="Paul"/> | ||
*He has been said to be "The father of Halo" | *He has been said to be "The father of Halo" | ||
*The Minister of Earth Defence during the [[1st Battle | *The Minister of Earth Defence during the [[1st Battle Of Earth]] was named [[Paul Murphy Russel]]. | ||
==References== | ==References== |
Revision as of 11:05, May 14, 2008
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Paul Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an environment artist for Halo: Combat Evolved, Halo 2 and Halo 3.
Gameography
- Halo 3 (2007), Microsoft Game Studios
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- Halo: Combat Evolved (2001), Microsoft Game Studios
- Tempest X3 (1996), Interplay Entertainment Corp.
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
Trivia
- He came up with the title "Halo".[1]
- Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.[2]
- He does not like being called 'the Forerunner guy'[2]
- He has been said to be "The father of Halo"
- The Minister of Earth Defence during the 1st Battle Of Earth was named Paul Murphy Russel.
References
- ^ The Art of Halo, page 73
- ^ a b Paul Russel's personal account