Gameplay

One and Done: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{achievement infobox
{{achievement infobox
|name=One and Done
|name=One and Done
|img=[[Image:One and Done Achievement.jpg]]
|img=[[File:HW Achievement One and Done.png]]
|gs=30
|gs=30
|game=Halo Wars
|game=Halo Wars
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'''One and Done''' is an [[Achievement]] in ''Halo Wars'' that is unlocked after scoring the winning point in a game of [[Keepaway Mode|Keepaway]] against the [[Legendary#Halo Wars|Legendary]] AI.
'''One and Done''' is an [[Achievement]] in ''Halo Wars'' that is unlocked after scoring the winning point in a game of [[Keepaway Mode|Keepaway]] against the [[Legendary#Halo Wars|Legendary]] AI.


It is worth 30[[Gamerpoints| Gamerpoints]].
It is worth 30[[Gamerscore]].


==Tips==
==Tips==
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{{Halo Wars Achievements}}
{{Halo Wars Achievements}}
[[Category:Achievements]]

Latest revision as of 02:16, March 19, 2022

One and Done

One and Done is an Achievement in Halo Wars that is unlocked after scoring the winning point in a game of Keepaway against the Legendary AI.

It is worth 30Gamerscore.

Tips[edit]

It is recommended to use Professor Anders due to her quick and inexpensive research bonus, on the map Blood River.

This gives a tactical advantage, as you can use your Spartan units and move them to full power to lock down your half of the map.

In the meantime, you can capture the Flag when opportunity comes, as well as increase the power of your army to fend against the enemy.

You should as well use the Arbiter as the Legendary AI. The match may not be too quick, but it will be fairly painless. Using skulls if you have them will help too.