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'''Michael Wu''' (Born in 1975) is an artist, animator and designer. He is also a senior employee at [[Bungie Studios]].  
'''Michael Wu''' (Born in 1975) is an artist, animator and designer. He is also a senior employee at [[Bungie Studios]].  


He joined Bungie in 2000, and helped work on the final stages of development for the game ''Oni''. He then worked as an artist on ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''. In between these jobs, he has also animated for several high-profile movies, including ''Cars'' in 2006, and ''Mulan'' in 1998.
He joined Bungie in 2000, and helped work on the final stages of development for the game ''Oni''. He then worked as an artist on the games ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and was the campaign environment lead for [[Halo 3]].<ref>'''[[Halo 3 credits]]'''</ref> In between these jobs, he has also animated for several high-profile movies, including ''Cars'' in 2006, and ''Mulan'' in 1998.


He also placed this quote in his Bungie profile for potential future video game developers:
He also placed this quote in his Bungie profile for potential future video game developers:
:''Michael studied structural engineering and architecture and encourages all future game developers to pursue broad and challenging experiences during their education.''
:''Michael studied structural engineering and architecture and encourages all future game developers to pursue broad and challenging experiences during their education.''


== Gameography ==
==Gameography==
 
*[[Halo 2: Multiplayer Map Pack]] (2005), [[Microsoft Game Studios]]
*[[Halo 2: Multiplayer Map Pack]] (2005), [[Microsoft Game Studios]]
*Iron Phoenix (2005), SEGA of America, Inc.
*Iron Phoenix (2005), SEGA of America, Inc.
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*Ecco: The Tides of Time (1994), SEGA Corporation
*Ecco: The Tides of Time (1994), SEGA Corporation


There are several Michael Wu's in the entertainment industry and this article is mashing all of them into one entry. The Michael Wu who works at Bungie Studios, LLC. Only worked at LucasArts Entertainment and Bungie.
==See also==
 
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=wu Michael Wu at Bungie.net]
== Links ==
*[http://www.imdb.com/name/nm0943142/ Michael Wu at the Internet Movie Database]


*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=wu Michael Wu at Bungie.net]
==Sources==
*[http://www.imdb.com/name/nm0943142/ Michael Wu at the Internet Movie Database]
{{Ref/Sources}}


[[Category:People]]
{{DEFAULTSORT:Wu, Michael}}
[[Category:Bungie staff]]

Latest revision as of 10:50, March 19, 2022

MichaelWu.jpg

Michael Wu (Born in 1975) is an artist, animator and designer. He is also a senior employee at Bungie Studios.

He joined Bungie in 2000, and helped work on the final stages of development for the game Oni. He then worked as an artist on the games Halo: Combat Evolved, Halo 2, and was the campaign environment lead for Halo 3.[1] In between these jobs, he has also animated for several high-profile movies, including Cars in 2006, and Mulan in 1998.

He also placed this quote in his Bungie profile for potential future video game developers:

Michael studied structural engineering and architecture and encourages all future game developers to pursue broad and challenging experiences during their education.

Gameography[edit]

  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
  • Iron Phoenix (2005), SEGA of America, Inc.
  • Halo 2 (2004), Microsoft Game Studios
  • MVP Baseball 2003 (2003), Electronic Arts Inc.
  • Cross Country USA 2 (2002), Ingenuity Works, Inc.
  • Halo: Combat Evolved (2001), Microsoft Game Studios
  • Oni (2001), Take-Two Interactive Software, Inc.
  • Cadillacs and Dinosaurs: The Second Cataclysm (1995), BMG Interactive Entertainment
  • Desert Demolition Starring Road Runner and Wile E. Coyote (1995), SEGA Corporation
  • Ecco: The Tides of Time (1994), SEGA Corporation

See also[edit]

Sources[edit]