Impostering: Difference between revisions
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'''Impostering''', or '''imposter''', is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.<ref name="imposterbasics">[http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php '''Gamasutra''': ''Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation'']</ref> A refinement of this technology is used in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. | '''Impostering''', or '''imposter''', is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.<ref name="imposterbasics">[http://www.gamasutra.com/view/feature/130911/dynamic_2d_imposters_a_simple_.php '''Gamasutra''': ''Dynamic 2D Imposters: A Simple, Efficient DirectX 9 Implementation'']</ref> A refinement of this technology is used in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. | ||
== | == Amogus == | ||
When the imposter is sus 😳 | |||
== Application in ''Halo'' titles == | == Application in ''Halo'' titles == | ||
While previous ''Halo'' titles have made use of the technology, the impostering technology implemented in those titles was fairly simple and not refined until ''Halo: Reach''. During the development of ''Halo: Reach'', Bungie made considerable revisions to the technology so that it would perform efficiently without sacrificing the [[wikipedia:level of detail|level of detail]]. This refinement was first featured in [[Halo: Reach ViDoc: Once More Unto the Breach|Once More Unto the Breach ViDoc]] and is more noticeable in [[Forge World]]'s open landscape. | While previous ''Halo'' titles have made use of the technology, the impostering technology implemented in those titles was fairly simple and not refined until ''Halo: Reach''. During the development of ''Halo: Reach'', Bungie made considerable revisions to the technology so that it would perform efficiently without sacrificing the [[wikipedia:level of detail|level of detail]]. This refinement was first featured in [[Halo: Reach ViDoc: Once More Unto the Breach|Once More Unto the Breach ViDoc]] and is more noticeable in [[Forge World]]'s open landscape. |
Revision as of 12:50, March 5, 2021
Impostering, or imposter, is a rendering technique used in game developments to reduce the geometric complexity of a three-dimensional scene by caching portions of the scene as images without loss of detail.[1] A refinement of this technology is used in Halo: Reach and Halo 4.
Amogus
When the imposter is sus 😳
Application in Halo titles
While previous Halo titles have made use of the technology, the impostering technology implemented in those titles was fairly simple and not refined until Halo: Reach. During the development of Halo: Reach, Bungie made considerable revisions to the technology so that it would perform efficiently without sacrificing the level of detail. This refinement was first featured in Once More Unto the Breach ViDoc and is more noticeable in Forge World's open landscape.
This improved technology was also implemented in Halo 4.
Gallery
An example of impostering applied on a Warthog.
An example of impostering applied on a Falcon.
An example of impostering applied on a Ghost.
An example of impostering applied on a Banshee.