Floating plasma grenade: Difference between revisions

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The '''Floating Plasma Grenade''' glitch can be seen only on Halo: Combat Evolved and Halo PC.
The '''Floating Plasma Grenade''' [[glitch]] is an error found in ''[[Halo: Combat Evolved]]'' and [[Halo PC]]. The error causes [[Plasma Grenade]]s to hover in the air.


On [[Assault on the Control Room (Level)|Assault on the Control Room]], when you get to the first lift, stand behind the sign that says 'Press X to Activate'. Lift and throw a [[plasma grenade]] into the center of the lift. The lift will go down, but the grenade will float in front of you. The grenade will harm you, so if you have low health, you will die after it explodes.
== Assault on the Control Room ==
On [[Assault on the Control Room (Level)|Assault on the Control Room]], when you get to the first lift, stand behind the sign that says "Press '''X''' to activate lift" and throw a Plasma Grenade into the center of the lift. The lift will go down, but the [[grenade]] will float in front of you. The grenade will harm you, so if you have low health, you will die after it explodes.


==Elevator Grenade==
== Pillar of Autumn ==
On [[Pillar of Autumn (Level)|Pillar of Autumn]], after [[Captain Keyes]] gives you the [[M6D|pistol]], kill the [[Grunts]] and return to the bridge. Kill one of the crewmen or [[Captain Keyes]], and the invincible [[Marine]]s will enter the bridge. Let them attack you until you have low health, and throw a Plasma Grenade '''when''' -- not before -- you die. The grenade shouldn't leave your hand when you die; it will float in the air for a while and explode.


A glitch involving grenades can be observed when you throw a plasma grenade into the air while riding an elevator. Instead of exploding, the grenade will keep bouncing until the elevator stops.
== Multiplayer ==
You need two players, one with a [[Rocket Launcher]] (''Person A'') and one with Plasma Grenades (''Person B''). Have ''Person A'' stand still and look straight ahead, and have ''Person B'' throw a Plasma Grenade onto the tip of the Rocket Launcher. Once the grenade stops moving, have ''Person A'' back off. The grenade will float until it explodes.


==Floating Grenade==
== Explanation ==
On [[Pillar of Autumn (Level)|Pillar of Autumn]], after [[Captain Keyes]] gives you the [[M6D|pistol]], kill the Grunts and return to the bridge. Kill one of the crewman or [[Captain Keyes]] and the invincible [[Marine]]s will enter the bridge. Let them attack you until you have low health and throw a [[plasma grenade]] WHEN, not before, you die. The grenade shouldn't leave your hand when you die. The grenade will float in the air for a while and explode.
These instances of the glitch all have the same cause. When a Plasma Grenade sticks to an inanimate object, such as a wall or a [[weapon]], the game stops calculating physics for the object -- this is done under the assumption that the inanimate object will not be moved. The problem happens when a grenade is stuck to an inanimate object that ''does'' move, such as the floor of an elevator or the tip of a held weapon. When the object moves, the grenade does not move with it, because the game does not synchronize the two items' movements.
 
==Floating Plasma Grenade in Multiplayer==
You need two players, one with a [[rocket launcher]] and one with [[plasma grenades]]. Have the one with the [[rocket launcher]] stand still and look straight ahead. Then have the other player throw a plasma grenade onto the top of the rocket launcher. Once the plasma grenade stands still, have the one with the rocket launcher back off. The plasma grenade will float until it explodes.
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 05:40, September 8, 2009

The Floating Plasma Grenade glitch is an error found in Halo: Combat Evolved and Halo PC. The error causes Plasma Grenades to hover in the air.

Assault on the Control Room

On Assault on the Control Room, when you get to the first lift, stand behind the sign that says "Press X to activate lift" and throw a Plasma Grenade into the center of the lift. The lift will go down, but the grenade will float in front of you. The grenade will harm you, so if you have low health, you will die after it explodes.

Pillar of Autumn

On Pillar of Autumn, after Captain Keyes gives you the pistol, kill the Grunts and return to the bridge. Kill one of the crewmen or Captain Keyes, and the invincible Marines will enter the bridge. Let them attack you until you have low health, and throw a Plasma Grenade when -- not before -- you die. The grenade shouldn't leave your hand when you die; it will float in the air for a while and explode.

Multiplayer

You need two players, one with a Rocket Launcher (Person A) and one with Plasma Grenades (Person B). Have Person A stand still and look straight ahead, and have Person B throw a Plasma Grenade onto the tip of the Rocket Launcher. Once the grenade stops moving, have Person A back off. The grenade will float until it explodes.

Explanation

These instances of the glitch all have the same cause. When a Plasma Grenade sticks to an inanimate object, such as a wall or a weapon, the game stops calculating physics for the object -- this is done under the assumption that the inanimate object will not be moved. The problem happens when a grenade is stuck to an inanimate object that does move, such as the floor of an elevator or the tip of a held weapon. When the object moves, the grenade does not move with it, because the game does not synchronize the two items' movements.