Experience point: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
(Added a little tip about quitting.)
Line 8: Line 8:
*Win a Double-Exp: 2 EXP  
*Win a Double-Exp: 2 EXP  


EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu.
EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu. In social skirmish, if a person happens to quit on purpose or if they lose connection, many people will follow, and quit as well. This forces you to be alone on the team to fend of a whole team. To make sure you don't lose exp, you can "surrender", and just randomly mess around with the other team. This can be done over a microphone, however you can commit suicide and tea bag for no reason until they understand you just want to mess around. This makes it so that you will not lose exp ''and'' you will be able to have a bit of fun without everyone on the other team attacking you.


In a [[Lone Wolves|free-for-all]] match, such as [[Lone Wolves]] or [[Rumble Pit]], a player is considered to have won if he finishes in the top half; as in a [[Team Slayer|team match]], a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).
In a [[Lone Wolves|free-for-all]] match, such as [[Lone Wolves]] or [[Rumble Pit]], a player is considered to have won if he finishes in the top half; as in a [[Team Slayer|team match]], a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).

Revision as of 22:14, November 27, 2009

Template:Ratings EXP (Experience Points) are awarded to players based on their performance in a Halo 3 multiplayer match. Along with skill, EXP determines a player's rank and advancement in rank. Points are awarded thusly[1]: You will not see if you have earned or lost EXP points until you exit to the lobby.

  • Win: 1 EXP
  • Loss: 0 EXP
  • Quitting/Disconnecting from the Match Early: -1 EXP (does not always occur)
  • Win a Double-Exp: 2 EXP

EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu. In social skirmish, if a person happens to quit on purpose or if they lose connection, many people will follow, and quit as well. This forces you to be alone on the team to fend of a whole team. To make sure you don't lose exp, you can "surrender", and just randomly mess around with the other team. This can be done over a microphone, however you can commit suicide and tea bag for no reason until they understand you just want to mess around. This makes it so that you will not lose exp and you will be able to have a bit of fun without everyone on the other team attacking you.

In a free-for-all match, such as Lone Wolves or Rumble Pit, a player is considered to have won if he finishes in the top half; as in a team match, a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).

Sources