Craig Mullins: Difference between revisions

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'''Craig Mullins''' is an artist and painter. He worked on [[Halo: Combat Evolved]] as a Matte and Concept artist. He worked closely with other artists, such as [[Shi Kai Wang]], to produce the concept art for the landscapes of [[Halo]], the architecture of the ''[[Pillar of Autumn]]'' and the ''[[Truth and Reconciliation]]'', and he helped design the appearance and culture of the creatures of the [[Covenant]], and even some of the [[:Category:Weapons|Weapons]].
'''Craig Mullins''' is an artist and painter. He worked on [[Halo: Combat Evolved]] as a Matte and Concept artist. He worked closely with other artists, such as [[Shi Kai Wang]], to produce the concept art for the landscapes of [[Halo]], the architecture of the ''[[Pillar of Autumn (Level)|Pillar of Autumn]]'' and the ''[[Truth and Reconciliation]]'', and he helped design the appearance and culture of the creatures of the [[Covenant]], and even some of the [[:Category:Weapons|Weapons]].


[[Category:People|Mullins, Craig]]
[[Category:People|Mullins, Craig]]

Revision as of 05:42, October 27, 2008

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Craig Mullins is an artist and painter. He worked on Halo: Combat Evolved as a Matte and Concept artist. He worked closely with other artists, such as Shi Kai Wang, to produce the concept art for the landscapes of Halo, the architecture of the Pillar of Autumn and the Truth and Reconciliation, and he helped design the appearance and culture of the creatures of the Covenant, and even some of the Weapons.